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Today I released the fourth WIP access (10$ patrons) for the upcoming HULK V2 mod: https://www.patreon.com/posts/hulk-v-v2-work-18520483

Changes:-Atomic Slam special attack (Press R to switch between special attacks) (*New)-Hyper jump attack (*New)-Increase wanted level (*New)-Scare peds (*New)-Rage shout (*New)-Optional Custom camera (*New) 

Files

Comments

Makinofaman29

This is going to be amazing, Juilo you the man right now. You're killing it, lol. Keep it up bro.

Gary

Great job so far man, unfortunately the peds aren't afraid of me when I'm walking around the streets unlike the old Hulk mod. Also are you still planning on creating a move were Hulk can punch helicopters in mid-air?

danny ban (edited)

Comment edits

2026-09-06 19:00 what price would this mod be when its released
2018-05-12 20:30

NaWa

You think there will be a full release end of month? Im hella excited

JulioNIB

i will add options to increase this effect

Blitz Studios

Yeah i would love to see some hulkbusters in action like when we reach a certain destruction level

Gary

Yeah it would definitely be cool if you can add the military and than the hulkbusters as a last resort when reaching a certain destruction level.

Gary

Also, I believe hulk needs at least one mid-air attack that he can use to defend himself from helicopters or any airborne threats.

TheIronicist (Mike Dewar)

The awesome is gradually increasing...as a nice touch would it be possible to make Hulk's blood green? After a lengthy discussion with some tanks, I was somewhat splattered in red gore.

JulioNIB

do you have a example? you mean like jump to helicopter?

JulioNIB

"discussion " lol mmm, that need to change game files permanently, would affect when script isnt activated :(

JulioNIB

soon will be ready for 2usd patreons :)

JulioNIB

like the cyclone skyjack? i dont like the "reality" of those moves hehe, its like if he is magical, dont fits in hulk powers, but, lets see

Gary

Yes exactly like the cyclone skyjack! well technically Hulk is almost indestructible so his moves should be as such. Please bro can you add that move? :) But it doesn't have to be exactly like that move, but something similar to it except in the air. For example, let's say hulk is on the ground and he sees a helicopter or a hulkbuster. He then locks on to his target and then jumps and grabs the enemy and body slams him all the way to the ground with a big explosion/shock-wave. So its kinda like the gamma bomb as well but less complicated.

JulioNIB

ah, thats different, thats more real than just change jump direction from nothing like in the skyjack feature lol

Gary

LOL agreed.

dudi sgoolam

when u relesses some new version of Hulk fore pateron 2$

Antwan wade (edited)

Comment edits

2026-09-06 19:00 how about we make a mod on gta v on the mod is we put all the avengers on gta v and the players can be any avengers and battle thanos
2018-05-19 18:26

JulioNIB

this would need lot of mods hehe, lets see

Antwan wade

Really but is that a good idea

Mike

Did a lot of testing with this version. Here's an pretty decent fight with superman, ending is badass. I added a healing factor of 200 a second with a 20k health. This is pretty accurate for the hulk and works well in game. I'd just add back in the military, the healing factor, and the enemy function and call it a finished mod. <a href="https://youtu.be/9hSgQLwNs5k" rel="nofollow noopener" target="_blank">https://youtu.be/9hSgQLwNs5k</a>

Antwan wade (edited)

Comment edits

2026-09-06 19:00 Ok I got a question are we friends and do y’all have pets
2018-05-22 17:33

TheIronicist (Mike Dewar)

Must agree with above, fighting airborne enemies is a pain. I fought a HulkBuster who just hovered far enough off the ground that I couldn't seem to lock on to him. I would suggest a special move move with a"stronger lock" like superman punches tend to lock in pretty well and then as Gary says, it pulls the enemy down so Hulk can continue with regular grabs and punches. Less about magically flying in the air like sky jack and more "Oh, you thought you were safe? Come back to the ground and let's talk". Also, I'm still finding the targetted jumps and jump attacks very iffy: I overshoot 90% of the time. I'm just mainly using regular jumps and punches at this point.

NaWa

Tried the new Hulk, damage is inconsistent with the jump attack (really low damage), but i like everything else animation wise. The biggest thing bothering me is that normal punch knocks back the enemy so strong the Hulk can't follow up, he has to run where the enemy is. I want the Old Hulk's melee chain combo back

Mike

Can we get a finished version? The mod works great, we just need the military back & to be able to spawn him as an enemy.

Mike

thanks!!

Mike

I have played this version against superman probably the 100 times now and hulk is at prob 50/50 on the win loss ratio. I am still using the vitality mod as a work around for a health/healing factor and the settings are 20k with a 200 per sec regen. Superman wins when he uses more heat vission/blasts and hulk wins when he uses more slam attacks, but only if superman stays close enough to be effected.

Mike

Also, I can't target Iron Man. I can hit him with claps and cars, but I can't actually target him, which means no punching. This only seems to be a problem with iron man

Mike

Any chance of getting more military or special troops (like the cops with superman mod)? Altho extra valkyries would do just fine

JulioNIB

yeah, i will bring millitary against hulk

JulioNIB

yep, i need to change somethings in my target set method, the actual one ignores invisible entties, and for armors that are made or props and not peds, the targeting dont work

Mike

Can the iron man mod be set to use peds? I haven't looked at it in a while, but I know there are addon ped models for ironman and warmachine

JulioNIB

yes, there is some ped models released at gta5mods, but i never tried

Mike

It only makes sense that he would knock them back, he's the damn Hulk! only other Hulk sized enemies should be able to take one of his punches, this would be best achieved by turning ragdoll physics off for the whole and all Hulk enemies

Mike

a thought occurred to me, what about Gamma tanks that shoot special anti Hulk rounds, nothing really needs to be changed about them except for the damage output of the round

VGK

i want to install hulk mode who can guide me?