V0.9.3.0 (Patreon)
Content
V0.9.3.2 (accidentally already called the previous windows version .3.1):
Windows:
https://mega.nz/#!YDgUVA7C!zQ3gMcM0Il0DinEchq4f14JHOTOkrlrgs5aYuCv83OI
Bugfixes:
- portals in story/eventportals disappeared => wasn't possible to beat the game
- anomalies spawned in unstable portals-> would have to recall out after using one
(also couldn't use world objects)
- scouting etc didn't work correctly in unstable portals
- learned skills got duplicated when transforming (chimera form)
- evo couldn't easily go back to no tail after getting one
- herbalist trait wasn't selectabl/unlocked for mc
- clothing for npcs wasn't adapted to the new lewdity ranges
Changes:
- in unstable portals you start with half fow, seeing the tile layout
- anomaly/chests spawnrate decreased
- chest spawn rate increased a lot for unstable portals
- for unstable portals, chests have a lower hostility threshold to be higher rarity
- exh cost for unstables decreased to 5
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V0.9.3.0
only unlockables.sav/teamexports are compatible
Windows:
https://mega.nz/#!YP42wQhB!kzSprJtZty53-Z836RSypgKzKZvp34tiOQZL5E7LKQ8
Linux:
https://mega.nz/#!xS5UyaxZ!xr8L99kLz7PON1L9-guONS8B6DtFKtA-Rk0c-GBtcDo
Changelog:
Town-Npc-dating:
- basically some kind of minigame to increase relation/lewdity of characters to recruit them
- You can date the town npcs starting at 20 rel (Not Mya and Flora for now)
- spend time in town while reducing exhaustion
- doable in spendtime tab on character (uses one npc-action) or later in charactermanager
- further infos in tooltip
Overworld:
- half-fow for tiles visited in previous days/expeditions with outdated infos, only showing the biome
- encounter info for fully scouted tiles is not based on distance
- portalopenings are more related to the worldtype. Only ocean worlds can have water restrictions etc.
- new things spawn on the map based on biome (healing consumables, itemchests, crystals..)
- some things are permanent and stay revealed (abandoned houses etc)
- deep water tiles, only accessible with swimming/waterbreathing team
- cutting wood also triggers another basic scoutaction
Other:
- strong bonded mc-skills for reaching 100% relation with a town-npc. (always need to target the npc)
- after a random encounter you can walk a few tiles without risk of another (amount is slightly random)
- some new parts for chimera form
- some new traits
- increased (made easier) req for minimum genes for some unlocks
- a new special species, related to a trait
- 2 new unique characters (same event)
- a new creature species
- injury doesn't halve fertility/virility anymore (once max level injuries are no downside if you only use it for breeding)
- events/battles etc don't spawn on slime
- only start with max 1 ap for ambush events
- wild characters can have more than 1 genetic trait
- quick/slowhatching are stronger
- eventportal hostility is no longer random
- important battles/enemies are harder
- other balancing changes/bugfixes
The date thing is a bit weird without a lot of content
but i'll probably add a lot to it in the coming updates