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Hello friends! The release of 0.7 is behind us, so we're back to regular dev diaries.

We're currently on v0.7.0m. I believe any major-to-moderate issues have been smoothed out by now, so if you've been holding off, it's a good time to jump back in. I've also included some new and updated art from HeartsDmise (check out the new app and internet icons) and a couple additional font choices.

Next, an apology to those who ended up stuck in a Greek house due to nudity! In retrospect, it's sort of a funny bug to have, but not very fun when you're just trying to play the game. It was very late in early access when I realized that being in a Greek house would allow you to remove your clothes and then just venture out onto campus with no consequences — and as you know if you've ever glitched yourself into this situation, being casually naked outside is not well-supported.

I fixed this by adapting some code from Chicory Hall, the player character's residence hall, that prevents the player from walking naked into places they shouldn't. Unfortunately, Chicory Hall has some key assumptions involved that aren't true for a Greek house: 1) You never lose clothes in the main room. 2) You live there and have access to your wardrobe. These things not necessarily being true led to some problems. This is quite obvious in hindsight but was less obvious when in crunch mode getting this update ready in time. Again, I apologize to anyone affected.

I believe I have finally eliminated all of the edge cases that got the player stuck this way (please correct me if I'm wrong). Longer term, as in hopefully in the next monthly update, I want to allow the player more freedom in Greek houses so that walking around them in various states of undress is allowed and has some content associated with it. I think, just for starters, allowing more general freedom in the Greek house helps to balance it against the work and extra dues required to live there.

Now that the bugfixing has slowed down, I'm working on the September update. My main goal is to extend the Greek experience with three main areas of focus:

Making relationships between your house and allied and rival houses more visible, by surfacing individual characters involved and some of the prank war type stuff that goes on.

Adding benefits to being a member of a Greek house as well as living there.

Just generally extending the existing content.

I started by adding a bunch of Greek-related events that can occur around campus. In particular, rush week should be a lot more visible now as the houses recruit more aggressively, and you can expect recruiters from every house you're able to join to stop you and give you their pitch at some point during the week.

I'm currently working on a new event that will both be a pledge task and an aspect of the ongoing war between rival houses, and it's a classic trope: the underwear raid.

This will probably turn out to be the new single most complex event sequence. The player can choose their main responsibility, but they'll also be able to move around to different locations during the raid, attempt different actions, and have different things happen as a result of their choices.

During pledge season, it will mostly be your house mentor and your fellow pledges embarking on the raid, but I also want this new event to be a model for pledge tasks becoming repeatable after pledge season, as things that benefit your house or become part of the prank war. Boosting your house's stature can tie into the upgrade/benefit system I have in mind.

One thing I'm wary of is making living in the Greek house simply the objectively better choice. Ideally, it'd be a bit more of a sidegrade, I think, where certain playthroughs are better served by just living in the dorms. Currently I'm thinking of making it so that your residence hall is mechanically equivalent to maybe a half-upgraded Greek house, so that your Greek house has less immediate benefit but can be made to be better. I'm still pondering this, though, and it doesn't necessarily need to be addressed immediately.

The update isn't all Greek, however! The contributors have been cooperating on a major new addition: a game shop that will give nerd characters, video game fans, and otakus a place to hang out and pick up some new decor. I'll try to get some previews of this as it gets closer to completion. I also want to spend time on other areas of the game myself before the update goes out, presuming I do well on the priorities I listed above.

Okay, I have rambled enough for one week. Thanks for reading! I am, more than words can say, incredibly grateful for your support. I'll be back next Friday with another progress report. Until then, I hope you have a good week!

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Comments

GothamRose

A little scene of one of our friends helping us move out of Chicory Hall into Greek housing would be cute. Anyways thank you so much for your hard work. This is my favorite game:)

luna:3

Add on cheets so u can just like complete all the tasks to join a house

Cyryos

I think that the extra content is, in effect, both a positive and a negative for the Greek Houses as far as balancing for dorm life. As the fundraising and rivalry tasks get more fleshed out they will place a higher demand on the characters schedule. So you trade off getting access to Greek parties and living with a group of like minded individuals, over having more free time living in the dorms. It's self balancing and lore accurate, well done :)

ForgetfulRiver

You have never rambled *enough*, dear, I *love* your excitement for the game! I can only hope you're getting as much enjoyment out of making it as I get playing it, because I am an *addict*. Love your work!

Taylor Hopkins

Maybe one of the negatives of Greek life is that it is harder to keep up with schoolwork? You also have responsibilities, which *can* be fun, but can also be a chore. If they ask you to do something, you have to do it, pretty much, so if you had a date, it would get cancelled, or you would get punished by the house. You have to clean up after parties, and book things and plan things as well. That all eats up free time. I think in the short term, joining a house should actually be a negative, but in a couple years, when you move up the rankings, it would be fun, and long term, there would be benefits. So, anything that is a negative the first couple years would be a positive down the road. just thinking off the top of my head, You might have to drop everything to help someone on a date by running and getting condoms, or helping set up a romantic dinner, but then, once you move up in rank, you can then ask for those favors, and actually get a boost to how effective romantic encounters and things are.

Town Jester

I mean, if the greek houses cost more to live in shouldn't it be the objectively better option though? the balance between cost and convenience?

Chris Sommercorn

I'm really enjoying the Greek Life update. Also, I just want to say I look forward to the weekly rambling. It's fun to read more about the game's progress every Friday, reminding me it's time to let loose both in-game and IRL.

William Urquhart

you aren't paying for quality - you are paying for people to pretend they are your friends! seriously though - the quality is usually worse (unless it is one of those ultra-exspensive ones). Upkeep is not the responsibility of the school and you KNOW how 'responsible' the people in question are.

Shakiarra

Compare when i first start playing this game into now, i love that this game grew so much and I love that i always get new ideas every time i play my saves or I randomly make a new save to try new things. I even told my friend about it and she plays it as well, now we both are addicted. Keep up the good work, i would love to see if there will be a small racial background where we can celebrate different cultures.

BofCake

Speaking of the ability to walk around Casually Naked, will we be able to do that at some point?

BofCake

During the day I mean

Vada_BonBon

I am so happy i came across this game on itchio a few months back! I have so much fun with it! Keep up the amazing work!

Town Jester

buddy I was talking video game logic

courseoftemptation

Certain times and places, I think. Maybe some event sets where you can push the envelope in certain ways. Also eventually I'll add some mechanics for sneaking around during the day.

Messy

Are you going to make the game’s year system more fleshed out? What about housing upgrades after first year? I’d really love the game to have an actual end point and year changes that actually matter like seniors leaving new freshmen coming in etc

BofCake

Oh! Another thing I wanted to ask, will there be an option to start with heterochromia?

graylark

I love this game and I've been playing the same save file since I discovered it (maybe 1-2 years ago?). It's so relaxing playing it as a slice of life sandbox simulation, and I've grown very attached to my character's circle of friends, teammates, and loving poly circle! Something that makes me a bit sad is I've run into a couple of choices that seem to have permanently closed a path to me, with no way to change my mind later. 1. Saying no to the roommate's boyfriend seems to have permanently closed this storyline 2. Moving into the Greek house seems to also be permanent, with no way to move back to the dorm Would you consider making choices like these reversible (say, we can talk to the roommate's bf and say we changed our minds, and we can just move anytime), so we can keep playing our same saves and try out stuff without unknowingly locking ourselves out forever? <3

Juniperdude 69

I have a suggestion for the new troublemaker skill I think there should be an option or skillcheck to smuggle items into places like drugs alcohol sex toys mabye porno's and mabye have the option to hustle these items and get some cash quick and mabye eventually have a dealer connection once high enough level for a significant discount on products but in return fork over a percentage (depending on skill oc) and also have skill checks with campus security and ways to stash contraband like caches or dead drops the other thing is i think there should be options to steal items and mabye sell them or just get some cash mabye even snag a snack or something along with having a kleptomanic perk with a pawn shop for selling off items you dont want another cool idea would be to smuggle a dog or cat as a pet giving you've adopted them inside your dorms and mabye if you get caught you can pay off and bribe the officer with a favor or hardcash and you can choose the breed of pet you want and with it comes perks or different benefits and mabye a petstore or pound for different pets i also think it would be cool to mabye later on have the possibility to get a townhouse or an apartment with much more benefits and mabye be able to have multiple roommates that you can choose depending on your relationship and them all fork over money or favors for rent depending on their situation on money themselves this way you can have your bff and mabye your boyfriend or girlfriend live with you and mabye your roommate given they don't hate you by then and this can tie into the pet thing too eventually you can get to the point where you dont need to smuggle the pet and they can live in the new place with you another cool idea is that there's a tomagatchi aspect to the pets so there's a pressure and maintenance portion to having them

Nessa Rodgers

Hey there... First, I'm really enjoying the Greek Life stuff and the new art by HeartsDmise is amazing! Now, for the request... When we give gifts can we have a way to give the collars under clothing? I would really love to be able to give my submissive a collar and make it a rule that they must wear it. At the moment it seems we can only jewelry. I can giver her my microwave but not a collar... Maybe even add day collars for subs with a "Shy" or related tags. Chastity cages would be fun too. 😈 EDIT: Did The Library storyline take a hit due to the recent shenanigans or does RNG just hate me?

Enjoyer_Of_Books

I don't think adding more Greek stuff would make the game balanced too hard towards Greek having more to do. Outside of Greek you still have work activites, school and extra credit activites, the club activities, dating, etc. I think maybe the only thing the game doesn't have that actual college would have is volunteer work. Like a seasonal volunteer activity, or a routine volunteer work at a soup kitchen or something. A lot of folks in college, and in Greek life, do volunteer work occasionally throughout college.

Imoffended

I completely agree with the gift giving. I would like to give submissives a collar. Or clothes with a rule to wear the gifted outfit. Although I do find it really funny that my microwave is a gift option at all times.

Nessa Rodgers

well, only if you own one... and they are great gifts. LOL