GOBLINZ DEV UPDATE for Alpha 2.0 (Patreon)
Content
Updates from Alpha 1.0 to 2.0
Intro: Tightened up
Stats: Spirit is back + descriptions of each stat added
Luck: Description clarified and can now only use 1 luck per turn.
Rolling: “Crit hits” removed. Rolling two 6s does not half hp anymore. Instead, you inflict 2 injuries.
Skill Checks: Cleaned up. You can now AUTO SUCCEED on skill checks if you have the required training. Each level of training is associated with a DC. DCs are set in this game.
Range: this game no longer uses a grid. It uses abstract distances (touch, thrown, firing & horizon)
Speed/Movement: New way to calculate speed based on agility.
Combat: Add-on actions, backswing attacks and sweeping attacks have all been REMOVED. Combat now made much lighter. Rules for Physical & Mystical attacks attacks have been cleaned up
Movement Types: types of movement (swim,climb etc) have all been simplified
Visions: different types of sight/vision (thermosense, blindsight etc.) have all been removed.
Grit: grit’s rules have been tidied up
Damage: there are now only 9 Damage types in the game.
Fall damage: very simple rules, damage dealt is “nature” damage
Conditions: BIG changes: many removed, all descriptions simplified for clarity
Resistance: now simply half damage
XP & Levelling rules added: There are now clear rules on how to level up and how players gain XP.
Character building: The process and steps of character building have been rewritten and made easier to comprehend. You no longer gain magical abilities in the Training section.
How levelling works: description added
HP: All characters gain 1 HP on level up.
Game modes: descriptions on different game modes (changing ratio of lavel points) edited.
Traditional Level Point ratio changed to: 3:2:1 (Combat:RP:Crafting)
Stages of play: added description for how the game changes at each Level Tier, and how the world’s view of adventures
Skill Tree: Description on how skill tree and nodes work, heavily edited and made much shorter and clearer
COMPLETE OVERHAUL ON SKILL TREE: The entire skill tree is different now and RP and Crafting will share this direction.
Strands of Arcana: Strands of magic have now instead been completely woven into the skill tree itself. No longer exist as a separate entity.
Physical, Technical & Mystical branches REMOVED: the skill tree is now based around the 9 Powers of the Universe (strands)
Old nodes: many removed, or moved around and assigned to different strands of magic
Become a lil freak: new lore for Adventures and what they are- tapping into these 9 strands to gain power.
Node descriptors: each node now possess a little note on how they change you when purchased. These abstract story prompts are fun to consider.
All nodes reworked: I have changed every node and now they work.
Skill Tree WIP: Skill tree itself is being worked on. Not complete yet.