Towerdefense prototype (Patreon)
Content
I started a small tower defense game some time ago, but never posted this prototype here.
Wouldn't want to scrap it without showing it here.
Download V1:
Windows: https://mega.nz/file/RX40WIJK#KetOmU9pvoYezXwZLMKwFOUZnF9xnJRRYyKJfVNks-U
Setting:
After PoP in timeline.
Fungal/tentacle based species takes over planets through space.
Use portals to send out clones of specialists to cleanse their sources.
Team leader is a tentacle/light mage. ("Unknown" from PoP). Connect with tentacles to defend self during nights, while waiting for the sun.
Game:
Character based tower defense game.
All towers/spells based on your starting characters.
Enemies corrupt the field. Uncorrupted tiles are basically your hp. (Not just protecting a core)
Can perform unique rituals for various passive buffs
Recruit enemies to use as towers and for rituals.
Plans:
Starting characters will determine many core mechanics in unique ways (building/recruiting etc.)
Ritual pics/animations for unique combinations
More sexual stuff (backgrounds/upgrades/events etc.)
Generals/Summoner (probably PoP main-characters): determine some character traits/passives.
Planet/mission selection for various rewards. Bigger moving universe. meta progress for your generals etc.
Events.
Different biomes
Currently:
somewhat playable, but no goal/balance.
very early prototype.
confusing unexplained UI-stuff
very basic upgrade screen
basically no sexual stuff in currently
Not a lot of unique towers/abilities
many test buttons have no requirements (can just click win etc.)
could start without access to walls
Might continue this later.
Mainly have to solve the presentation/visuals.
I don't think I want to do pixel art, but otherwise it's very unreadable with the full map visible.