PoP V0.22.0.1 (Patreon)
Published:
2022-12-14 03:37:11
Imported:
2026-06
Content
V0.22.0.1
only unlockables.sav is compatible. (To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav". Or create new saveData folder and move unlockables.sav)
Windows:
https://gofile.io/d/2q8l1Y
https://mega.nz/file/1fYw3C6a#HTA6kni3NuK5PAHQ8XG2ZFQnJMf_vhSFoQY2UiQv_XY
Linux:
https://mega.nz/file/AeQwDCAZ#G8wRGGWg-TrD9y-Yeq67S8QuvlPkPLQ_6HT69EpucCY
Changelog:
Maincharacters:
- Actually all uniques can now be selected as main character (including town npcs etc.)
- All unique characters have some bonus when used as maincharacter.
- Gallery keeps track of which uniques you've won with already.
- 4th maincharacter has their own companion and some story stuff/events.
- new special unique character that is the default 4th maincharacter:
- More specific tutorial/starting guide.
- Various starting bonuses.
- 4th maincharacters have access to some skills to adapt, generally focused on terrain manipulation.
- Removed the alternate loss condition of druid based on reputation. All characters now lose based on failed kings quests.
- Druid gets doubled relation with the king instead.
- Added access to gallery from character creation, allowing you to select 4th maincharacter easier.
Dating:
- more events
- Events generally interact more with cards and score.
- New status effect that increases all score gain after climax.
- Score from casual cards lowered.
Other:
- more events
- can trigger a basic brothel shift once/day triggering various events/guests to serve with rewards based on sex skills.
- Removed stat bonuses for starting element selection.
- Removed month/week/season. Now ui shows days based on game length.
- Also shows kings quest timer and some reminders for special portals in top.
- "wild" modifier adds a random creature instead of 2 plants.
- If you only use bonus traits/profession, you get some extra starter points.
- some town event uniques can be recruited instantly after having them unlocked in the gallery.
- Many small changes.
Balance:
- Starting quest for short runs is 6 days. (quests for day 6, 10, 14)
- Cheaper uses for workforce.
- Final mission is open for less time after reaching your game length.
- All basic spirits/seedlings have +2 speed to always have some utility.
- Changed some difficulty/hostility scaling based on game lengths.
- Rival power more consistently reflects their power. Also have fixed amounts of spirits based on power.
- Rivals are generally stronger. power affects their own stats more.
- more varied enemy compositions (few stronger or more weaker enemies possible)
- Eggmastery caps at 100. Angel/Demon potential can't increase above max level, but are cheaper.
- Changed some numbers for difficulty modifiers.
- Final mission is open for less time.
Noteworthy bugfixes:
- Couldn't do some achievements that require winning in freeplay.
- free play special portals had wrong/unclear thresholds.
- Girata was bugged.
- Dunecasters didn't spawn.
Next:
I'll probably work on the succubus game for some time.
For PoP, next update will mainly focus on story/ending stuff and existing unique characters.