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Updates from Alpha 1.0 to 2.0

Intro: Tightened up

Stats: Spirit is back + descriptions of each stat added

Luck: Description clarified and can now only use 1 luck per turn.

Rolling: “Crit hits” removed.  Rolling two 6s does not half hp anymore.  Instead, you inflict 2 injuries.

Skill Checks:  Cleaned up.  You can now AUTO SUCCEED on skill checks if you have the required training.  Each level of training is associated with a DC.  DCs are set in this game.

Range:  this game no longer uses a grid.  It uses abstract distances (touch, thrown, firing & horizon)

Speed/Movement: New way to calculate speed based on agility.

Combat: Add-on actions, backswing attacks and sweeping attacks have all been REMOVED.  Combat now made much lighter.  Rules for Physical & Mystical attacks attacks have been cleaned up

Movement Types: types of movement (swim,climb etc) have all been simplified

Visions: different types of sight/vision (thermosense, blindsight etc.) have all been removed.

Grit:  grit’s rules have been tidied up

Damage: there are now only 9 Damage types in the game.

Fall damage: very simple rules, damage dealt is “nature” damage

Conditions: BIG changes: many removed, all descriptions simplified for clarity

Resistance: now simply half damage

XP & Levelling rules added:  There are now clear rules on how to level up and how players gain XP.

Character building:  The process and steps of character building have been rewritten and made easier to comprehend.  You no longer gain magical abilities in the Training section.

How levelling works: description added

HP: All characters gain 1 HP on level up.

Game modes: descriptions on different game modes (changing ratio of lavel points) edited.

Traditional Level Point ratio changed to: 3:2:1 (Combat:RP:Crafting)

Stages of play: added description for how the game changes at each Level Tier, and how the world’s view of adventures

Skill Tree:  Description on how skill tree and nodes work, heavily edited and made much shorter and clearer

COMPLETE OVERHAUL ON SKILL TREE: The entire skill tree is different now and RP and Crafting will share this direction. 

Strands of Arcana:  Strands of magic have now instead been completely woven into the skill tree itself.  No longer exist as a separate entity.

Physical, Technical & Mystical branches REMOVED:  the skill tree is now based around the 9 Powers of the Universe (strands)

Old nodes: many removed, or moved around and assigned to different strands of magic

Become a lil freak: new lore for Adventures and what they are- tapping into these 9 strands to gain power.  

Node descriptors: each node now possess a little note on how they change you when purchased.  These abstract story prompts are fun to consider.

All nodes reworked:  I have changed every node and now they work.

Skill Tree WIP: Skill tree itself is being worked on.  Not complete yet.

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