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Content

- Some small bugfixes

- All species/specialforms' genders should have fitting art now

Comments

Alex

While playing the newer versions I was confused. At first it was the changes to the numbers and the higher attack cost: I was confused because what I knew of the game was not true anymore. Then I identified an other cause of my confusion: the high number of various traits. Why is my character hitting like a baby despite his high strength? Why is this character not taking damage? Why is this enemy so tanky? These characters were Telekinetic, Ephemeral and Lifebound respectively. It is confusing to see all these weird traits in combat all the time. I love that Syvaron is adding content to the game and that most of these ideas come from us patrons, but it is making the game messier for new players and veterans alike. I suggest to progressively move some weird traits to events where you can discover a new trait one at a time, in the same way the NPCs have unique inheritable traits that you can access only once you have progressed in the game. An other idea would be to generate some traits only above a hostility level: easier fights would have opponents with simple traits and flaws when you start the game while harder fights would introduce new traits that you can then try and add to your next generation of offsprings. Do you guys understand my concern? Do you have other ideas to make the game more approachable?

Secured Party

So I recently upgraded to this newer version, and I noticed to my horror that many of my favorite portraits got a lot "smaller" (looking at you firedemon), but more in line with their actual racial descriptions. Is there a way to increase the size of your monster girls trouser snakes back to their former glorious size and portraits? Perhaps with a boost to that virility?

elo hiem

This game ticks all the right boxes for me...