Course of Temptation August Update (v0.8.2) (Patreon)
Content
Hello friends! The public release of the August update is here.
The focus of this update is the beginning of the implementation of a more advanced housing system, adding access to the Date Palm Street apartment building and the Bancroft Suites on campus. The furniture and decor inventory system has been completely refactored and now supports different inventories at different locations — what this means for you is that you can have multiple living spaces and decorate each one according to your needs or liking.
We've also begun to implement NPC houses in this update. Hangouts and booty calls at houses and apartments now let you see and interact with their residence, and if you date an NPC for a while, you may be granted permanent access! In the future, we'll be expanding on all of this by fleshing out the experience of actually living with someone, whether a romantic partner, friend, or just a housemate.
This update also implements a 0.8 mechanic that didn't make it into the 0.8.0 release: the ability for an NPC romantic partner to decide to cheat on the PC, and a chance for the PC to catch them at it and later confront them. This feature relies on the Cheating content option being toggled on, and it defaults to off, so be sure to check that if you want to experience this content!
Finally, we have some quality of life stuff from CGeorge and a bunch of bugs fixed by him and noonycurt. My thanks to them for helping me keep on top of bug reports! Thanks also to HeartsDmise, who continues to find time in a busy schedule to create original art for the game.
If you're not aware, we're maintaining two parallel development cycles:
The monthly update might contain new event sets, new locations, or new mechanics, but usually focuses on extending existing content or polishing existing systems. It comes out once a month with whatever we got done in that time period... hence the name!
The roadmap update checks off one or more items on the roadmap, adding extensive new mechanics and a bunch of related new events in one go, often fundamentally changing how the game can be played. It usually takes multiple months.
As always, my gratitude to the volunteer contributors who added to this update, to those who delved into this update's early access builds, and to the supporters who make this project possible.
Thank you and I hope you enjoy!
Release notes
You can now rent units at Date Palm Apartments in town, and Bancroft Suites on campus
Both types of units contain multiple rooms that you can decorate individually
You can change some room functions (such as changing a spare bedroom into a home gym) which alters which types of furniture you can place there
Added new beds, desks, televisions, and other stuff to the department store in town (note that most of this stuff isn’t for dorm rooms or Greek rooms, just the larger units — you won’t see it until you’re renting a place where it will fit)
Refactored furniture and decor so that different locations maintain different sets of inventory
Furniture is now “packed” when purchased, and can be unpacked at a housing location through a new “Arrange furniture” action at each location
Furniture items which previously did not allow duplicates can now be purchased multiple times and held in your “packed” inventory, however they cannot be unpacked in the same location more than once — tradein items are an exception, just pack up an item like a bed that you want to trade in before visiting the store
NPCs that you have been dating for a while who have their own place in town may grant you access to their residence if the relationship is going well
Booty calls, “just chill” hangouts and so on that previously abstracted an NPC’s house or apartment will now let you walk around in it if you choose (this feature will be extended to other living spaces in the future)
Gifting furniture and decor items now takes them exclusively from your “packed” inventory and will not let you give away items you’re currently using
Similarly, furniture and decor items gifted to you now go into your “packed” inventory rather than being instantly deployed to your room
Having a room in your Greek house no longer prevents access to your dorm room in Chicory Hall (which was only the case before because they did not maintain separate inventories and seeing your possessions teleport was strange)
For simplicity and quality of life, most collectible decor items are considered “universal” and will show up wherever you decide to stay; most furniture and decor items with mechanical effects, however, are location-based
Items which can be considered portable inventory (like laptops and digital cameras) also join universal inventory and are therefore not unpackable, but will always be accessible
Added NPC moods, which are visible on their profile card and may also be hinted at when you speak to them in person
Added the Neglected special mood, which occurs when you’ve been ignoring a friend or romantic partner and may lead to impactful changes in your relationship
If an NPC is feeling down or upset, you may attempt to cheer them up through in-person dialogue, or cheer them up through giving a gift
Romantic partner NPCs who feel neglected and/or are inclined to cheat may now attempt to secretly cheat on the PC (note that this behavior requires the Cheating content option to be toggled on, which is off by default)
Added some events related to the PC potentially catching a cheating NPC partner in the act and witnessing the encounter
You can confront an NPC partner over their cheating, which may lead to renegotiating the relationship, breaking up, forgiving them, or the NPC partner deciding they’re done with the relationship
Sex between NPCs is now more thoroughly simulated, including virginity loss and the possibility of becoming pregnant
A new badge has been added to indicate when an NPC is visibly pregnant or otherwise known to be pregnant
Save Options now include toggles for whether to import cross-save data attached to saves (currently just self-published books) and whether to attach it to exported saves
Adding an NPC to a people group will now have them considered relevant in the same way that adding them to Favorites does
The Drama slider has been surfaced under Difficulty Options, and affects NPC relationship volatility
An NPC who is busy when you’re trying to schedule a hangout with them will now suggest a different day instead of requiring you to restart the interaction (contributed by CGeorge)
Rearranged some links on the video platform sites for quality of life reasons (contributed by CGeorge)
Reversed sorting of videos on the video platform sites (contributed by CGeorge)
Added a second exit link to the video platform sites so you don’t lose it from scrolling (contributed by CGeorge)
Made the list of APT videos easier to read (contributed by CGeorge)
Added further info to APT videos during editing so you have a better idea which video you’re working with (contributed by CGeorge)
Added new original phone icons for Valkyrie and MoonPhase (contributed by HeartsDmise)
Added new original weather images for spring flurries, summer hail, and other weather (contributed by HeartsDmise)
Many fixes and tweaks
A reminder that if you participated in early access, that version will no longer be updated until the next early access period — it's time to move to the public version!
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