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Happy Friday! It's time for another dev diary. With the releases falling on a Thursday the last couple weeks, I haven't really wanted to double up on posts. But in fact I've been back to working on 0.8 since last week, so let's get caught up!

As you may or may not recall, the remaining vital items on the 0.8 todo list were... finishing up pregnancy, and ways to encourage NPCs to take certain inclinations as part of the new NPC simulation. These have both mostly involved a lot of event writing, so that's most of what I've been doing.

These new pregnancy-related events generally aren't doing anything based in mechanics, but instead are there to make your life feel qualitatively different while pregnant. The game doesn't feel very reactive if everything remains basically the same through what should be major life changes, so it's important to give reminders, if you will, that your character is going through something. I've put these in some of the most common event sets: walking around, being in class, hanging out with your partner, and things like that. Certainly there will need to be some more work in this area, and I'm sure I'll add some more in playtesting and in followup monthly updates. But for now, I can check it off the list.

Besides flavor events, I did also add some mechanical effects to pregnancy. We're simplifying things here a bit, but broadly, it goes like this: The first trimester mostly has you feeling a bit more tired, but otherwise, it's not too much of a strain on your body yet. In the second trimester, you actually have a bit more energy, but you're starting to need to really feed that pregnancy with extra calories. The third trimester is the most uncomfortable and puts the most strain on your body, but, of course, you're in the home stretch! The game reflects all this through need decay modifiers and random events that further alter needs.

It's not all negatives, though. When you're relaxing, feeling your baby moving around can be a mood boost!

Next, we move on to events that will encourage your sexual or romantic partners to add certain inclinations. As you may have read in a previous dev diary, in the new simulation system, NPCs you're close with will often ask for advice about whether to go on a date with somebody, whether to break up over an argument, whether they should be friends with this other person, and stuff like that. Encouraging them to gain inclinations uses that same system, except it's less explicit advice and more giving them a nudge at the right moment.

Again, this is a bunch of event-writing, and I'll certainly have to expand the variety of events where you can give NPCs this kind of nudge. My goal is for it to seem fairly natural, in a way that, "Hey, do you think I should become an exhibitionist?" definitely would not. My goal of the moment is to knock out a few more of these events, enough to get us started with.

And that will conclude the remaining critical items on the 0.8 todo list. My goal after that will be to get into some heavy playtesting, which will mean just starting a new character and playing the game like anyone else would... with the difference that I'll be stopping every two minutes to fix or adjust something. I'll likely be doing this till the end of the month, along with seeing if I can fit in any other additions I wanted to make before it'll be time to put this into early access.

What comes after 0.8 is something I've been thinking about as we get closer. My usual habit is to have one full monthly update before I pick another big roadmap item — expand and consolidate what the last update added, put in additional content, and that sort of thing. However, this is a big one, where I'll be more or less checking off three roadmap items in one go. In addition, there are a lot of areas of the game as it exists already that could use more polish and content. All of this is to say I'll probably do at least two or three months of just monthly updates before I embark on another roadmap item.

As you've probably read numerous times, I normally split my time — half of the month working on the next major update, and half of the month working on stuff that will go out at the end of the month. With 0.8 being so complex and fairly major existing systems in the game also needing work, this has left me stretched a bit thin at times. Putting aside roadmap updates for a couple months will let me dedicate entire months to improving existing systems in the game, iterating on things that don't feel quite right, adding content to areas where it's sparse, fixing up things that currently don't work very consistently like group encounters, doing UI updates, and that sort of thing.

This won't change the update schedule from your perspective. Monthly updates will still come out on time, they'll just be a bit bigger than you're used to since I'll have twice as much time to work on them. Once I feel like I've kicked some of the game's more apparent problem areas into shape, I'll reevaluate.

But anyway, that's all for the future! That'll do it for this week. Next week, I'll be able to tell you how playtesting is going. So, until then, please have a good week, and as always, thank you for your support! It really means a lot!

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Comments

Degenerate451

Love the idea of taking a few months to fill out the existing material after 0.8, really looking forward to it

n/a

abby

Improving the current game to a degree you're happy with before looking at the roadmap again is a great idea! I think that sounds really healthy for both you & just the general longevity of being able to work on this game with results you can feel proud of going forward. I like the way you've laid out the phases for the trimesters. also NEED DECAYING & MOOD BOOSTERS FROM PREGNANCY?! I was already excited about pregnancy events being incorporated into the common event sets — bc, like, it WOULD be something that would affect your day-to-day irl — but it literally showing up in your needs is everythiiiing. Thank you & good luck with the play testing!

Monkey man

Woo hoo!! I'm excited for what this will bring to the game! Making your own experiences is my favorite part of these games, and having major impacts on other characters or life events be controlled by our actions is the coolest thing to me. Amazing work!

Anora Acadian

This is so exciting! Thank you sooo much for your hard work and dedication to making this game so much fun to play. I've played a lot of life sim games over the years; CoT is, by far, one of the most detailed and entertaining games in the category. You're awesome. Now, something that I'm curious about: coming in 0.8 is the ability to affect what inclinations NPCs gain. This is great. What I'm curious about is whether you've given any thought to the addition of NPC skill progression. So, for instance, if an NPC has a base skill level of 3 in Oral, it would be nice if that were something that could increase over time as you have sexual encounters with them. With the length of the game, it does eventually become noticeable that as the PC's skills progress, their partners always retain their base skill level in any given area.

Jakob

Okay, so I am thoroughly looking forward to this update. I actually have a few thoughts on the game overall, and thought it might be best to just get through them. And I'm not sure mt thoughts are gathered enough, so I think I will just ramble on. When I started playing, I didn't really treat this game with the respect it deserved. I just wanted to get to the juicy stuff, so I just cheated through the content, money, skill levels, relationships. Now, I don't think that playstyle is a bad time, and there wasn't exactly as much content then as there is now. But the last few weeks, I've taken the time to properly play through the game, earning money fair and square, and exploring the relationship system a bit more honestly. And I've been so pleasantly surprised that I fear my childhood of playing Harvest Moon and life sims might have awakened. That aside, I am especially appreciative of the River Rat. I didn't quite fathom how far you could go through the ranks in that business (though, I have no clue how long that system has worked as such). I have also been really enjoying the different streaming and video uploading sites. That said, if you spend too much time doing the same type of online it gets very repetitive. Chat becomes monotonous, so more events would be super nice. Til then, I can only recommend one branches out. Not only the adult streams, but trying different types helps a lot to keep it fresh, a work out stream there, gaming stream there, showing cleavage here, wearing a skirt there. All balanced up with making sure to avoid getting banned, of course. Another great aspect has been earning money and throwing together outfits. The drip system in this game is immaculate. I haven't gotten into trading with NPCs (Usually just point to the store and feel a bit rude about it, but I did get a nice pair of boots early on). The different events, and how the world interacts with your outfit is genuinely astounding. Probably my favourite part. But, having done all that, and getting good grades, surviving gourdtober, joining the local celebrations (the mall grill event and costume contests were absolute winners), overall I can't help but feel like the endgame needs a few more objectives. Perhaps the things 0.8 allows will be able to scratch that itch. Once I bought all the clothing I needed (just kidding, I will never be done expanding the wardrobe), all the household applicances, Electronics and such, and joined a Greek House, I've started to find money a bit hard to spend. Maybe I just haven't found a good outlet though, I will keep playing some more. But one of the things I've found I want most out of is the NPC relations. Particularly, I really love all the events that pop up the more you get involved with someone, but I feel like there is a lack of options to engage in those on your own initiative. For instance, after certain dates, and hot coffees thereafter, you can get invited to sleep the night. But there doesn't seem to be any way to trigger this by yourself? Like, it would be really nice if you could just visit a partner to hang out, or spend the night. Particularly I think this should be possible with the Best Friend. Of course, there are roommates to consider, but if you do have a nice Twin Bed, or even your own room in a Greek House, why not? And if, at some point, one will be able to get an apartment in town or something? I would love that. Another thing, about the random events that occur, laundry, at the bus, creeping around at night. I wish there was a way to get a partner, specifically an exhibitionist partner, to do these with you? As in, take them on the bus for instance, to have a bit of fun? Out strolling at night? I have had encounters with random NPCs like this, but it would be nice to experience them with those you already know. I am still very much partial to the Best Friend route, and was super happy to find that character showing up for you a few times. Not sure how many of the events are tailored to the Best Friend and which are for any partner you are romantically involved with, but either way those really help immersion. I suppose what I am trying to say is that the more events that are available to do with your close friends, sexual partners and romantic partners, the better. Anyhow, sorry for the long winded comment. Really looking forward to the next update, and thank you for all the hard work. I swear, this game is GOATed already, and it still has so much more potential! Ever since I joined this Patreon I've learned that these updated are gold. Great stuff!

qb48xnap101nr

i wonder if abortions are included

qb48xnap101nr

or if other characters / npcs can get pregnant

Trolldrool

Is there any chance we'll have a way to interact with the child after it's been born? I know what's planned is that we can give it up for adoption or send it home to our parents. I'm not going to ask for something as extensive as being able to raise our child on campus, but I was thinking maybe being able to go home for the holidays? No interactions or dialogue options, maybe just 2-3 text paragraphs before returning 4 days later. Or alternatively a new dorm room option to make a video discord call home? Just something to make it feel less like our child is completely out of our lives.

BBennetSL

keep up the good work

PeterRasputin

With the risk of pregnancy, one thing that I think would be nice is an easier and quicker way to transition from different positions to a certain finish. Like rn the finish options are pretty locked into positions and it’s hard to control when someone finishes bc there’s so many stimulation actions you have to cancel one by one. It’d be nice to have like a one button cancel that doesn’t terminate the encounter or a one button to for example hop off in cowgirl and start finishing the guy where and how you want. Ofc a factor could be if they’re able to hold back or tell you on time

xXOtterly_DepravedXx

This game is amazing and just keeps getting better ^^ keep up the good work! I can't wait for the pregnancy update

PeterRasputin

That’s a good idea but some characters should never get the inclination which could lead to break up due to sexual incompatibility

PeterRasputin

Make their next partner very happy after my pc and them break up lol