Wicked Perversions v2.1.2c A Very Wet & Scaly Update Updated for WW (Patreon)
Content
[Also compatible with WW v145.1, WW v145.2 and WW v145.3. Not seeing anything bad with the new Public version of WW and compatible with the new game patch PC 1.54.120.1020 / Mac 1.54.120.1020 ]
Important Notice!!!!Thank you CJ for forcing me to look at this! It looks like Luumia body hair v5+ is back up!!!! Simply go to https://luumiasims.com/post/160374208324/body-hair-v5-body-hair-is-back-and-even-more and scroll down to the bottom where it says 'Check out Body Hair v5+! It's the same but better!' and click on it. That will get you the correct version of Luumia's body hair! Then re-enable the setting in my mod. The hairy bois r back again!!!!!!!Changelog v2.1.2c 8/5/2019
Fixed a bug causing LEs for those without the Patreon version of WW.
Hey guys!
I’m so excited to get this update out to everyone. Most of the things in this update weren’t originally planned but taken from suggestions from you guys both on patreon and the discord server. There’s a bunch of bug fixes under the hood this month including a mixup on how I modify and detect weather for my mod but also some new systems. A water retention system which will keep your mermaids sloppy and wet longer and a new thermostat detection system for providing some relief from MIS (alcohol injections). There’s also a new hydrophile reward trait for my mermaids that will help keep them wet longer with some more features on the way but what I’m probably the most excited to bring you is my scaly legs auto-applier.
When Island Living released, I already knew that mermaids in their human form wouldn’t get scaly legs like they did for the sims 3. So, one of the first things I did was extracted the tail texture from the game and took a look at it with one of my tools. Unfortunately the initial results were…. Less than satisfactory [it looks like I was so dissatisfied by this that I deleted my original wip images so here’s a very sloppy and quick recreation to show you guys the problem areas with just using the ea tail textures and putting it on the sim’s legs]
The yellow line above is where the fin texture is supposed to go… as you can see, it looks a bit jarring on the side of the leg.
The other problem area is on the inside of the leg at the texture seam, where you can see the pattern just abruptly and un-immersively ends. At this point I shelved the project to focus on the other parts of Wicked Mermaids part 1 for it’s initial release.
It wasn’t until VividestGremlin had me take a second look at it on discord that a solution struck me. And then I got to editing… all 35 of the scale textures to fix these problems. And it turned out pretty great!
As an example, you can see the design is continuous and the fin texture has now been replaced.
But I wasn’t satisfied there. As I already mentioned, I then went on to make a very powerful auto-applicator for these scales, so you won’t have to bother manually applying them to the 5+ outfits per mermaid sim in your game.
Well, I feel like this update has been delayed enough. Here’s the changelog and some more details about all the features included in this update! Thank you so much for your guys support the last month (and continued support). Like before, you will find my mermaid optional wicked mermaid disabler linked below if you don’t wish to use my mermaid features for whatever reason and if you don’t yet have Island Living then there is nothing to worry about. My mod is still compatible with the base game + WW and Basemental Drugs. Enjoy!
Changelog:
Created 35 scaly leg textures that don’t show the place where the fin was supposed to be to correspond for all the vanilla mermaid tails if you wish to apply manually they are found under the tights section in cas… but this isn’t the best way to apply them. Instead…
Created an advanced auto-applicator system for scaly legs. Now you can finally catch those pesky shy mermaids when they are out in their human forms. It’s the next level of my wild_guy/luumia body details applicator. Turn it on by going to the settings found on the tam explorer, debugging->optional mods -> enable scaly legs. With this enabled all mermaids in your game will be given scaly legs depending on their first tail they have.
Added cas changing clothes detector, if you edit your mermaid in CAS then their scaly legs will auto-update. Thank you TURBO for suggestions on how to best do this.
Added age up detection for my mod, when your mermaid ages up from a child they will now get scales auto applied corresponding to their mermaid form making this system a turn on and forget system. In the infamous words of Todd Howard, ‘it just works.’ Please fate don’t make me eat those words too!
But, also added new cheat interactions for the scaly legs. By shift clicking on your sim with testingcheats enabled, going to my mod’s menu and then to mermaids you can choose to manually refresh your mermaid scales if you need to for whatever reason (you really shouldn’t) or you can block the scales auto applicator for that sim.
Speaking of which. If you are using a CC tail not detected by my mod then my scales auto-applicator won’t auto-apply scales to the mermaid, leaving it up to you instead. However, a system to allow other CC tail mod authors to apply their own scaly legs through this system is in the works.
Added a new Water Retention System. Now after your mermaid takes a shower, is in the rain, comes out of the ocean, comes out of the bath, or comes out of the pool they will retain their wetness for some time afterwards. While the mermaid is wet, they will have drip drooping water falling from them and will be blocked from the negative effects of the heat (even from the fireplace).
Added wetness sharing during sex. When multiple mermaids are having sex, the most wet mermaid will share their wetness with all other mermaids.
Added the first part of my first reward trait. Hydrophile, worth 1000 points off the reward store will make water really really really love your mermaid. For now it just makes your mermaid stay wet longer and removes the drip drooping effect (because those H2O molecules are clinging onto your sim for dear life!). Next part will include special buffs while a hydrophilic mermaid is swimming in the ocean with a chance of a mysterious pregnancy during storms and some other exciting features.
If you have a version of WW with sweating, revamped mermaid sweating. Now mermaids don’t sweat (they have scales, no sweat glands and thus why heat is dangerous to them). Instead they will get the sweating texture when wet in human form. The level of ‘sweat’ will depend on how wet they are with hydrophilic mermaids getting the strongest WW sweat effect.
Added thermostat detection system (separate but intermingles with weather detection system). Now setting your thermostat to hot during cold/freezing temperature will block MIS (but not cold the cold resistance buff, so in effect block alcohol injections), cold during cold/freezing will give you a new chronic MIS buff that will last hours and give very frequent alcohol injections and setting the thermostat to cold during cool weather will put your mermaid into a sort of ‘induced’ MIS state called Mermaid Sedation Syndrome which will make them appear cold and give Xanax injections instead of alcohol injections!
Added MIS blocking to fireplaces/ fire sources. Now your mermaids who are living off the grid can get some relief from MIS when near a fireplace but, be warned, If your mermaid is wet they won’t feel enough heat from the fireplace to block MIS and the fire will still dry you out.
Speaking of MIS and alcohol, your mermaid wills no longer have abortions from drinking (or synthesizing) alcohol.
Reduced rate of hydration loss from the fireplace.
Added new blood flavors for vampires to correspond with the new states added from the thermostat system to mermaids.
Major, major updates to my weather detection system. Fixed mermaids running inside during thunderstorms/rain. Blocked more places that make mermaids auto-equip umbrellas, added more kinds of weather detection to support new features.
Removed support for luumia body hair v5… and added support for the excellent v5+… which I just found out tumblr banned for nudity… https://luumiasims.com/post/186084255984/body-hair-v5-dont-be-fooled-by-the-this-is I’m holding out hope it comes back.
Fixed vampire oral sex period detection! Get your points again by getting down and dirty! ;)
Disabled mermaid effects for children! I’m sorry about this, since children couldn’t get mermaid tails or effects, I originally assumed that meant they couldn’t be mermaids!
Updated fireplace detection code, adding new fire sources. If your mermaid comes across a fireplace source that’s not detected please let me know!
Blocked tail time motive from sometimes showing up in the UI when it shouldn’t.
Fixed bug with listening to pop music not registering for a goal in my aspirations.
Changed the tail time motive to a Happy +1 buff.
Fixed an issue when clients are waiting on a male prostitute already saying they are waiting on the V instead of the D.
Fixed an issue when installing my Wicked Mermaids disabler and not having all the features properly disabled.
Some minor maybe not even noticeable changes to my aspiration reward tatts. Fixed a slight graphical glitch with them that had them blending into the skin.
Changelog v2.1.2a 8/3/2019
Updated mod for compatibility with Patreon version of WW
Fixed a bug with the scales auto-applier being enabled and not auto giving mermaids their scaly legs on the first load of a new game.
Added an experimental method to give scaly legs to sims when they first become mermaids.
Fixed an issue with LEs being generated when the user doesn't have seasons
Changelog v2.1.2b 8/4/2019
Fixed an issue with Mermaid babies getting deleted while my scaly legs auto-applicator was enabled! I'm sorry about that guys!