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This one is going to be a bit different. It will span multiple updates since we are going to still going to get normal content out to you guys while powering through the map work.Planned

Complete as much of the map as possible

Deliver normal content

Working on

Walkthrough (we are breaking down all content, so why not)

Many Many Many overworld sprites in the works

Packwood overworld chunk and Woodburn overworld chunk

Completed 0.2.61

Harpy event done

Uncharted Desert overworld chunk finished

Gapers chunk overworld chunk finished

Cumminsville overworld chunk finished

Event for unannounced monster in future area

Current VIPs - nude base art completed

Current VIP - all outfits completed with exception of one outfits pattern

Corrected Stray Cats Halloween outfit

Added tiles - Multiple city signs

Added tiles - City roads

Added tiles - Statue

Added tiles - multiple boats

Added tiles - Beach sand with shells

Added tiles - Beach chairs

Added tiles - Docks

Added tiles - Water barn doors

Added tiles - Buckets

Added tiles - Buoys 

Added tiles - Desert stone brick wall

Added tiles - Broken Stone Brick wall

Added tiles - Desert rock wall burrow

Added tiles - Grass rock wall burrow

Added tiles - Grass rock wall cave entrance 

Added tiles - Large Obelisk

Added tiles - Bones

Added tiles - Stocks

Added tiles - Whirlpool

Overworld outfits completed

-Slime- 8/8 - Done

-Cow- 10/10 - Done

-Amanita- 11/11- Done (File corrupted, I have to redo these ones)

-Dryad- 10/10 - Done

-Cat- 10/10 - Done

-Harpy- 8/8 - Done

-Golem- 5/8

-Salamander- 1/8

-Lamia- 2/8

-Fox- 1/8

-Moth- 4/9

-Misc- 1/6

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Completed 0.2.60

2 more sketches 

2 events close to finish for future areas

2 event done

Moth base art is done. It's all event work from here on out.

Coding changes that cut out a portion of implementation (time saver change).

Coding for overworld outfits to reflect monsters conversation outfit.

Separated some code to deal with Unity editor lag

Improved event replay UI

Breakdown of all existing map content

Notes on how to improve existing areas

Breeds Ranch / The Manor area bathrooms added and existing objects upgraded

Plentywood area bathrooms added and existing objects upgraded

Sugarbush area bathrooms added and existing objects upgraded

Blowingrock area bathrooms added and existing objects upgraded

Removed bug where Public could see Kate outfit selection

Fixed event menus odd display issues. 

Added multiple new battle npcs

Bathroom Tile set (see image) (More was added after image was posted)

Files

Comments

Jody Reeder

Praying for your well being and loving the bigger/ bottom idea.