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  • Classless Skill Tree UPDATED Version 2.5.pdf

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Content

I give you the completed classless combat skill tree (excluding Limit Breaks).

All branches of the skill tree are complete, I just need to flesh out the "Perfect Forms" on the Technical branch, the "Limit Breaks" from the physical branch and the "Mystic Arts" from the Mystical branch.

But other than that-

I think it's ready for play testing!!!

Let me know what y'all think!

Files

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Comments

IkeTheArchitect

I am, once again, very late to this, but I'm bringing that early morning input! I think it'd be very cool if monster parts have attributes based on what monsters have evolved to survive in their different environments. For example: The remhoraz emits steam to keep itself warm and make burrowing easier as it digs through the snow. Maybe one of it's parts can convert water to steam for a steam based breath weapon attack, or could be used to craft armor that keeps you warm even in the coldest conditions!

d

Grapple Move just says "When you" lol. I'll be trying to do a solo game using this