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V0.9.9.1 bugfixes + linux

windows:
https://mega.nz/#!NGQl0QYa!Gc2G58yFVxdr9NWNoMX1Z6CgFP5ifH5oit3HsyP8mN4 

linux:
https://mega.nz/#!pSJ1RYhD!HCm4zFQ0vppPA_zcy6J7FQQGcOK3IwInrF_-76vgmo8 

BugFixes:

  • - kingsquest hostility was wrong (starting at 0, which also made rewards 0)

  • - sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said)

  • - speeding up combatanimations didnt work

  • - characters sometimes got duplicated when fleeing after they got injured

  • - some wrong names in some events for evo

  • - stinger wasn't flying

  • - some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems)

  • - ignite dealt dmg based on own burn duration

Changed:

  • - reduced portal-hostility scaling for non-hardmode games

  • - increased range of portal hostility

  • - some negative traits in the skilltree are less extreme

  • - ignite costs 0ap and ignores armor, but 1 mana more

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only unlockables.sav is compatible

V0.9.9 Windows:
https://mega.nz/#!ESxggCZT!_sY_xYJgmvybopLddUcvXWFYUvY0xUbIC08TmnMh4Tc 

Characters:

  •  3 new unique characters

  •  2 new rare biomes 

  •  9 new species

  •  new skills etc.

  •  Every element has a "net" creature now (first evolution but can't evolve further)

  •  updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard

NewGame+:

  •  after beating the game you can carry over 5 characters + equipped items into a new game

  •  has to happen the same day as you came back from the final mission (button at home)

  • Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)

  •  Limits for maxlevel/genes/hostility etc. increase

  •  You'll get some worldmodifiers applied to the world (similar to dificulty mods)

  •  failed achievement become available again

  •  new cheat "newgameplus" to enable the option at any point

Other:

  •  some choices during story events

  •  variations + ways to influence main rivals.

  •  different endings

  •  10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions' starting item sets

  •  5 new achievements + unlockable traits

  •  6 new world modifiers

  •  some new events

  •  new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot)

  •  Shadowform counts as temporary effect for cleanse etc.

  •  Spirits change size relative to their original size. (wild spirits can start at different sizes)

  •  speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up)

  •  the non chosen maincharacters get an element you didnt choose and have some of those species in combat

  •  submitting characters for the library gives bonus progress based on their level

  •  some more combatsex animations/pics + added them to basic sextraining if available

  •  Small bonuses to some random professions/traits in character creation to encourage using others

  •  some additions to old professions

  •  small plantgirl minigame

QoL:

  •  can filter shown items in stash by rarity/type

  •  can scroll through pages of characters at home, instead of combination of scrolling + page changes

  •  farm window doesn't automatically open when you press "F", as there are now also other things at the farm

  •  can also move with keyboard in unstable worlds (jumping 2 tiles) 

  •  can double click species in character creation to select the base species

Balancing:

  •  Less max amount of enemies

  •  total gene values scale slower with portal hostility (affects all encounters)

  •  Buffed a lot of higher rarity items

  •  difficulty of battles against the rivals are more in line with the random encounters

  •  power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels

  •  plantgirls have spawn vine as guaranteed skill, switched with healingflower

  •  most insectgirls have higher magicstrength to make their extractmana skill useful

  •  increased base amount of stabilised portals you can have

  •  Most story portals now allow Large characters

Noteworthy bugfixes:

  •  spirits never changed size during evolutions, making mounts kinda pointless.

  •  maincharacter lost items after losing party-only training battles

  •  on no-injury difficulty, destroyed characters always got exp, even when fleeing

  •  insectclone ability was bugged

  •  wrong foodusage shown for non humanoids (always same as mc)

  •  some skillTree nodes didnt do anything

  •  some creation buffs from skilltree didn't work correctly

  •  token characters(tentacles etc.) didnt get any genes/traits as enemies

  •  swampslime's absorb set all genes to min 10 if others were higher

  •  creations power scaled on evos power for some things

  •  quickloading a game after a random/test battle, reset the maincharacter

  •  net skill wasn't based on magicstrength (like the description said.)

  •  with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty

  •  healing orb artifact behaved really weirdly

Info:
Some people in the discord started working on a wiki for the game, if youre curious or want to contribute:
https://phereon.fandom.com/wiki/Portals_of_Phereon_Wiki

Comments

RomarioRs

Yay finally a new update

Smaug

noice

Delta

am i the only one that dont get reward from portal? i got (0) Wood, (0) Gold, (0) Stone, ect.

Syvaron

the portals spawned from kingsquests are bugged and have a hostility of 0. that also affects the rewards

Delta

Thx bud

maxwellccm

is it possible to mod the game?

Syvaron

i haven't added any mod support yet. Probably possible to do some things anyway

Andokar

great work with the update! But how do i unlock the beach stuff in the gallery? Cause there is no hint how to...

wil fred

I don't know if this is a known bug or not, but after i use lightning storm in a fight with my kitsune (without any equipment), i automatically win the fight, even if there are still enemies alive... (don't know if other characters with that same move cause this aswell)

Ermos

I can not for the life of me figure out how to walk in the Shadow Biome to find the unique there. In fact I can't find any of the new uniques. Are they only available for certain main characters?

Syvaron

you need a glowing character. the other unique is just rare

Ermos

But there's three and it must be pretty rare. I've been looking for hours.

Syvaron

i think one is just a 1-2% chance in forest events. Forgot about the third one, she spawns in town at the market sometimes. (let her heal x characters)

Ermos

Darn. I always turn off the injury system.