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Hey everyone!

A new blog post, a little earlier than usual this time. I hope you'll forgive me.

In the picture, you can see Amy. Once again, this image won't appear in the finished game. It's just a little eye candy for you. Do you think Dia will forgive Amy that she stole her dress?

So, what's new on the game side? Those of you who have been following me on Patreon for a while know that I decided to end Chapter 13 with a horror section. With a proper payoff, of course. It's not just horror. There's also that moment where everything kicks off. You know the scene in Aliens where Ripley climbs into the power loader and takes on the Alien Queen? That moment when you've been cornered the whole time, then everything flips, and you finally get to show the evil what you're made of. (Great movie, by the way. Highly recommended.)

That moment is still in. But for the payoff to really land, I wanted the oppressive part before it to be properly creepy. So I asked a good friend of mine to playtest it. I put a lot of effort into making it immersive and tense. His feedback? "Dude, this is way too much. You're not making a horror game. I'd tone it down."

And I think he's right.

When I started on this section, I really wanted to do horror properly, so I did my research. One thing I can recommend is Josh Strife Hayes' video essay on horror, which uses the original Amnesia: The Dark Descent as its example. The core idea is that horror works through unease. As far as I know, Amnesia has barely any jumpscares. It does have monsters, but they aren't really trying to kill you, because the moment the player dies, all the tension is released. If you dig into the game's code, the monsters often just vanish again without ever hunting you down. It's all about the feeling that something is there. Something evil, and you don't know what it is. Your imagination will always be worse than reality. As H.P. Lovecraft put it: "The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown."

That's exactly how Amnesia works. The monsters themselves aren't all that scary, but the game punishes you for looking at them by draining your sanity. So you have monsters that don't want to kill you, and that you can't see, or rather aren't supposed to see. I found that fascinating and built something along those lines.

But instead of constantly asking myself how to pull off the best horror possible, I should have asked whether I should be doing it at all. So yeah, I'm glad I have a playtester who played through it and told me it was too much. Luckily, it didn't take much extra work, so I toned the horror way down and made it a lot more digestible. It might be a bit too tame now, but I'd rather err on that side.

Despite all that, I've made a ton of progress. The second half of Chapter 13 has a lot of animations, even more than the first half. With some video editing, I managed to pull off a bunch of things my studio setup normally can't handle, and I'm really excited to show you.

It might be less scary now, but I hope it's no less interesting. And as I announced from the start, the most intense part was always skippable, for anyone who'd rather not engage with it and just go in guns blazing.

Quick summary:

The most intense part has been toned down, and it was skippable from the start anyway.

The buildup before it is now much less intense as well. I hope it's still interesting, since we learn a lot and get to see new sides of characters we thought we already knew.

Honestly, I'm pretty happy with how it turned out. I can't wait to release Chapter 13!Take care of yourself and stay safe.Berki

Files

Comments

enkidu

I can't wait to play Chapter 13!

RicardoS

Absolutely! 👍

Wolfgang Kümmel

I think it's good that you've toned down the horror a bit, because the player is naturally rooting for his favorite characters and always hoping for the best. Noel is my main love interest and I want her to be well. Still, I'm not going to skip the intense part, because it's part of the game and involves a significant amount of your great work. And if I interpret your update correctly, everything will be fine in the end, and I don't want to miss that satisfying feeling. So thank you for the update and have a nice weekend! 🖐

Scythelord

Man, I love the work you put into the game, but now when we get it I'll just be wondering what it could have been like if it wasn't toned down. I love intense horror. I always felt Amnesia: the Dark Descent was so great because of the incapability of fighting against the monsters. It is all the building tension of not wanting to be found by the unstoppable enemy. It's like how Alien Isolation was so good, until you get the flamethrower and it's suddenly not as scary. It also was a reason why Amnesia: A Machine for Pigs wasn't anywhere near as good as the first.

FisaEnol

Shame, I'd have been a big fan of the horror genre. Maybe a branching option? But Imma let you cook my king

ProFoundHappyGiraffe

Me too! I can't wait to on bark on Chapter 13! Appreciate you Berki <3

MinuteCat

That poor playtester must've been traumatized after playing the original version dude literally was like "No Más!! No Más!!" But I do agree with the idea at least in my experience of seeing horror is that its at it's best when it makes you feel constantly like something may happen whenever lulling you into that false sense of security where you truly don't know "is it going to happen or not" as opposed to BAM there it is blood, death, gore, maniacal laughing in the background! Ahem...Looking forward to it!

Long Nguyễn

Putting new elements into the game is good as long as you don't get sidetracked too much. Personally, I do enjoy the little detective quest in chapter 12.5. Looking forward for more of this novelty :))

SillyGoose

Same! I'm a big fan of good horror and if he actually scared the shit out of his playtester I really want to play it! Would be so cool to have an option to have 3 options, one if you want to skip it entirely, another if you're interested in it but not that big of a horror fan and a last one with a big fat warning for the diehard horror enthousiasts. Or if Berkili is really too scared of scaring off players who are not prepared for it, make it a downloadable DLC or something for the fans.