V0.13.0.0 (Patreon)
Content
V0.13.0.1 bugfixes + linux
Windows:
https://mega.nz/file/sHggSaoC#qSGpIK-tlDk-fAbpNEYFOsBfRb0ayvg4AEBe77pnsmc
Linux:
https://mega.nz/file/dOp2DYAb#WDoLnJSQD4D-SKHRPu7AwpKaulqsDntiJZbzsRlCdoU
servicing didn't clear lust when target had no energy
rng for some things didn't change each day in some occasions (spawned same tavernquests etc.)
"enticed" made ai behave weirdly even when no character is presenting
full restore wasn't useable
shelldrakes dropped invalid materials
could collect infinite mushrooms from one spot
genetic size/gender for crea summons weren't always accurate
some overworld event pics weren't shown
enemies in new merchant event were all bosses
needed to have more basic resources to craft something (instead of equal+)
eggs from an event were always lava type
some uniques didn't have the unique trait
evo lost lavaimmunity trait after normal transformations
enemy evo in special forms showed (wrong) clothing overlay
removed automatic milking upgrade as its kinda redundant now
gallery pics for evel didn't unlock
tentacle research event couldn't trigger, as the loccation was inaccessible. (moved to guild)
couldn't mindcontrol lustbound characters
petite/busty/Wellendowed traits didn't affect energy/milk
sexmaster/god affects recruiting chance now.
recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly)
producer increased production by +2 and *2, instead of just +2
equalising room upgrade behaved weirdly/opposite
stored eggs were weirdly aligned
could have same trait multiple times in tavernquest requirements
fixed some weird behaviour for quickruns right after doing a random battle
gallery didn't show loot/produced materials for creatures
avy's familiar has maxlv 10 now. avy has increased potion uses
manaworms can spawn in the wild now and gained mount trait
added some recipes for previously unused materials
can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill
devil/angel pacts change stats more (and change base stats)
added some pics to gallery
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V0.13.0.0
Only unlockables.sav is compatible (teams are probably also not compatible this time)
Windows:
https://mega.nz/file/gKY3UCZL#9drKVgWQ8MPr7TpgslAD7RBm-8WTJh1z64RmYbC9SLI
Linux: later after potential bugfixes
Changelog:
Alternate art:
base species have some variations (mostly different hairstyles/horns etc.)
can choose for starters, otherwise spawn randomly
can see variations in gallery. can also toggle clothing in gallery
Egg-rework:
All species have an eggtype
different types have certain properties/requirements
eggtype is determined from female part in pairing
Hatchery has multiple rooms which can be set to different types/build upgrades etc.
Any character can be assigned as a hatcher in a room, increasing egg growth at cost of exhaustion.
Milk/Semen rework:
Each character has milk/semen("energy") storage/regen based on species/some traits (lower numbers like 5(+2/day) etc.)
bonus milk capacity based on titsize
Each harvest gets that amount of crafting materials (semen type based on eggtype. Milk is just one resource).
Collecting can be done from charactermenu as well
During camping any character can use stored milk as free temporary food
various changes to traits/consumables to fit.
Combat/Sex-actions:
Energy as a resource in combat
new action Service: chance target cums (equal to lust percentage)->target loses energy. You collect crafting materials based on species equal to energy lost
Fuck: both characters lose energy. chance to recruit equal to enemy lustpercentage. malus for remaining energy
Passives triggered by fucking only do so if energy was lost. (They are generally a lot stronger now)
Whenever a character loses energy but doesn't have any, they become weakened for the remaining battle.
max lust always increases after sex actions (instead of only at 50%+ lust)
Presenting: Can "Seduce" self to trigger a new action. Nearby enemies have a chance to become enticed, prioritizing fucking the presenting character before other actions.
Enemies at 100% lust or enticed will fuck nearby player characters, if they are at 50%+ or "presenting".
Insectgirl-rework:
Economy + sexual support characters.
Usually have very high energy storage, but low regen.
Collect energy when fucked instead of losing it. (converting it into their type)
can instantly produce eggs using energy (effectively breed with self)
Crafting/Alchemy:
Can collect materials in various ways (herbs/mushrooms/semen/milk etc.)
Special materials can be earned from npc objectives (kingsquests/tavern/ranked/portalrewards)
Can collect semen during brothel shows
Materials are stored in separate inventory/list with infinite capacity (Don't need to bring them back from portals)
Creatures drop materials like scales/fur etc. based on species when defeated in combat
Characters produce daily materials like honey/poison/silk etc. when conditions are met (housing+morale)
Craft potions/items etc. with those materials (+ regular resources)
Some collectible herbs etc. are no longer items immediately but can be used in various ways
Special recipes based on maincharacters/elements/professions etc.
new fishes as materials. possible fishes change based on fishing-spot/biome/weather
many new items
Balancing:
Lowered aggression of enemies/increased stealth effect
Decreased enemy density in story portals
Most legendary items are stronger
entangled limits ap-gain to 1/turn. constrict now entangles
creatures with suckmana/life can convert their max hp/mana into strength/magic
Other:
new scenes. new unique character
new profession + mc trait
town npcs have a unique uninheritable special trait or passive
succubus have some new skills/passives
you now get the profession specific starting items in quickruns
tamer profession increases stat growth of creatures, instead of a one-time bonus when caught
Noteworthy bigfixes:
Blinded reduced speed/Armor each tick instead of once. (and only regained once when removed)
Highlighted starting professions didn't give the bonus money
Evolving seedlings didn't update their movementcosts immediately
lost crystals when fusion failed due to exhaustion
skill combos when fusing were based on left/right character position
starters had wrong genetic lvType
could camp in unstable worlds with the hotkey
First discord seed: "Random" (Crea merchant)