V0.9.8.0 (Patreon)
Content
V0.9.8.1 bugffixes
windows:
https://mega.nz/#!EaABSYoR!XuFPN-jQDlZ6UzSF998S83wpvA0uwV1OwfZb-_xTk_4
linux:
https://mega.nz/#!4DQTnKwZ!UTnT0Lzy_aPuM-KnA2Nq8qafcFzNUBvbH6FFbhn0_wQ
Bugs fixed:
- massSeduction skill had the wrong type
- some skills obtained later for crea/druid couldn't be (re)selected (or for summons instead)
- enemy preferences were shown in tooltip, defeating the point in revealing them
- changing cock interest in any way would set it to the characters pussy interest before
- Evo: exp didnt reset to 0 each level (every level took 10 exp only)
- Evo: LRes is not affected by level bonus anymore
- basic insect abdomen part had the shadow manadrain instead of basic extractMana skill
- seduce triggers applied before animation/pic ended (also caused softlock when seducing with lifesteal kills a character)
- passives for hybrid species couldn't be unselected
- training battles didnt have fitting difficulty and started too strong
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Only unlockables.sav compatible
Windows:
https://mega.nz/#!ADwAxIoA!UUwnz1mRbVrI5HBEt-HtF_DiYKnb36G780eIcdOW_Ps
Changelog:
SkillTree/"C"-menu: (druid unaffected):
- upgrades are now in a grid with various paths
- side branches can require points from other species
- more impactful/varied upgrades
- more differences between evo and crea
- more versatile upgrades/not species specific
- only one type of skillpoint per species (only gained through rituals/crystals)
- specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
- size choices are always available and affect the summon/transform cost
- can get all genes 10 for summons/ +10 for evos own genes
- can transform into/create any species(except bosses/uniques)
Evo:
- starting gene selection means how far you can get own genes above 10
- special bodyparts + core (changed base stats) for chimera form for each species
- chimera form window now also shows actual stats (affected by upgrades/level)
- can select genetic species for special forms.(instead of special/special)
Crea:
- no way to increase own genes
- created characters are more similar to other characters and don't get flat stat increases
Combat:
- small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off)
Trying to tie combat and lewd stuff together a bit more. Not sure about the pictures thing (ambiguous color vs fixed, etc.),
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don't have fitting pictures yet.
- can select seduction type (ass,pussy,tits,cock) affected by different things.
- pussy/cock based seduction changes targets interest based on seducers attractiveness
- seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
- (only the preferences/stats shown in the quicktooltip matter)
- recruitment chance is slightly increased for each known preference
- enemy preferences will be revealed as you perform certain actions.
- Ai will also act based on what they know about preferences.
Characters:
- Aila/Sylvie updated art/outfits
- 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)
Other:
- base spirits and first evolution sometimes spawn in the wild (rare)
- removed specialtraits from chosen affinity, as they are now in the skilltrees
- new seduction triggered passives for succubus characters
- some other new skills/passives
- lifesteal now drains hp (increases dmg, but doesn't heal on overkill)
- photosynthesis trait for plants (don't require food)
- Evo's percentage based stat changes will be converted into base stats after transforming (are affected by traits/easier to read)
- Stat bonus for evo levelups are only applied after transforming
- new modifier for unique starter spirit
- new modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.)
- tit/cock size preferences are more likely to be higher
- good score in sextraining changes tit/cock size preferences towards yours
- Entertainer profession gets *2 bonus on town-npc objectives
- info about current best ritual level in combat quick tooltip, marked with +/- if its higher
- made it more obvious that you can scroll down in character gallery (some may have missed it)
- removed fusion from the breeding screen
Balancing (most important changes):
- when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0
- Evo human form has very high LDmg, making it especially useful early on
- water starting spirit has a more versatile skill (splash: moves water + deals dmg)
- removed requirements for watermermaid evolution (always guaranteed to get to stage 3 with any spirit)
- can't lose the game due to reputation as prince in free play
- crea doesn't start with slimeheal