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       Happy New Year 2025 everyone. Wish this year is a good year for everyone. I silenced for a while but still working in this game. Now come to current game progress.

<Gameplay>

       I add new mechanic "Evasion" into the game. It's more like a back step. You can activate it by holding right mouse + middle mouse click. Evasion has more invincible frame than parry and after successful evading, your MP/SP/Stamina will be recover and you can click to use evasion attack to rush back and slash. But you can't evade against arrow down hitbox like in 2nd image and projectile attacks (imagine long forward attacks). So normally you still use parry more than evasion. But most grapple attacks will change to purple hitbox that you can't block or parry and that's the time to use evasion.

      Most of hitbox is changed.

  • Orange (circle & square) : block, parry, evade

  • Red : take small damage after blocked

  • Orange (arrow) : block, parry

  • Blue : block

  • Purple : evade

    Add new passive skill "Weapon Master III", increase ATK% every 10 combos and add combo count on the top-right of the screen

      Change passive skill "Heap" that gain more SP/MP when blocked to "Evasion" gain more SP/MP when successful evading and increase evasion attack damage.

<Story>

      The cut scenes still at the end of 2nd chapter but the new writer already finished 5th chapter. So only final chapter + ending left. I planned to finished with all H scenes before working with cut scenes because do same thing long period is faster than switching between each work.

<H Scene>    Only 2 scenes left : Demon Lord defeated and Ending

<Enemy & Stages>

       Still need to adjust Demon Lord a bit for story mode. Also need to add more 5-10 challenge stages.

<Bug Fixed & small adjustment>

  • Fixed - player's skill loss when restart stage after defeated and taking enemy's H attack

  • Fixed - Player don't respawn at check point after retry in dungeon stage

  • Fixed - Challenge 1-3 & 4-2 (defeat all enemies at once) : sometime crash after cleared

  • Adjust enemies' attack animation with red or purple hitbox more noticeable when to press parry or evasion

So this project is nearly finish. Hope to finish it in the end of Feb or latest at end of Mar 2025.

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