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So- unfortunately my RP Skill Tree will not be ready in time for my next video...

...but I WILL be making a little video showcasing just a small bit of it, which ties really well into

EXPLORATION!

In this video I will be sharing a bunch of my tips and mechanics for exploration- BUTI also want to know, what kind of mechanics and tips do YOU want to see?I will take any suggestions you have and try to accomidate for as many of them as possible in this next video!So let's see what you wanna see!

Comment below 

Yours truly uwu...

THE Ugly Goblin

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Comments

IkeTheArchitect

I feel like travel always takes far too long, is completely skipped, or ONLY focuses on random encounters and leaves out some of the potentially interesting topics like cooking with friends under the stars or spotting random landmarks or all of the thing that made travel in FF15 so fun (in my opinion). Travel is such a large part of exploration, but I find that most times players around me just want to teleport from one location to the next. TL;DR how do we make it fun for the players to be in between locations?

Qnooch

How do you like to handle obstacles? For me it’s like an old school video game where certain areas are “locked” behind certain skills/equipment, unless the players come up with a clever solution. Also, maps. Pamphlets? Fog of war? Do you do any at all?

Dark Lord Phluffy

So for world exploration there's a lot the dm can do with stuff like random social encounters, road side stalls, ambushes, animal migration and so on. The biggest issue I have always had with exploration as a dm is making dungeon crawls more fun and active than just, check for traps, open door, investigate