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WIP access: https://www.patreon.com/posts/20335997

Changes:

-v1.0.7:

  -Added wind turbine smash attack feature  -Added wind turbine lift feature  -Added sounds to grab/lift and throw features  -Added FX for objects rip from ground feature  -Added more metals to the list  -Fixed lifted/grabbed entities being affected by the force field when flying  -Fixed issues related to controller and Controls menuThe version of NIBMods menu that goes with this mod have a feature that i will implement in my other mods to make easier toggle powers or spawn AI using only one menu, by default the hotkey to open this menu is Ctrl+D0 (D0 is the Zero close to P key). At this moment only actual version of Magneto WIP mod is compatible, but soon i finish this mod i will update all other mods to make them compatible with this spawn menu :)Notes about Wind Turbines:-Only wind turbines that have rotating blades can be used-When in big distance, game will draw a auxiliar (LOD) wind turbine in the places where we removed them, we cant grab those too because they are part of map and also disappear when we get close.-Get close to the turbine to set it as target-You can grab more than one turbine and the script will combine them like in the image of this post-With a turbine grabbed, hold aim to set a target then press attack button to perform a smash attack with the wind turbine against the target or targeted ground

Files

Comments

G-Rom Crytes

very nice ! ahah will iron man be adapted to becom a magneto weapon ? its kinda of a joke

NaWa

What is this, and how do you do it

G-Rom Crytes

Hey JulioNIB just to let you know my Thanos script work fine now! I got the real game. but i notised on my old version. Not all the vanillan dlc list was activated. Now they all are in my new version. I think i will have problemes to add all my dlc.. Didint have that much.. But its too much... Buuuttttt thanos solved and he is great!!! If you use a particular dlc plz tell me cuz i will have to remove some..

Daniel Lumby Lassen Netanel

hey JulioNib i'm having trouble with logging in and i have done everything your helping site told me to so i would really appreciate you helping me out

JulioNIB

i plan to make possible grab armors, but the results may be weird due to two scripts interacting with same ped

JulioNIB

this is a junction of 4 wind turbines

JulioNIB

dlc? i only use game dlcs, max i have in dlc folder is the addonpeds files. you was having issues related to FX not appearing in past?

JulioNIB

what happens exactly? the browser opens? you get a error message?

Daniel Lumby Lassen Netanel

when i go to login the browser takes me to a site where the only thing there is is big x button with a link that goes to a site that could help me and when i go back to the game the game says ''login failed :(''

challe

when you releasing? this is my favorite mod of all gta yet!

Luke H

saitama mod?

JulioNIB

send me email with pictures of this error: gtaivscripting@gmail.com

challe

tomorrow please :p

G-Rom Crytes

Yes no fx, and now its ok but csnt load all the add ons i use to have. But it work. Im dealeting dlc packs trying ro keep some

Emilio

I just really need to fix my addonpeds

T.A.

All Might mod after?

JulioNIB

i will make a votation for next project :)

G-Rom Crytes

you know i have some ideas ahah

Kendall Hagans

I think the separate menu for AI is great. When implementing this for the other mods does this mean the enemy/ally feature will be compatible with each other like say the flash would fight a hulk enemy?

Kendall Hagans

You should also do a Green Lantern mod. There are models you can use in game but no good way to use them

G-Rom Crytes

The greatess thing that could happen to my gamer life is a Mission maker with add on peds adn vehicules The mission could spawn allys or foes from your scrips you could team up with the mission maker creator :3

T.A.

You know, speaking of "allies or foes", I REALLLYYY love your Thanos, Hulk, and DB script ally AIs. They go off and start wreaking havoc on their own and don't worry too much about trying to follow me (unlike Superman, Flash or Iron Man who will only start attacking cops after they've been attacked. Although, when I spawn Trevor, Franklin, or Michael as Superman, he does tear through enemies when I get attacked which is great).

Tyrantz

There’s already a Thor mod

zZParabellumZz

Yeah but that one's not that good. Julio can make a much better one.

ThunderWolf

it has everything and is better than the iron man and dbz mod ?

JulioNIB

i will make a votation for next mod, lets see, a Thor mod would be cool now that i made a decent hulk mod hehe

thebrickprince

I think we need either a really solid spiderman mod, a Mark 50 Iron Man Suit, or an Aquaman Mod

NaWa

A small superman 2.0 update plz

Kendall Hagans

I think we should get green lantern. There’s so much potential

JulioNIB

no, the spawn menu is only to make possible toggle powers on/off or spawn AI, the behavior of the AI depends on the script, but i will check my methods and update them if necessary and all should work like in newer mods

dudi sgoolam

i think green lantren and aquaman is the next goal' about the way when magneto will be acces for 2 $?

G-Rom Crytes

green lantern would be amazing

Daniel Domingos Silva

Julio,eu tava jogando gta v com a skin do batman,e fui procurar mod para batman,tipo força da armadura,chamar o batcarro,coisa do batman ne.Mais n achei,fica minha ideia para vc,dps do magneto fazer um mod do batman so uma ideia msm

NaWa

Hey julio, explain to me how the new Bullet Shield works? It seems to work like Magnetos regular passive. Also is there anything else special about masskill besides only working on armed peds? What else are you gonna add?

G-Rom Crytes

JulioNIB if you plan to do a setting for superman power , would you be able to swpan a super strong ped , a ped who fly , and a ped ou shot lasers ? like spawn cyclops ( he can die ) , Darkseid ( he cant fly ) ? i would like the same thing fore iron man and setting the bullet he use , but there is something about iron man i think it shoud be addapte ) the random ally/enemy would be cool if you c could chose if you want Ultrons or hammer drones to spwan or random iron man armor

NaWa

Oh dude, found the tiny text. Auto shootback bullets is so coool! Especially with an RPG fired at you.

Raymond Tennent

i installed everything, everything works but now my menus are doubled up

JulioNIB

ta nos meus planos, pro próximo mod eu vou fazer uma votação, tem mtos pedidos diferentes do pessoal

JulioNIB

yeah, i changed my methods in recent mods, need to update old ones.

JulioNIB

bullet shield holds bullets and some projectiles and let you choose what to do with them based on setting that you define using the power selection HUD. You can Destroy bullets, Hold them for shooting back later, Ricochect bullets or auto shoot back to shooter :) at this moment mass kill only acts in peds with guns, but its kinda general, would kill allies too lol, i need to improve this method

JulioNIB

you probably have a copy of the scripts .dll files somewhere inside a folder inside Scripts folder, scripthookVDotNet load all DLLs from Scripts and his subfolders

Kendall Hagans

You can choose which enemy/ally you want in the iron man mod. Just go over the armor and press CTRL+O

G-Rom Crytes

i know but i like to have multiple character in my script like vulture and ultron are using iron man script its kind of an iron man power to call more armors and i would like to fast spawn iron man , witout having vulture poping out and having an invasion mode would be nice for ultrons and hammers.

J

How do download it?