Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

So I finally got some successful casts  for the silicone dragon hands.
Learning a lot as I go with these. Like that having an internal core for a silicone mold is really the best way to go, by far. I cast the two halves of these separately and joined them together after and it was... not easy. The seamlines are also very rough right now, but I should be able to smooth those out well enough.
There is power mesh cast inside the silicone to help prevent tearing, that's what the black patches are, showing through where the silicone is thin.
Need to add the claws and they will be painted, so still a lot to do on them.
And got the molds printed for tail spikes.
Another couple of things. Did a quick rig of a hand, mostly to use as reference in drawing.
Working on some feet paws to do the same with, but it's taking a while to get them to a shape I'm happy with.
And I did a retexture of a vrchat avatar, tried out using substance painter for the first time. I didn't make the model, just did the custom colours for it.

Files

Previews only

Comments

No comments found for this post.