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Added support for the MEGALODON shark model and for the Great White Shark model :)Download WIP 

Video: https://www.youtube.com/watch?v=pp6j-jwkL1U 

All changes:

-Added support for Great White Shark and Megalodon-Added variables in suit .ini files to set Force, Speed, Camera distance, etc.-Added camera shake for spin attack-Improved backflip animation-Improved Oxygen meter feature (Fixed)-Improved FX for fall on water feature-Improved camera shake for fall on water feature

Files

Comments

Maycon Cod

Vai ter modo inimigo ne julio?

JulioNIB

futuramente sim, porem agora vou focar no Ironman update

Soar big

I can ask you if you could devote 2 days of your time to the flash mod, in order to restore the old mechanics of slow motion, I don't ask you to add new features or powers but only to restore the old slow motion system, I asked you 1 year ago in August 2018, under your post flash update 2.6, I asked for it a few months ago and you told me that you would have done it, but still nothing, as patreon that supports you giving you money I am a little disappointed, I don't ask you much, to do this and bring back the old mechanics of the first release I don't think it costs you as much time to invent new powers or features, the only thing I want for flash, the old game mechanics and that's all

JulioNIB

ah man, lets see, i cant confirm that i will bring exactly same feeling, but

Soar big

I hope you can bring back the mechanics of the mod as they were in its first relase, (and that above all you can spend some time just to do this, since I asked you already 1 year ago), if I could play with the old versions there would be no problems but as you well know they are not supported, your mods remain the best, or at least that of flash would be if it were like it used to be, I loved when I was running and slow motion was activated, then I aimed with the mouse and the time slowed down further, and at the same time the flash speed increased and then you could increase it even more by pressing shift, I could fly the cars for several kilometers simply by walking on them, I could launch a person far away, kill 20 people, and resume the person launched on the fly before it touches the ground, but now it seems that the current slow motion slows down time half of the previous time, yet the options are all active and are the same, not just or if I can give you the idea, I just want to remind you that your flash mod is one of the most famous, because it was one of the first you did, and thousands of you tuber made videos about it by sponsoring the mod in question.

Jomel Walker

Thanos endgame update for $2 patreons? this month or next my good sir.

JulioNIB

the 2 pledge was disabled, if you pledged before the price change to 5, send me message to receive thanos

thebrickprince

Do you think you’ll add an enemy feature or some kind of feature where they’ll spawn randomly? that’d be really cool!

thebrickprince

Also, this is kind of random, but do you think you could do a simple harpoon gun mod to hunt this beast? I’m really surprised that there aren’t any harpoon gun mods

JulioNIB

mmm, not sure, we would need a special behavior in the shark, lets see

Kendall Hagans

For Thanos how do I change the weapon model for the sword. You have it as crowbar but I relaxed the battle axe. I don’t see an option to change the weapon in the ini

JulioNIB

you can try replacing the crowbar model with this axe model

Kendall Hagans

Yea I am going to try that. Can you maybe add an option to be able to change the weapon Incase someone didn’t replace the crowbar like I did

Kendall Hagans

Also I was using tony with Thanos powers and when snapping away a Thanos enemy, the body disappears but it’s like he’s still there using his powers

Kendall Hagans

I was also going to say add the option to change hands but it looks like you’re going to do the tony endgame update so it doesn’t matter

JulioNIB

? i dont will add all thanos powers to ironman

Kendall Hagans

The point I was trying to make was when playing as Thanos and you spawn a Thanos enemy, when I snap them away they’re still using their powers but the body disappeared

JulioNIB

snap them away? what power are you talking about?

Kendall Hagans

Snap fingers. When I use that on any other ped in game they disappear. But using on a Thanos enemy just makes the body disappear but they still use powers like sword and and power shot on me. Also you should add an option to bring back snapped people. I love the revive dead power but you should add a reverse snap option

Kendall Hagans

Also I was thinking when you spawn a Thanos enemy, you could make it so when their health is really low, the snap fingers and then create a portal to disappear like the end of infinity war. So it kind of plays out like the movie. If you understand what I meant, it would be cool to see Thanos snap while you’re fighting him

NaWa

I agree only with snapping fingers when really low. There should be a time window where you can kill thanos before he snaps. And if you die to the snap,no way you can see him teleport. But again, id rather julio work on new shit. The endgame update is really good

NaWa

Finishing this up? The votes dont matter because its ur choice in the end. I just wanna know so i can give you ideas

jake griffiths

try to make a godzilla mod that would be amazing

NaWa

how do i make this more performance friendly? also could you disable targetting fish option? cuz if theres a school of fish, ur fucked. Maybe add a mode to hunt humans/vehicles specifically?

Skunk

Hunt humans or vehicles, both for must accurate good, i was thinking the same . I think is good all the targets to fishes, imagine a shark between fishes, must choice what catch ....so is a WIP, but seems the public release :)))

NaWa

fucked as in performance wise

NaWa

Also do i need to download the megalodon and great white?

Skunk

its not a requeriment. If you want play as those sharks you must download yes and replace the tiggershar., Megalodon mod is a resize of great white shark, is the same shark but more bigger and only the tigger shark can be replaced for those sharks You need download first the Jaws(great white shark)mod, then the MEG download have just the file to resize

Skunk

but you can play just with the models of the game, the tigger shark, the hammer shark..

Denis Plotnikov

Julio, can you please tell what rope model is used in Spider-Man script for web-swinging to the wall or target? p_cs_15m_rope_s.ydr is used for regular web-swinging, but I can't figure out the other one

Nightstar9090

Hey i saw on the poll you made that the next mod would be the ironman end game update and one change i would like for the repulsors to be continuous beams for as long as you hold down the button same thing for the chest bean too that would be pretty cool

liketheperson (edited)

Comment edits

2026-09-06 19:00 Julio,im a Chinese and there is something wrong about my paypal, icant pay 5but only can pay2 USD,do you know why?
2019-07-16 13:47

Kendall Hagans

Yes please add this. I think many people have been waiting for that

JulioNIB

what happens when you try 5?

JulioNIB

sorry, i cant find, its the game rope

NaWa

So far working well, glad you can eat bigger fish models without going invisible - still testing doe.

Denis Plotnikov

I just checked the models with "rope" in the name and I think there wasn't the one used in that case. I thought that you probably had to set somehow which rope models will be used in both cases. The reason why I asked about it is there's a guy who made a replacement of p_cs_15m_rope_s.ydr to actual web model, but he couldn't find the other rope model too, but since you can't find it either, okay then

The Fastest Man Alive

julio help, there's gonna be a GTA 5 update this Tuesday and scripthook usually takes a week to update until then no mods what can we do?

The Fastest Man Alive

also, how can I edit and change where the propulsors for iron man go in a ped, like say I want two propulsors to show up on each shoulder when he flies

JulioNIB

very simple, keep a backup of actual game patch (copy update.rpf + gta5.exe + gtalauncher.exe) when update comes, try to apply this backup, first, just apply the .exe files, then, if still dont work, apply the update.rpf backup too, this usually works

JulioNIB

there is no option to customize how much propulsors for body part, not yet

The Fastest Man Alive

there is in the ini file but i dont know how to put the right values there are like 4 versions of offsets for x y and z for each body part two feet and hands

JulioNIB

ok, now i remember that we have a BoneID variable for each FX, so, its possible hehe. each FX is set by a FX_ section in the armor .ini file, so, if you want more fx, you need to add more sections with custom offsets, the problem is set the offsets