V0.9.6.1 (Patreon)
Content
old unlockables.sav are compatible. other saves probably not
(V0.9.6.2- bugfixes):
windows :
https://mega.nz/#!BbZkzYRS!3L4XPCQzQRo5pmwecT1S8M0Cq8CnATCkUrPoSCR9LYE
linux:
https://mega.nz/#!pDo0TCRR!t2C212r4rw978ycBs9R78IsPga_t7-1ERWf93UFCOTk
Changelog:
Combat:
- simple animations for movement/attack etc (things don't just teleport everywhere)
- smoother camera in ai turns
- damage numbers appear above characters
- quick tooltip for characters with most important combat infos
- Exp is based on encounter strength and split between your participating characters at the end
- high strength encounters give much more exp than easy ones
- seducing doesnt cost mana
- Characters can flee escapeable encounters individually for 1 ap (stand at edge of the map with no enemies nearby)
- your party won't be defeated if at least 1 character managed to flee
- If you win a battle, characters that fled won't get any exp, but still reduce the total exp pool
- loot can be seen at the end of battle
- you can recruit as many characters in battle as you want (you'll have to choose which to keep at the end)
(can also choose fleeing/injured ones that didn't participate)
- dismissing characters that just joined your team during this battle (or event before), doesn't have any negative impact on morale
- characters morale is affected by a battles outcome (won, fled etc.)
- ai uses more skills + some other improvements
- can let your characters be played by ai for the whole battle
- can start kinda fair random/practice battles from startmenu. (test how reliably you can keep your whole team alive in "fair" matches)
- every character can always move to neighbouring tiles (can't get stuck).
- min speed is reduced to 1 (from 2). Slow effects are more consistent
- movementcosts for difficult terrain increased (water/lava, non-slime for slime characters)
- can see specific movement values in character tooltip
Characters:
can toggle clothes for basespecies
varying bodypart sizes for basespecies
some updated art for some basespecies + lumira
2 new humanoid bosses (forest/plains)
a unique character
some tokens/summons
Other:
- Achievements/items/traits for bosses
- 30+ new skills
- some skills can be combined (2 selected focus skills when breeding e.g: Heal+Regenerate = Flashheal etc.) (most new skills can be found on at least one species naturally)
- can sell items from stash (hold alt), item tooltip contains sell value now
- only the first 30 eggs are shown
- home character roster split into pages of 10 characters each to reduce lag when opening
- 4 new world modifiers (2 were bugged and never showed up)
- 2 new personality types based around fleeing
- onmove passives trigger no matter how a character moves (skills etc.)
- non-instant spells also show ranges when hovered over
- display enemy ranges hotkey changed to "n"
- option to move camera by moving the mouse to the edge (g to center camera)
- updated some outdated library text/some tooltips
- during sextraining, the other character gets some exp for your actions based on your skilllevel and target
(e.g cock->pussy increases her pussy skills based on your cockskills*intensity)
- Genes for wild characters aren't generated separately anymore
- Each character will have a random amount of points which are randomly split among genes (can have 10 in one gene, but will most likely have all other genes very low then etc.)( point pool increases more with a portals' hostility)
- creatures stats increase more with level than others (similar to being 1 size bigger) to offset having no equipment
Creature-fusion:
- new simpler fusion menu at the farm (no need to assign characters to the farm)
- can fuse 2 of the same creatures (no morale requirement)
- result will have the highest genes of both and 0 exhaustion
- can also fuse any 2 humanoid characters with high morale
- tamer profession lets you fuse any 2 creatures
- can fuse anything after cheating
Balance:
- exp for sexskills increased for most activities /exp requirements also lowered/home sextraining time halved
- brothelscore affects individual girl' tips for non-gloryhole rooms. "single customer at a time" rooms are affected by the highest girls' score
- gloryhole rooms increase sexskills a lot faster
- early kingsquest for sextraining have lower target level
- early battle kingsuests start at lower target values (was bugged)
- starting kingsquest portal will always be a basic land portal
- skillpoint cost increase for repeatable basestats upgrades
- reduced early hp/mana upgrades for prince
- reduced plant mc-upgrades for creation
- a lot of small changes to skills
Noteworthy bugs:
- cave events weren't supposed to always have negative outcomes
- portals wealth/cost didn't accurately represent some portals (was calculated randomly before changing stuff for early/special portals)
- starting ap of summons was affected by ambushes
Summary/General ideas/reasons for gameplay changes:
- difficult battles are more rewarding than multiple easy battles
- should be more clear what the ai does during their turn
- using mana each combat for no other reason than to use it doesn't make sense anymore
- recruiting new characters in battles is objectively good
- flexibility/more control over skills
- seducing doesn't need to cost mana anymore, making lust more relevant for the player
- managing hp/mana/time in battles is now more important than managing xp
- much easier to train new characters later in the game, when you already have a good team
- easy to prevent partywipes at the cost of resources/morale
- using skills outside of combat isn't worse than using them in combat
I didn't add dating stuff yet, as i want to do some more and add them at the same time. So next update with dating/event focus should be sooner (maybe 2 weeks).