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David Muhammad

Thanks Julio! And thanks for fixing my shit!!! 👍🏾👍🏾👍🏾

NaWa

* Flying grab unstable again with the default punch + laser option. More detaching * Heard someone wants Burn eyes v2 to be infinite held like the old one

JulioNIB

i didn't changed the behavior, so, shouldn't show different result

NaWa

So from my tests Against normal peds, its fine. They will not detach at all Against another Superman AI: After a few seconds. * BUG: target will detach. No melee attack plays. * SUGGESTION: Perhaps if target detaches, a melee attack is played? I know its impossible to keep a super ped attached forever * BUG: If ur still holding the Flying Grab hotkey, you will perform a second Flying grab And then multiple normal attacks play Its good in short bursts. Just hoping for more improvement since this is my favorite attack. Its really complex and satisfying :P

NaWa

Oh btw. Im not seeing the sonic boom as much. Did you lower the opacity? My peds have high hitforces so its strange i havent seen it Ill send you my Superman ini file in your email

Cosmosj123

Mod is awersome .. love your work... Any new idea on future projects

Jake Ryan

Question. Anyway to remove ai Superman enemies from having solar flare and instantly killing me lmaooo

E_MAN_C

Hey Julio something wrong with the laser. It keeps glitching showing no colours. I tried doing the laser colour thing you did but didn’t work

CharChar

I changed the max health limit in options but still unable to set peds to have health higher than 65k

JulioNIB

and why you would do that? this can cause low health bug... which option you changed exactly? there is basically three variables, one set the max limit possible (in options) and the other two (in Suit Config) set max health for player and AI with the limit specified in options...

JulioNIB

was working before in superman v2.2?

JulioNIB

i found a possible issue in move to target, i changed the method to make the FX appear for more time for player suit. but consider too that the FX visual depends on game lights, if sun is behind the fx, the fx is less visible (shadow)

NaWa

Oh thank you!!!

Daniel Johnson

Can you change the 4 forced flight states. For example can you exchange relaxed for another state?

Daniel Johnson

There are 3 forced flight States that you can use mid-flight to change flight poses. Is there any way to edit those? On the controller when you press left the pad and B.

JulioNIB

you tried the menu that appears when you hold G (keyboard) when flying?

Daniel Johnson

Yes, I have changed those to my preferences but I thought it would be cool to be able to change flight poses using the forced poses

JulioNIB

whare are your plans exactly?

Daniel Johnson

I usually just spend a lot of time flying around. So my thoughts are similar to when Christopher Reeve changes his hand poses when he flies across the globe in superman. To be able to change flight poses horizontally during a regular flight would be cool. Without having to go through the menu but having a shortcut like the forced poses.

JulioNIB

basically hotkey system to change the actual flight pose anim, i will see later

Daniel Johnson

Great thank you. I love your work you just giving me hours of great time just flying around

E_MAN_C

Let me send you a video of me doing it. What’s your email

CharChar

I changed the maxhealth limit in the mod options

JulioNIB

then you changed in suit config and then reloaded scripts? you know that setting more than 65k will probably result in wrong values, right? i will test again the limit thing

CharChar

Yes, I changed in suit config after and reloaded scripts

JulioNIB

ok, i opened the game to test, its working as expected... ctrl+n, superman v2.2, options, max health limit, set the desired limit value ctrl+n, superman v2.2, suits, choose suit ctrl+n, superman v2.2, suit config, current suit, change max health for player and/or AI ctrl+n, superman v2.2, suits, choose the suit again done which values are you setting? also, i set limit to 650k in my test, and the player max health to 100k, result in game was 34.3k of health...

CharChar

I set limit to 100k, and set the player max health to 80k

JulioNIB

which value appears after reloading scripts and toggle powers on again?

CharChar

I think it was about 18k, anyways I need to go and do some stuff irl, thanks for your help

JulioNIB

if you use Nibmods menu>Dev tools>Show peds health, you will be able to see peds max health, you probably will see a bigger value in max health while the health its this lower value, game have issues with values bigger than 65k

NaWa

So im redoing a lot of my ini files. Peds like Omniman who have laser attacks disabled for AI are using them in AI melee/AI special Could disabling attacks for AI disable em for AI melee/special attacks?

JulioNIB

if power is disabled for AI it wont be considered in AI melee or AI special lists, but you need to respawn the entity to refresh the already random list that was created when it spawned

NaWa

Ah gotcha