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Added a bunch of unique things to build around. 50 new items, about 20 tasks, skills and traits, but you'll likely only see a few each game.

I still have a bunch of art stuff I haven't put in yet, so next update probably in a month or less.
For that update I'll try to focus almost entirely on just art and writing, expanding on date/town events, updating combat sprites, adding clothing/variations.

Professions:

  • Each profession has more run defining unique stuff:

  • A work task, usually for upgrade purposes.

  • A unique item/crafting recipe.

  • A strong unique skill for your maincharacter.

Adventure portals:

  • New type of single-use portals. One appears every 5th day.

  • Much larger world map. Need to find exit portal.

  • Guaranteed egg with special new trait pool and treasure with new unique item pool.

  • Fractured portals have multiple smaller layers instead. Only final layer has guaranteed rewards.

  • Points of interest have fairies/healing plants etc. near them to scout for.

Characters:

  • Updated art for some species and added clothing.

  • Alt art for some species and sprites fit more.

  • Added new combat sprites for some species.

  • Seraph species now has a new picture separate from the boss.

  • 1 new special hybrid.

  • Gratha mc now has the ability to grant item passives to characters.

Team import update (accessed from town menu):

  • Teams will now be normalized before export. (ignores all run based modifiers/stat increases/essences etc)

  • Effectively creates new base copies and simulates level ups under neutral conditions.

  • Can toggle different level caps to normalize for.

  • Certain team conditions determine rank.

  • Team size is 5, excluding your maincharacter.

  • During fights, player starts with 1ap, similar to ambush.

  • Added start menu button to start a game with neutral conditions to import and fight fairly.

  • Aside from biome, can also set one buff for defending team.

  • Build teams and share with other players as challenges or for future runs etc.

Other:

  • Added censoring setting to remove nudity, mostly.

  • Added ironman mode save type: automatically saves after various actions, overwriting the previous save. Standard mode uses that mode by default.

  • Castalia may unlock the ability to grant base species genetics to impure ones. For example, can convert Scorpiongirl genes to insect/lizard for team bonuses.

  • Special trait options obtained from Castalia are random now. Always contains at least a special egg and adventure trait.

  • Added reward to Aila which gives you one random adventure item for free.

  • New achievement + trait

  • Removed doubled shield/healing from a challenge rank.

  • Token enemies no longer gain the bonus stats of challenge ranks (portals etc.)

  • Climax during training lowers lust by half instead of fixed 50.

  • Seeded rng often didn't use the saves seed and were always the same on same conditions, even on different runs.

  • Date upgrades are seeded now and can't be duplicates.

Download V0.33.0.1
(only unlockables.sav is compatible. Old team data is likely also not compatible)

Windows: https://pixeldrain.com/u/MyDpvWNY

Linux: https://pixeldrain.com/u/MYQTviGY

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