V0.8.4.1 (Patreon)
Content
Only the unlockables.sav is compatible
Windows:
https://mega.nz/#!dL4RQIRI!4iwL6mFvA3u4pIidEGKQSX9h5HoQLt53aBl4IRFU-2U
Linux:
https://mega.nz/#!lehByKzC!n1LOXzvxjMl0aaMBSfDbvTd4GLvvtLzrWIBkBT3Dh4s
Changes:
Brothel:
- Characters won't be removed automatically, but work less efficiently with low morale. Overexertion reduces morale
- Possible to buy different rooms + upgrade their capacity
- Can select settings for those rooms and assign characters to them
- Characters have a base brothel value, consisting of all relevant stats (previously the income when working there) which only affects the rooms appeal now
- Things like average beauty, highest sexskills etc. affect the appeal based on settings
- There is a limited amount of customers in the brothel each day
- They are split into groups based on gender and richness, which will also affect the visitors in brothel-shows
- Customer count changes naturally based on satisfied percentage of customers
- Madam profession starts with 2 rooms + bonuses to brothel appeal/value
Character management:
- Characters have an assigned living place, which affects exhaustion removal etc.
- characters without, restore significantly less exhaustion. Discourages having too many characters and enables special focus on a few active characters
- You can change a characters salary, giving small daily morale boosts + a one time big boost/reduction when changed
- Exhaustion is reduced even when not resting. Resting doubles the amount instead
- Possible to assign other things than resting for idle characters (hunting for food, training etc.)
- Non humanoid characters only need food. (no money, housing capacity etc.)
- easier to use character-detail menu(D) menu: can quickly cycle through characters (based on location), assign equipment, livingplace, salary etc.+ hotkeys for most things
Other:
- Possible to arrange specific ranked battles for money
- removed some unnecessary stats for preferences (personality/Species/sizes)
- new unique character
- resource tab now shows actual changes from the last day rather than predicted changes for the current day, guaranteed changes still listed as tooltip
Balancing (bigger changes):
- many things are generally less extreme: easier to get to okay values, harder to get ridiculous values
- money is generally harder to get (brothel changes, items sell for less), but most daily things cost less
- levels for evolution special forms increase based on percentages instead of the base stats (hopefully prevents the ridiculous mid-lategame stats)
- bigger variance in portal hostility, average scales slower
- reduced overworld building costs (also possible to choose wood or stone for roads). roads reduce random encounters more
- high gene values don't increase stats as much as slightly lower values (e.g. previously gene value of 10 would get almost double stats than 9)
- characters hired in brothel shows have better stats/genes (based on richness)
- resource buildings are cheaper/ weight of resources increased/ money weighs nothing
- only lose half your resources when fleeing
- can select more crystals for each egg
+ many bugfixes/smaller balance changes