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Encyclopaedia of Relics

These are mainly only Relics that Adam has encountered (there may be a few he hasn't seen from the Stages and General pool).

Everything is loosely ordered according to various sub-categories and rarity, but it's a bit of a mess to be honest.

You can easily search through this with Ctrl+F if you are looking for something specifically.

---STAGE SPECIFIC RELICS---

Healing Apple

(stage 1)

(consumable)

Common

Effect: If the Player’s health falls below 25%, this apple is consumed, healing them back to full. Once consumed, the Relic disappears.

---

Slime Coating

(stage 1)

(consumable)

Common

Effect: The Player’s weapons are coated with the essence of a Blue Slime, imbuing them with 10% additional Corrosive Damage. The coating lasts for 3 Stages, after which the Relic disappears.

---

Bark Armour

(stage 1)

(armour)

Uncommon

Effect: Increases Player Defence by 25%. Breaks after 5 hits.

---

Purple Slime Glove

(stage 1)

(glove)

Rare

Effect: Player can touch corrosive materials.

Effect: Turns Player’s hand into a spike for one attack. 60-second cooldown.

---

Green Slime Glove

(stage 1)

(glove)

Rare

Effect: Player can touch corrosive materials.

Effect: Fire a glob of highly-corrosive green slime. 60-second cooldown.

---

Slime Ring

(stage 1)

(ring)

Rare

Effect: Infuse Player’s projectiles with Acid Burst. 60-second cooldown.

---

Slime King’s Crown

(stage 1)

(crown)

Epic

Effect: Become the King of Slimes.

Effect: Player turns into a humanoid Slime with four cores that each hold 25% of total health.

---

Fat Grub

(stage 2)

(consumable)

Common

Effect: Eat to restore health back to full over 60 seconds. Once consumed, the Relic disappears.

---

Bone Armour

(stage 2)

(armour)

Uncommon

Effect: Increases Player Defence by 30%. Breaks after 6 hits.

---

Blue Trophy

(stage 2)

(belt trophy)

Rare

Effect: Increase Player Damage by 15% for 10 seconds. 2-minute cooldown.

---

Yellow Trophy

(stage 2)

(belt trophy)

Rare

Effect: Increase Player Speed by 15% for 10 seconds. 2-minute cooldown.

---

Hobgoblin Pendant

(stage 2)

(necklace)

Epic

Effect: Player becomes immune to pain.

Effect: Survive a fatal hit. Relic breaks if triggered.

---

Slothling Claw Bracer

(stage 3)

(bracer)

Uncommon

Effect: Can be used to perform an armour-rending slash. Breaks after 2 uses.

---

Slothling Spring Boots

(stage 3)

(boots)

Rare

Effect: Charge a powerful and quick leap, accelerating Player to 3x Movement Speed. 60-second cooldown.

---

Blood Fist Ring

(stage 3)

(ring)

Rare

Effect: Charge a powerful punch that shoots a blood spike through the target on impact. 45-second cooldown.

---

Blood Bolt Ring

(stage 3)

(ring)

Rare

Effect: Charge a powerful blood bolt that explodes on impact. 90-second cooldown.

---

Slothling Fur Coat

(stage 3)

(armour)

Rare

Effect: Increases Player Defence by 25%. Breaks after 5 hits.

Effect: Increases Movement Speed by 10%.

---

Slothling Ogre Eye

(stage 3)

(eye)

Epic

Effect: Reduces Movement Speed by 50%.

Effect: Increases Player Defence by 50%.

---

Blood Mage Choker

(stage 3)

(necklace)

Epic

Effect: Creates a pane of blood to protect the wearer. 120-second cooldown.

Effect: Increases damage with Blood-based attacks by 25%.

Effect: Reduces Player Defence by 25%.

---

Tainted Bracer

(stage 4)

(bracer)

Uncommon

Effect: Fire off a shadowy slash that penetrates armour and inflicts Taint, lowering target’s Stamina regeneration by 40% for 30 seconds. Breaks after use.

---

Tainted Oil

(stage 4)

(consumable)

Uncommon

Effect: The Player’s weapons are coated with the darkness of the Forlorn, imbuing their attacks with Taint, lowering target’s Stamina regeneration by 40% for 30 seconds. The coating lasts for 2 Stages, after which the Relic disappears.

---

Forlorn Cuirass

(stage 4)

(armour)

Rare

Effect: Reduces damage received against anywhere below the neck by 75%. Increases damage received against head by 200%. Breaks after 6 hits.

Effect: Reduces Movement Speed by 30%.

---

Sanctuary Defender’s Robes

(stage 4)

(armour)

Rare

Effect: Increases Movement Speed by 25%.

Effect: Increases Dodge chance by 10%. Breaks after 2 hits.

---

Captain’s Cape

(stage 4)

(cape)

Rare

Effect: Increases Movement Speed of allies by 10%.

Effect: Increases Attack Speed by 25%.

---

Tainted Helmet

(stage 4)

(helm)

Epic

Effect: Attacks inflict Taint, lowering target’s Stamina regeneration by 40% for 30 seconds.

Effect: When an afflicted target dies, its Afflictions are spread to nearby targets.

Effect: Healing effects are 75% less effective.

---

Queen’s Pendant

(stage 4)

(necklace)

Epic

Effect: Sacrifice the nearest subordinate ally to negate the damage from an attack. 1-minute cooldown.

Effect: Wearer is afflicted by Curse, increasing damage taken by 10%.

Effect: Wearer is afflicted by Scorn, removing all beneficial effects of Worship.

---

Stone Mask

(stage 5)

(mask)

Uncommon

Effect: Sacrifice the Relic to negate the damage of the next attack.

Effect: When the Relic breaks, the wearer is cursed with Wither, taking 50% increased damage from the next attack.

---

Stone Bracer

(stage 5)

(bracer)

Uncommon

Effect: Sacrifice the Relic to prevent a target from activating Relics for 30 seconds.

Effect: When the Relic breaks, all of wearer’s Relics are put on a 2-minute cooldown.

---

Stone Talisman

(stage 5)

(necklace)

Uncommon

Effect: Sacrifice the Relic to curse a target with Wither, increasing damage inflicted to target by 50% with the next attack.

---

Grafted Skin

(stage 6)

(consumable)

Uncommon

Effect: Cover a wound to heal it completely. 1 use.

---

The Summoner’s Wandering Eye

(stage 6)

(necklace)

Rare

Effect: Increase Summon count by 1.

Effect: Summons die in one hit.

---

Flesh Smith’s Skin-Robe

(stage 6)

(armour)

Rare

Effect: Reduces damage from elemental effects by 40%.

Effect: Reduces Dodge chance by 15%.

---

Mana Hoarder’s Torso

(stage 6)

(armour)

Rare

Effect: Increase Mana by 10 and restore 5 Mana with every kill.

Effect: Increase Defence by 25%.

Effect: Drains 5 Mana every minute and prevents passive Mana regeneration.

---

Chimaera Helmet

(stage 6)

(helm)

Rare

Effect: Increases Movement Speed by 25% and imbues wearer with Bestial Agility.

Effect: Reduces Health by 30%.

---

Grafted Wing

(stage 6)

(grafted limb)

Epic

Effect: Grows a wing on your body.

---

Grafted Tail

(stage 6)

(grafted limb)

Epic

Effect: Grows a tail on your body.

---

Grafted Arm

(stage 6)

(grafted limb)

Epic

Effect: Grows an arm on your body.

---

Bumblebee Coat

(stage 6)

(armour)

(Summon and kill the Bumblebee)

Epic

Effect: Reduces damage from slashing attacks by 20%.

Effect: Reduces damage from afflictions by 25%.

Effect: Reduces Dodge chance by 25%.

Effect: When hit, release a cloud of pollen causing momentary blindness to anyone within 5 metres. 90-second cooldown.

---

Body of Sloth

(stage 6)

(armour)

(Summon and kill the Sloth Demon)

Epic

Effect: Increases Player Defence by 25%.

Effect: Increases Movement Speed by 25%.

Effect: Increases Damage by 1% for every 3% Movement Speed.

Effect: Taking damage reduces all Movement Speed bonuses to 0% for 1 minute.

---

Alepheria’s Mandate

(stage 6)

(hand)

Legendary

Effect: Evolves all Summons.

Effect: Allows for all Summons to be commanded.

---

Rum

(consumable)

(Stage 7)

Uncommon

Effect: Reduces damage taken by 25% for 10 minutes.

---

White Flags Chain-Sleeve

(arm)

(Stage 7)

Rare

Effect: Increases Player Defence by 10%.

Effect: Increases Player Damage by 10%.

Effect: Reduces Movement Speed by 10%.

---

Cloud Skimmer Jacket

(armour)

(Stage 7)

Rare

Effect: Increases Player Defence by 25%.

Effect: Increases Movement Speed by 10%.

Effect: Enables the wearer to rapidly dash forward while moving, consuming 20% Stamina.

---

Portsmith’s Goggles

(head)

(Stage 7)

Rare

Effect: Identify weaknesses in armour after looking at it for 3 seconds.

Effect: Lowers Player Relic cooldowns by 5%.

---

Treasure Hunter’s Well-Worn Boots

(head)

(Stage 7)

Rare

Effect: Allows for the wearer to traverse any terrain, mostly ignoring gravity.

---

Golden Fortress Crossbow Bracer

(bracer)

(Stage 7)

Rare

Effect: Launch a small crossbow projectile that explodes on impact. 2-minute cooldown.

---

Golden Mask of the Fallen

(bracer)

(Stage 7)

Epic

Effect: Gain 1% Attack Speed & Damage for every 10 pieces of currency in your possession.

Effect: The potency of the Gold-cursed affliction is twice as potent and can be triggered by all currencies.

---

Drake’s Wing

(cape)

(Stage 7)

Epic

Effect: Deploy mid-air to gain the ability to control your flight.

Effect: Take 25% less damage from Slug Dragons.

---

Whale Eater’s Snap Gauntlet

(glove)

(Stage 7)

Epic

Effect: Punch the gauntlet against a target to trigger the spring-loaded mechanism to snap and latch on to their flesh, inflicting 100% weapon damage. 30-second cooldown.

Effect: Afflictions delivered with this Relic are twice as potent.

---

Offal’s Spring-Loaded Stilts

(boots)

(Stage 7)

(Defeat the Captain of the Whale Eaters)

Epic

Effect: Punch the gauntlet against a target to trigger the spring-loaded mechanism to snap and latch on to their flesh, inflicting 100% weapon damage. 30-second cooldown.

Effect: Afflictions delivered with this Relic are twice as potent.

---

Captain Fallow’s Treasure

(weapon)

(Stage 7)

Legendary

Effect: Inflicts Gold-cursed on hit, causing hallucinations and lowered reaction speed.

Effect: Allows a weapon to fight on your behalf.

---GENERAL RELICS---

Small Potion

(Stage 3+)

(consumable)

Common

Effect: Drink to restore 40% Health/Stamina/Mana. Once consumed, the Relic disappears.

---

Medium Potion

(Stage 6+)

(consumable)

Common

Effect: Drink to restore 60% Health/Stamina/Mana. Once consumed, the Relic disappears.

---

Reroll Die

(Stage 1+)

(consumable)

Uncommon

Effect: Allows the Player to reroll reward or vendor options. Relic disappears after use.

---

Blink Ring

(Stage 1+)

(ring)

Uncommon

Effect: Charged attacks are performed instantaneously when you blink.

---

Committed Attack Ring

(Stage 1+)

(ring)

Uncommon

Effect: All Cooldown-based Relics gain a second use that can be triggered within 10 seconds of the first activation, but the cooldown is tripled.

---

Fragile Impact Glove

(Stage 1+)

(glove)

Uncommon

Effect: Thrown objects shatter armour. Breaks after 3 uses.

---

Spellburn Glove

(Stage 1+)

(glove)

Uncommon

Effect: Spells are infused with fire. Breaks after 4 uses.

---

Parry Bracer

(Stage 2+)

(bracer)

Uncommon

Effect: Can be used to parry physical attacks. Breaks after 3 uses.

---

Potion Belt

(Stage 2+)

(belt)

Uncommon

Effect: Carries up to three potions and makes them indestructible. (can be exploited)

Effect: Uses the right-most potion when its associated resource is exhausted.

---

Echo Earing

(Stage 2+)

(earring)

Uncommon

Effect: All trigger effects activate twice.

---

Barrage Glove

(Stage 3+)

(glove)

Uncommon

Effect: All projectiles are split into 3, each dealing a 3rd of total damage.

---

Glutton Collar

(Stage 3+)

(necklace)

Uncommon

Effect: Consume two potions within 10 seconds of each other without incurring toxic backlash, but toxicity build-up is tripled.

---

Paralysis Venom

(Stage 3+)

(consumable)

Uncommon

Effect: Paralyses target on attack. Relic disappears after attack.

---

Scroll-Preservation Talisman

(Stage 3+)

(necklace)

Uncommon

Effect: When a Spell Scroll is activated this Relic is consumed instead.

---

Affliction Ward

(Stage 4+)

(trinket)

Uncommon

Effect: Negate any Affliction. Breaks after use.

---

Overflow Diadem

(Stage 4+)

(crown)

Uncommon

Effect: Activate to immediately deliver all remaining damage of Afflictions, dealing 10% increased damage for every Affliction affected. Breaks after use.

---

Heartflame Robe

(Stage 4+)

(armour)

Uncommon

Effect: All summons release a Heartflame on death which will seek out the nearest target and inflict Soulburn, doubling all Mana consumption for 10 seconds.

Effect: Increases Mana by 50.

---

Duellist’s Glove

(Stage 1+)

(glove)

Rare

Effect: Charge an attack for 2 seconds to enable it to pierce armour. 60-second cooldown.

---

Boomerang Pendant

(Stage 1+)

(necklace)

Rare

Effect: Returns thrown objects. 15-second cooldown.

---

Necklace of Thorns

(Stage 1+)

(necklace)

Rare

Effect: All summons are thorny, reflecting 20% of damage inflicted to them.

---

Scope of Insight

(Stage 1+)

(trinket)

Rare

Effect: Any target viewed through this Relic has their weaknesses laid bare.

---

Avalanche Boots

(Stage 2+)

(boots)

Rare

Effect: All kicks inflict disorientation on normal targets for 2 seconds.

---

Cruel Summoner’s Gauntlets

(Stage 2+)

(gloves)

Rare

Effect: All summons explode on death.

---

Curse-Giver Necklace

(Stage 2+)

(necklace)

Rare

Effect: Magical attacks inflict Curse, increasing damage taken by 10%.

---

Skittish Skaters

(Stage 2+)

(boots)

Rare

Effect: Dodge the next attack aimed at you. 90-second cooldown.

---

Shattering Quiver

(Stage 2+)

(quiver)

Rare

Effect: All arrows are replaced with Shatter Shots, which break armour on hit.

Effect: Projectile Speed and Damage reduced by 50%.

---

Scale Trousers

(Stage 3+)

(pants)

Rare

Effect: Reduces Movement Speed by 25%.

Effect: Increases Player Defence by 15%.

---

Spirited Defence Nose Ring

(Stage 3+)

(nose ring)

Rare

Effect: Successfully blocked attacks stagger the attacker and increases the following attack’s damage by 10%.

---

Slavedriver’s Kilt

(Stage 3+)

(pants)

Rare

Effect: Sacrifice nearest summon to negate an Affliction. 1-minute cooldown.

---

First Strike Earring

(Stage 4+)

(earring)

Rare

Effect: The first hit against a target deals 25% additional damage, subsequent hits deal 10% less damage.

---

Vigilant Fighter’s Vambrace

(Stage 4+)

(vambrace)

Rare

Effect: Successfully parried attacks create a glowing weak point on the attacker.

---

Plague-Spreader Mask

(Stage 4+)

(mask)

Rare

Effect: Afflictions jump to nearest available target within 10 metres when afflicted opponent dies.

---

Rapid-Fire Bracer

(Stage 4+)

(bracer)

Rare

Effect: Doubles your draw speed for the next 5 seconds. 2-minute cooldown.

---

Mana Shield Ring

(Stage 6+)

(ring)

Rare

Effect: Consumes 75% of wearer’s Mana to deflect an attack. 10-minute cooldown.

---

Magical Quiver

(Stage 6+)

(quiver)

Rare

Effect: Contains 3 arrows each of ice, fire, and lightning magic. Once all 9 arrows have been used the Relic is destroyed.

---

Scoundrel’s Glove

(Stage 7+)

(glove)

Rare

Effect: Surprise attacks against humanoids made by a weapon wielded in this glove inflict Haemorrhage, dealing 2% Health in damage per second for 30 seconds.

---

Ranger’s Lucky Charm

(Stage 7+)

(trinket)

Rare

Effect: Activate to cause your next fired projectile to always strike true. 2-minute cooldown.

---

Heavy Belt

(Stage 7+)

(belt)

Rare

Effect: Increases Player Defence by 50%.

Effect: Reduces Movement Speed by 50%.

---

Chaos Fragment

(Stage 2+)

(consumable)

Epic

Effect: All Player’s equipped Relics are randomly changed to something of equal Rarity. Disappears after use.

---

Anti-Toxicity Choker

(Stage 2+)

(necklace)

Epic

Effect: Removes toxicity, poison, and disease from anything Player ingests.

---

Fiendbarb

(Stage 2+)

(weapon buff)

Epic

Effect: Imbues attacks with Blood Burst.

Effect: Weapon becomes incapable of penetrating armour.

---

Relic Renewal Stone

(Stage 3+)

(consumable)

Epic

Effect: Relics no longer disappear or break when all uses are exhausted.

Effect: Restores the use of 1 Relic of Rare or lower quality. 1-Stage cooldown.

---

Cracked Conjuring Stone

(Stage 4+)

(consumable)

Epic

Effect: Combine 2 Relics of Rare rarity or lower to produce a new unique Cracked Fusion Relic. Relic disappears after use.

---

Choice Ring

(Stage 5+)

(ring)

Epic

Effect: Allows you to pick two options from a Stage reward. 1-Stage cooldown.

---

Mage Aspirant’s Cowl

(Stage 6+)

(hood)

Epic

Effect: Allows you to see Mana and absorb it.

---

Reckless Warlord’s Cape

(Stage 6+)

(cape)

Epic

Effect: Reduces Defence by 25%.

Effect: Verbally taunting foes makes them inclined to attack you.

---

Tome of the Acolyte

(trinket)

(Stage 7+)

Epic

Effect: Activate to split a spell in two, halving all of its stats. 30 Mana cost.

Effect: Enemies you kill have a 1% chance to reanimate as a Mana Fiend.

---WEAPONBOUND RELICS---

Bear Trap

(Woodsman => Forester => Huntsman)

(trinket)

Common

Effect: Inflicts 100% Player damage to anyone who triggers the trap, along with the Trapped affliction, marking the target until their health is restored to full. 2-minute cooldown.

---

Wraith Lantern

(Summoner)

(trinket)

Rare

Effect: When an enemy is slain nearby, their Soul Essence is absorbed.

Effect: When the Relic is charged with sufficient Soul Essence, a Winter Wraith is summoned.

---

Rosary

(Priest)

(trinket)

Rare

Effect: Store a mote of holy energy within this Relic with every kill you perform.

Effect: When the Relic is touched against yourself or someone else, discharge the holy energy within, healing 1 point of Health for every mote of holy energy.

---

Lucky Bracelet

(Fool)

(armband)

Epic

Effect: All rewards are Rare quality or higher.

---COLLECTIBLE RELICS---

Slime Core

(Stage 1)

(core)

Common

Effect: The brain and heart of a Slime.

---

Rusted Crown

(stage 1)

(acquired by killing the Secret Boss – Slime Emperor)

(crown)

Common

Effect: A crown does not a king make, but for some the symbolism alone is sufficient.

---

Goblin Ear

(stage 2)

(trophy)

Common

Effect: The trophy of a dead Goblin.

---

Damaged Crown

(stage 2)

(acquired by killing the Secret Boss – Hobgoblin Lord)

(crown)

Uncommon

Effect: With the proper care, even a tarnished symbol may rekindle its former glory.

Effect: Subordinate allies gain 10% more Health.

---

Blood Elemental Core

(Stage 3)

(core)

Common

Effect: The hardened soul of a Blood Elemental.

---

Heart of Darkness

(stage 4)

(trophy)

Common

Effect: A heart borne by those who gorge on darkness.

---

Seed of the Great Tree

(stage 4)

(acquired by using the Rotmaker Idol on the great tree and defeating the giant Rotmaker that appears)

(consumable)

Uncommon

Effect: The seed of the Elphin’s mother tree.

---

Skyblue Pearl

(stage 4)

(acquired by killing the Secret Boss – Forlorn Aristocrat)

(key)

Rare

Effect: Thine eyes hold a power oft forlorn, oft forgotten to time, oft lost to conflict. An unclouded gaze is the key to a world of secrets and thine eyes are a gift from on high.

---

Statue Elemental Core

(stage 5)

(core)

Uncommon

Effect: The crystallised soul of a Statue Elemental.

---

Crystallised Mana Core

(stage 6)

(core)

Uncommon

Effect: Mana condensed into a crystal that can power contraptions and sustain simple lifeforms.

---META RELICS---

Cheat Death Sigil

(sigil)

Legendary

Effect: Survive death and recover Health back to 100%.

Effect: Overrules all other death-defying effects.

Effect: Can only be used once in the Trials of Defiance.

---ABSOLUTE RELICS---

Sigil of the Open Ear

(Tome Keeper)

(armband)

Common

Effect: Attuned to Alepheria’s Mandate, organising the transference of knowledge it imbues its wearer with.

---

Benevolence of Blood Sigil

(Flayed Lady)

(tattoo)

Common

Effect: Drains 40% of Riccardo D’Alia’s Health to cover him in a layer of reactive armour that is highly resistant to magic.

---

Pendant of the Leading Eye

(Messimer)

(necklace)

Common

Effect: Once invoked, all non-adherents will avert their eyes from the bearer, so long as they worship Messimer. 2-hour cooldown.

---

Abyssal Tooth

(Nwetrou)

(soulbound)

Legendary

Effect: Stab into the lifeless body of a suitable sacrifice to obtain a Soul Drop and curry favour with the Dweller in the Deep. Sacrifices are permanently removed from the Trials of Defiance.

---SECRET RELICS / WEAPONS---

First Light’s Brazier

(interim island)

(acquired by digging up the loose dirt behind the Player House)

(consumable)

Common

Effect: At the beginning there was a single spark of creation. From it burst the first light and with it came the life of the universe. Without a spark there can be no life. Without a kindling flame there can be no fire.

---

First Light’s Brazier

(interim island)

(acquired by having another player feed a Kindling Flame into the Brazier)

(soulbound)

Uncommon

Effect: Grows for 4 Stages.

---

First Light’s Brazier

(interim island)

(acquired by letting the flame mature)

(soulbound)

Rare

Effect: Gains unique effect based on Player.

---

Dented Crown

(interim island)

(acquired by giving the Damaged Crown to Thea the beetle smith and paying 500 Points)

(crown)

Rare

Effect: A regent must repel all invaders tainted with the lust for power, lest his kingdom fall to ruin.

Effect: Subordinate allies gain 10% more Health.

Effect: Subordinate allies gain Last Stand’s Fervour upon death, extending their life by 10 seconds and increasing Damage & Speed by 25%.

---

Glass Acorn

(stage 1)

(found in Magical Forest Stage atop central tree)

(consumable)

Rare

Effect: Grows for 3 Stages.

---

Glass Sapling

(interim island)

(evolved from Glass Acorn)

(soulbound)

Rare

Effect: All Stats grow by 5% for every Stage completed. (not retroactive)

Effect: Grows for 5 Stages.

---

Gram

(stage 1)

(found inside the central tree)

(weapon)

Rare

Effect: An ancient sword that starts with the Anvil-Splitter attack.

---

Weaver’s Egg

(stage 2)

(found in the Goblin Village inside the spiderwebbed hole in the 6th hut on the left)

(vendor)

Rare

Effect: Wriggles with inner life.

---

Lucky Stone

(stage 2)

(found in the Goblin Village inside the Hobgoblin’s chamber)

(consumable)

Rare

Effect: Flip to increase the rarity for the next reward options. 1 use.

---

All-Mother’s Wrath

(stage 3)

(found on the corpse of a dead Elphin driver)

(necklace)

Rare

Effect: When Player is damaged by an attack, curse attacker with Lethargy for 30 seconds. 1-minute cooldown.

---

Fetish of Sloth

(stage 3)

(can be looted from Ezral the Blood Mage after cutting off the arm/hand holding the Relic)

(trinket)

Rare

Effect: Summons a Slothling Imp to perform a single attack on designated target. 1-Stage cooldown.

---

Rotmaker Idol

(stage 4)

(can be found at the top of the great tree)

(consumable)

Rare

Effect: Turns a tree into a living monster for 30 seconds. Relic disappears after use.

---

Builder’s Egg

(stage 4)

(found in a termite nest outside southern city wall)

(vendor)

Rare

Effect: Wriggles with inner life.

---

Tainted Blade

(stage 4)

(rewarded for killing the first knight before he enters the city)

(weapon)

Rare

Effect: A two-handed sword with a special shadowy strike.

---

True Flame’s Icon

(stage 4)

(acquired by killing all Forlorn in Stage 4)

(crown)

Epic

Effect: Only by the light of a True Flame may the Forlorn Shadow be truly banished.

Effect: Subordinate allies gain 10% more Health.

Effect: Subordinate allies gain Last Stand’s Fervour upon death, extending their life by 10 seconds and increasing Damage & Speed by 25%.

Effect: Subordinate allies are blessed with the True Flame, imbuing all attacks with 10% bonus fire damage. (deals 50% bonus damage to all Forlorn Enemies)

Effect: Become immune to Taint.

---

Solbor

(stage 5)

(rewarded for defeating the Elphin Deathwatch)

(weapon)

Rare

Effect: A spear of stone that starts with the Scattershot attack.

---

Golden Map

(stage 5)

(found inside the hidden chamber activated with the Skyblue Pearl)

(map)

Effect: Follow the trail of this map at thine own peril, but at its end awaits a treasure unlike anything known to thee.

---

Chimaeral Stone

(stage 6)

(found inside the body of Alepheria’s First Chimaera)

(consumable)

Epic

Effect: Once consumed, the transformation quickly takes hold.

---

Blue Shard

(stage 6)

(found inside the metal tree of the metal slime floor)

(weapon)

Rare

Effect: Crystallised sword of Mana.

---

The Avatar’s Shattered Blade

(stage 6)

(rewarded for defeating the Tower Crawler)

(weapon)

Epic

Effect: Soul blade formed from the dying essence of a mad witch.

---

The Slugwhale Key

(stage 6)

(found hidden inside the golden chamber, accessible only by finding a golden lever in the puppet chamber)

(key)

Rare

Effect: A large key made from the temporal bone of a Slugwhale.

---

Navigator’s Telescope

(stage 6)

(found as the leg of a table next to Alepheria’s painting)

(trinket)

Uncommon

Effect: Allows you to view far into the distance.

---

Crawler’s Eye

(stage 6)

(rewarded for defeating the Tower Crawler after fully empowering it)

(weapon)

Epic

Effect: A magical focus.

---

Captain Fallow’s Compass

(stage 7)

(found inside the Golden Slug by using the Slugwhale Key)

(trinket)

Epic

Effect: The object of thy desire is always within reach.

---

Alepheria’s Paintbrush

(stage 7)

(found in Alepheria’s hideout study)

(weapon)

Epic

Effect: A magical staff that uses paint magic.

Comments

Alex Reed

Immensely useful. Thank you, my good sir.

MoonkFeesh

Hell yeah, this is great, you should probably post it in the discord tho so its easier to find

Kristoffer Pauly

It will be available via link on every future Loopshard chapter, but I will pin it on discord

Gilded Goblin

Ya know, I'd kinda like a similar list with the known Weapons we've seen. Also, some silly build ideas: Slime Sword + All Slime Equipment + Blue Shard. I think a slimy build could have some funny synergy, especially if Acid scales well. Full Chimera Build. Just stack Grafts, then use the Chimeral Stone. I mean, it's not like any negatives would persist into the next run, so maybe this could work as a really physical build?