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Who still remembers this dialogue in chapter 10? Quick reminder: that wasn’t MC.

Well, guess how chapter 13 starts? We’ll see what happened after the cliffhanger from chapter 10. While it doesn’t reveal all the secrets around Sam, we do get a big insight, not into who he is, but where he comes from. And while his job is to keep the balance, the reason he does it is different than you might think.

Also, I think I’m going to slow down the Patreon blog posts. Bigger creators than me have said that once a week is too much, and that the most frequent schedule should be every two weeks(excluding big updates or events of course.) , since I shouldn’t spam.

That said, I’m not sure if that’s correct. They’re bigger than me, so yeah, they probably have more experience, but what do you think?

I would do a poll, but then I can’t show you the image above, and I don’t want to double post (remember: spam). So just throw your opinions in the comments. If it ends up very mixed, I might do a poll later, but for now I’m just testing the waters, so to speak.

In any case, progress is made, slow and steady, wins the race right? Thats all, I am back to work, take care guys.

Much love,Berki

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Comments

Apple TKLouang

I think weekly status updates are good to informing subscribers. Polls i think once monthly is sufficient. I've muted creators cause they spam with advertising post promoting other creators cause it got annoying with the amount of creators i already follow that once i had 50+ notifications of promo posts.

Jersey Rick

I like the number of updates you make. There are creators who barely post any, and it makes you wonder if they are still around. I think whatever you decide is good, as long as there are regular updates.

SSJSonGoku-ParnOfZaxon

Interesting, I was waiting to see what happened there. Regarding your questions on the frequency: either weekly or bi-weekly is fine. I follow some devs that do it weekly and some that do it less frequently.

MW5649

Current rate of updates is good

coyote_bw

I agree with the others. Your current rate is fine, as long as you aren't stressing too much to keep up with it. I wouldn't be upset if you went to bi-weekly just to keep from burning out, but I like the current rate.

GQ12minemaster

Weekly or bi-weekly is perfect its nice to get updates on how things are progressing but, I agree with the other comments about the update schedule

JD Robert

I prefer frequent updates instead of 1 update every three or more months between

Mangetsu

Dunno who is saying every week is too much. Unless it's tough for those devs or yourself to keep up with that cadence, I think weekly updates are preferable. Even something to the effect of "hey, project is progressing, I'm not dead or ghosting" is sufficient these days. I get quality takes time, but one dev I follow said the next update was supposed to hit last Sept. Now he's saying he basically doesn't want to do Dev logs anymore and he'll "stealth drop" the update when it's ready. I get that he's prolly getting spammed, but updates on gaming projects aren't exactly abnormal.

Wolfgang Kümmel

Hi Berki, an interesting question you're asking about Chapter 10, but I can't answer it 😉 I'll wait for a few more chapters before I continue playing to have more cohesive gameplay. In terms of weekly updates, your current rate is actually very good. Of course, only if it doesn't keep you too much from your actual work. It doesn't always have to be something special that you want to share, just a weekly "hello" to us so we know you're doing well! And what other "more experienced" developers say, well, I support a lot of really good teams, but some write something several times a week, and if it's just about whether a lady's hair color in the game should be blonde, brunette, or red (or similar polls). So do your own thing, and it's a good thing, whether it's weekly or every other week! The important thing is that we stay connected. Have a nice Sunday and see you next time 😊

Kyrel

Do what you are comfortable with personally i just give money to support the project and dont really care for the "perks". Some update once in a while to know the project is on track is all i need personally. More doesn't bother me though

Avaricious

I think you should go bi-weekly with the updates. 2 weeks worth of stuff will keep the updates feeling more substantial and take a little more pressure off you. Then if anything big happens in between that you need to let us know about, then you still have the freedom to do so without waiting for the usual devlog. I know people can get a bit thirsty and want them weekly but I dont personally think it's necessary as it just give more work to the dev, and that's time not spent making the game

Nirmata

I think that frequent communication is a good thing. So, posting weekly is good but bi-weekly is fine as well, so to not get the feeling to force a post to keep up the once a week quota. It depends on what you want or need to say. I'm only here for the love of the game and don't really use the perks all that much.

Makena Smith

I think with my honest opinion on this matter of "Spam" is varies from person to person Id say its great to engage with the community atleast once a week to keep the ball rolling for ideas and etc I wouldn't take a world from other community like that cause they are almost entirely different like others may say dont force yourself to have to say something we love you berk no matter if we get our weekly post or not :)

Qwerad

I be happy with either.Just do what you feel like it's what matters most.I support your work either way.Your one of the 2 nsfw developers I still support even as I'm losing my job.

_Loren_

In my opinion, as long as the posts are about progress updates, spoliers, teasers and previews, than once a week is the bare minimun. Another dev that I support, makes a development post every monday with numbers (renders/animations made during the last week) and images taken from what he as done in the week.

Jobu's Bitch

Whatever works for you, just be consistent with it. Its all about meeting expectations.

Havel

I'd say it depends on what you have to say. Keeping your community informed is the foundation of trust and lasting economic engagement. Don't overthink it, just say what you want to say when you want to interact with us. I'll keep supporting you no matter what, take care Berki

Mike

honestly i like them because most creators dont...it makes you seem more...human i guess. more relatable not just a faceless name on the internet. i dont care if the post offers anything or not it could just be your thoughts. as far as spam idk how a post once a week would annoy anyone....1 click on the notifications button it will dissapear anyways

tintitin

i am a big fan of the weekly updates

Michael O.

I'd say about half of my favorite games' devs post weekly, the rest post between a couple times a month to a few near releases. None of my second-tier and below games get posts regularly.

SillyGoose

what exacly is the downside according to them? In my eyes more posts means more people are eager to subscribe to your Patreon. Every week means 4 posts for every payment while once ever 2 weeks means only 2. People are just more inclined to subscribe when they get more content for their money.

Berkili4

They noticed that after every post, they were losing subscribers. When they switched from posting four times a month to twice a month, the drop slowed down or stopped. Some of them then tested posting even less, but that turned out to be worse. Through trial and error, they landed on a posting frequency of once every two weeks. As for the reason: I honestly don’t know. Your guess is as good as mine. From my side, most of the feedback I’ve received has been positive about the current once-a-week schedule (based on the general sentiment I’ve seen here). That said, the sample size is relatively small, which isn’t enough to draw strong general conclusions. But i do also have to consider, that, their games are somewhat different from mine. While we’re all in the NSFW space, I’d consider my work relatively tame and less focused purely on erotic content. Because of that, our audiences may not behave the same way, so I don’t think their results can be applied to my situation one-to-one. For now, I plan to keep my current 7–9 day posting cycle and monitor things more closely to see whether I actually lose subscribers after each post. I haven’t analyzed the numbers very deeply before, since I’ve mostly been focused on development and storytelling (which your support has made possible). Analytics isn’t my favorite part of development; I mostly just enjoy making things and telling a story. But it is part of the job, so I’ll keep an eye on it going forward.

Don

So what... this universe is a crucible to forge MC into a god?