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Hello friends! It is dev diary time!

We are now on v0.7.5g with a new update out today. This one just contains a bunch of minor bugfixes. Unless there's some major "accidentally created a new bug while fixing an old bug" situation, this is likely the last update until early access to the February content update.

This is one of those weeks where I've been basically entirely buried in code and haven't done any event writing, so I don't really have many screenshots to share... unless you want screenshots of code. Do you? Is that what you want??

Yes, I really do like my curly braces to look like that, why do you ask?

Anyway, interestingly, this isn't actually a new method. It's existed ever since I added the birth control options a few monthly updates ago. Its purpose is to check a number of factors and return a value between 0 and 1 representing the probability that the NPC (or the PC) is fertile that day. At the time, I wrote it just to tie together everything I'd done with birth control while it was fresh in my mind, and there it remained, never actually used.

Well, now it is used! This week I'm working on extending the work I began earlier so that, you know, becoming pregnant is actually a possibility. This fertility probability needs to be resolved into a final roll and then potentially become an actual pregnancy, which then has to advance over time and reach a conclusion. Under the hood, I've got this done except for the very end. But, again, this is just code — the events and other narrative stuff are a whole other task.

Along with this comes a bunch of other stuff, like an app to keep track of fertility level (probably not the final look), pregnancy tests, and so on. It's a fair bit of work, but it'll also check off a big roadmap item that a lot of people have been asking for, so there's that.

Besides that... and I'm going out of chronological order for some reason... I also finished student year advancement earlier in the week.

Over summer, fourth year students will graduate, either converting to townies or, if they're of no apparent interest to the PC, being removed from the game entirely. A minimum of 25% of graduating students, randomly chosen, will become townies regardless. I may even increase this to 50%.

First, second, and third year students then all advance by a year, transitioning into the more advanced versions of their courses. Then an all-new set of students is generated to become the new incoming first years. This new cohort isn't the size of the year the PC is in, but rather, like the upper classes, is a sort of smaller representative sample. They'll be less likely to be highlighted in events than students in your own year, but they will be around and interactable, and will give opportunities for new relationships if you keep playing past a year.

Students graduating will no doubt leave the sports teams a little tattered, and potentially without captains as well. Incoming freshmen will fill out their ranks again, and an upper year member will be promoted to captain. As I mentioned last week, at some point we want the PC to be able to vie for the captain spot, but that will require some specific attention that probably isn't in scope for 0.8.

Another thing I want to do with 0.8 is expand the year with an extra month. Little-known fact: originally the game had only four months! I imagined the player would play through 12 or 16 months (depending on whether summer was actually playable), graduate from college, and that would be about long enough for a full experience. However, in early playtesting, everything just went by way too fast, so I gave each non-summer season an extra month.

Why didn't summer get an extra month at this time? I have no idea! It'd sure be easier for me now if I'd done it then.

It's not quite as easy as just shoving an extra month into the list, although that is step one. All other references to months will need to be checked out too, and anything that stores a time (hangouts, scheduled shoots, games, etc etc) will also need to be updated in save data. It'll be tricky, but it's doable!

I'm mainly thinking about this now because the total length of the game year figures into how long the duration of a game pregnancy should be. With an eight month year, the game will default to a proportionate six month pregnancy, but you can set it to a realistic nine months or all the way down to one month if you want to do some kind of human-rabbit hybrid roleplay. I don't judge.

I'll keep working on 0.8 for a bit longer this month, but within the next week I'll need to be switching over to the February content update. The contributors already have some stuff in store for that, such as a new location and hangout type and a new holiday, and of course I have some plans of my own. But I'll talk more about that next Friday.

So, that's all for now! Thank you for reading, and as always, thank you so much for your support. Have a good weekend!

Files

Comments

tantaleopus

whats the plan for the end of pregnancies, would we like, just put the kid up for adoption or give it to our mom or would it be like the pets, where it's in our dorms and we can interact with it?

azsh218

SO excited for these developments.

courseoftemptation

Adopted or sent home, at least for now — a childrearing simulation is out of scope for 0.8

Ludociel

Just an idea; %25 is a good percentage of students converting townies, and depending on npcs' archetypes they would become new punks in factory area, or business person in plaza etc.

Degenerate451

I do adore that the app is called MoonPhase

Tokyo

You're always so incredibly engaging with these updates. I really appreciate your work.

Hugh Mccabe

Will townies have their own reductions as well? I feel like by year 3 the town would be extremely populated with 25% student retention. Plus some townies would move and leave as well, maybe not at once like students but over the year period?

courseoftemptation

Maybe so. But the non-cohort years don't have many people, 24 by default, so unless you're fav'ing a lot of people, it just adds six townies per year. That said, having some churn in townies might just be good for its own sake anyway.

𝒟𝒾𝒶𝓂ℴ𝓃𝒹ᰔ

So is pregnancy added within this update or it’s gonna be within the next update 0.8 ☺️? Thank you so much for your hard work and dedication

Hugh Mccabe

Idea for churn in townies, their former apartment lots in town are now advertised to rent and you can take this opportunity to try to rent and live in one of their homes. Maybe the apartment range from basic to luxurious, depending on how much money you have to pay for deposit and monthly rent.

courseoftemptation

Pregnancy is for 0.8, which I don't yet have a window for release for (although we're getting there). The next update will be the regular monthly content update for February, which will be 0.7.6. It's a weird schedule, but by splitting my time between parallel development cycles, I can work on long-term complicated stuff while also having regular updates.

David

A neat idea for future possabilities for summer could be short or long vacations /playable events with friends, with family or significant others, wether it could be visiting another country going to an amusement park or hanging out at home and streaming. Love the work!

Deoxl

Thank you for the update!

Matthew Evan Davis

If we're simulating real life there's a financial cost to pregnancy, too. Wellness visits and the like might be handled in student health, but I could see the parents wants you to kick it to help pay for the care of their grandchild. Or, conversely, a creepy (and preferably toggleable) option for adoption could be the for profit adoption world.

Hugo Trainor

Thank you, thank you, thank you! This game keeps getting better and better. I hope that impregnating PC's will be able to track their partner's fertile cycles as well, to avoid unintentional incidents!

Laplace

Code screenshots! Now, I am really curious what hides in the 'else' branch of the 'if(this.can_get_pregnant(npc))` condition. Since you are not doing 'if(!this.can_get_pregnant(npc)) return 0;', there is clearly some alternative logic there, but I can't imagine what it could be. Any chance we would see more screenshots like this?

hatti

is the plan to have NPC's reactions and request likelihoods for creampies be based on their cycle? looks good!

Johnny Cashless

"but you can set it to a realistic nine months or all the way down to one month if you want to do some kind of human-rabbit hybrid roleplay. I don't judge." - oh, right, but you DO judge us for human-rabbit hybridizing roleplay! Don't think we didn't notice how you conveniently left those pets we can buy out of the possible romance partners!

Turtlefightclub

I usually play as a trans fem PC. I am sad that I will not be able to get pregnant.😔

Dunan Rayne

Is the pregnancy system finally being added to the game? I’m really looking forward to it! By the way, I’ve asked this before, but what happens if the PC is female and she gets pregnant? When she gets close to her due date, will she have to take a break from her studies for about a semester? Also, what happens if she has so many sex partners that she doesn't know who the biological father is? If she has a boyfriend, would she be able to deceive him into believing that the baby is his? And I see that you're working on the grade system. I think it would be great if special nicknames or "fame" based on their reputation were added to the PC or NPCs as they advance to the next grade. For instance, if a male PC is highly promiscuous and has conquered many female NPCs, he could earn a notorious nickname or reputation symbolizing his sexual conquests as he moves up a year. Once that kind of fame follows him, he would be marked as a major "red flag" and a dangerous figure to watch out for among incoming female freshmen. Modest female NPCs might try to avoid him, while women who are drawn to that kind of notoriety would find him even more attractive. Alternatively, if the PC is female and has lived like a total slut during her freshman and sophomore years, she would gain a massive reputation and a distinct nickname on campus. For the incoming male freshmen overflowing with testosterone, she would become a "challenge" they must conquer to prove their masculinity. The upperclassmen who have already "been there and done that" would look on with satisfied smiles, coaching and encouraging their juniors to follow in their footsteps. I'd love to see various types of reputations: a nickname for being a "slut," a reputation as a "nerd," or even a "sports star," and so on. Furthermore, it would be amazing if these nicknames or reputations existed separately outside of the campus as well. As the years pass in River Rat, the PC could become something of a mascot for the town. For example, if the PC has a large bust, she could be known as "The Milk Jug of River Rat."

Dunan Rayne

Speaking of pregnancy, if you are truly planning to add childbirth and babies to the game, wouldn't a female PC have to move out of the dorms? It would be impossible to live in a single room with a dorm roommate while raising a baby that cries at all hours of the day and night. That's why, as I've mentioned before, how about making students with poor academic records move out of the dorms starting from their sophomore year and having them rent a place in Riverside instead? There seem to be so many houses in Riverside. Couldn't the PC move into one of those? She could live alone, or share a place with a friend to save on rent; she might even find a random roommate through an app or live with her boyfriend. Perhaps one—or even several—of her fuck buddies might end up moving in and living with her.

Potato Lord

I have risen from the void to leave a comment once more. All of this looks good. Your code is truly beautiful 😉. As I have said before I am not the most excited for pregnancy, happy other people are really pumped for it though and more content is good content in my book. With that said I am excited for year advancement and the future possibilities of being able to become a teacher and then mess with the students taking full inappropriate advantage of our position of power. From taking over the Librarians sub/dom basement to being a coach and adding "extra training" onto the teams or just being a teacher and using that to your advantage be it give "extra circular" ways of having a student raise Thayer failing grade or just deciding to fail a student just because you can. Sad that nothing has been done with the mascot path as I still think there a ton of potential in it. From dom and sub stuff to do with the football and cheerleader all to making just normal friends with them, being g a exception to there normal bully and douchy/ bitch behavior all depending on how you interact with them. Im also curious if any of the bus stuff/ school events like the "brainwashing" will ever be expanded or touched again. Regardless it all looking fantastic. Truly phenomenal work as always. Excited to see what all to come as always.

Argurami

I think the most balanced approach between consequences and changes to existing gameplay is that the baby stays with the parents and your weekly payments go up to cover some of the costs of raising your child. Once separate housing is implemented (I forgot if it is planned or on the roadmap at all) you could look at expanding the choices on how to deal with the baby.

OtterBytes

Can't wait to activate mpreg so i can get the whole football team pregnant in a bid to be the best player/advance to captain through devious means

Mia

Im new to this game and I'm a bit confused. Is the pregnancy update out already? also once I download an update do i just replace it in my file folder and my save will still be there? Sorry to ask. Also LOVE this game so far

Vvamp

No, that update will come out soon, but is still in development. After downloading an update, yes, you can just load your save. They are stored in the browser. But I do recommend downloading them regularly, as the browser does eventually delete the saves. You can do this with the save export function.

DamienPascal

As a software dev, I don't like that your curly braces start on the next line down instead of in-line, but other than that excited for the update.

courseoftemptation

I'll probably try to factor that in, and likelihood of being aware of their cycle in the first place. They already have some preferences based on their inclinations.

courseoftemptation

The rest is for penis-having NPCs, who have a pretty simplified fertility model, but it can go down with age or be reduced to zero by vasectomy etc.

Ari

Wow seems like the next update will be huge

Meg Lover

looking forward to it good job Anthaum