V0.15.0.1 (Patreon)
Content
Only unlockables.sav is compatible.
File structure changed a bit, but saves still go in the same folder.
Windows:
https://mega.nz/file/NapwRIzJ#kc0ShbRJ8AD1Ea2p6aoJMttjeT8UimcjLpZGGq06pEM
Linux:
https://mega.nz/file/wGoggAAT#Kh3k2Yu2SKhMya8gja0kiYf7BFaPEDwg9GpsFtO8YKY
+
https://mega.nz/file/QWpmlLya#o6xsb7qrSTJsOqcrpKy0w-gqc3oRIhd5L8syQXrXVj4
(forgot some parts in the first linux upload. Unpack in same folder)
Changelog:
Characters/Content:
added new story path/alternate ending
10 new species. 6 new uniques.
new achievements/professions/traits
new events/scenes etc.
Challenges/statstics:
Added scaling difficulty option. unlocks in character creation after beating the game.
Scales infinitely, but after 10 some modifiers just repeat.
keep track of highest difficulty/score/challenge wins for each character
Farm:
simplified farm interface/less micro management (more incentivised to keep pairs once set up)
removed attraction and related stats for breeding
farmpairs increase bond each day up to 10. Resets upon breaking
bond increases efficiency of everything farm related by 10% each
can toggle characters between producing eggs or twice the amount in crystals
replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining...)
Quick character management:
Added town screen to quickly see/manage all your characters (middle mouse button)
Can easily move them around between places/activities
Toggles for relevant information
Quick access to all character locations
Freeplay:
Changed freeplay to remove most time based scaling.
No time pressure for anything. Difficulty is mostly player controlled.
80%+ completing a portal raises the worldlevel to that portals hostility
Worldlevels work similar to ng+, raising difficulty and level caps.
Starting level/gene caps are lower than usual
QoL:
added quickstart setting, allowing you to skip intro events (simulate default selections)
In party prep: can click on empty item slots to filter inventory to that type
In inventory can click avatar to select next. Removed the small character tooltips from inventory
In battle, can hold middle mouse on a character to show tooltip
enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked
Sell-toggles for party-prep/crafting window. Generally shouldn't need keyboard for most things now.
Gameplay/Balance:
Changed evo's adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters. Druid/Crea have/unlock a restricted variation of that ability.
ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)
Simulates rituals with starters at game-start
Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities
removed mana penalty for shadow characters for not being in shadow
amphibious no longer has a penalty for land movement (now objectively better than basic movement)
Combat-Exp gain doubled but reduced based on a characters level
fused characters can't be used for rituals, but gain +50% exp
Your party fully heals on portal/relay tiles. Party-teleport costs crystals now
Traits are partially weighted based on lvType, including mutagen.
new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat)
More stamina fairies spawn
magicwater removes mana from enemies when in water.
magicice also affects characters on snow
adaptable mc-trait only doubles potion uses, but is cheaper
more skillcombos
Early portal/guaranteed first arena battle rewards increased.
Some lymeans got some electric skills
native species rework: portals have main and subspecies. Most species will be hybrids of a mainspecies. Other part can be either. (Easier to know weaknesses of portals etc.)
lizards/mermaids are more likely to spawn in water and mermaids spawn less on other tiles. (most portals will have at least one aquatic sub species)
Tamer starts with new creature. Elementalist can evolve basespirits into that creature
Unity/UI stuff:
updated unity version, so some rare issues should be fixed
starting launcher thing was removed.
Added ingame settings for resolution/fullscreen.
Can resize window
Smaller file size
Generally should run better/use less ram etc.
added custom cursors based on character (not sure if i like those)