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Poll

Your opinion: Is the game getting better?

  • I like it a lot more now 63
  • I like it a bit more now 71
  • I feel mostly neutral / no big change 15
  • I like it a bit less now 5
  • I like it a lot less now 1
  • 2025-12-22
  • 155 votes
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Content

Hello dear patrons! We hope you’re all doing well. We know the holidays can be a joyful time for many, but they can also be challenging and emotionally heavy for others. No matter how this season feels for you, we wish you peace and good moments ahead.

The poll:

After our last series of three updates, we’d really like to hear from you. We’re happy with all the work we were able to deliver over the last two months of 2025, and now it’s time to listen. So this is a simple question, but an extremely important one for us.

Do you feel the game has improved or gotten worse overall?

Please be honest. Your feedback helps us understand what’s working, what isn’t, and how we can better align future updates with what the community truly wants from the game.We love the opportunity you give us to create our beloved game, and what matters most to us is how you feel about it.

Yours,NaughtyDuo 💖

Files

Comments

Red Claw

New Minigames and getting animations really helps opening up the gaming aspect as well as being rewarded for doing well. The images getting naughtier the better you do at management is also very nice. With every change you make to adjust the game, I feel like it gets better and involves the player more. I like it a lot.

MaxFaraday

The only change I don’t like is the training now. When you complete a training it takes you back to your place and then you have to go back. Also, raising the stats just takes way longer. This can be now to slow down the process but my selection will either be all trades or for groups I don’t need to train as much or can’t.

coffee86

Most of the new features have improved the game. Especially, that you pay attention that the chance of failure in a minigame can be minimized in other ways. However, there are a few minor things that I don't like so much: 1. It's tiring that the symbols in the basic dates are now arranged randomly. 2. Heck no longer has any individual influence. You only get authority points, which end up in a shared pool. (Which is sometimes already full.) 3. Being able to freely choose the images is cool, but also tiring in the long run. 4. The maximum authority feels forced and has no connection to the girls. Suggestions for the points of criticism: 1. Simply revert to the fixed selection from before and prevent people from dating the same person twice in a row in the same place. Or reduce the selection to 9 fields with 3 attempts. This reduces the search effort and remains very close to the old game variant. 2. Create 6 (or 4) different skill trees depending on the trait (or game element). In addition to the value improvements for the girls, bonuses for the mini-games could also be unlocked here. 3. Keep the free selection, but define a fixed different initial combination for each spot. (You could also insert a field that allows you to edit an image that is always available.) 4. Make the authority maximum more flexible. -> One example: basic maximum is 100. Each girl increases the maximum by another 50 points, and additional improvements can be unlocked via the Heck, which are also stronger in an authority-focused tree. This gives you a maximum of 250 at the start of the game, 500+ with 8 ladies, and 900 points + bonuses with 16 ladies. This is just an example, but it would give the player the feeling of influencing the maximum themselves, even if it is not necessarily better than the fixed maximum of 1000 that we have now.

BtwnChaosNOrder

Coffee86 made some good points to consider for perhaps 0.9.0 or later. I would consider making hacking more useful, maybe go back to where each hack goes into future training of the tenant in question. I would also think about ways to further improve the QoL in the game.

Odobenidae

Overall I believe the game has improved...not everything, mind you, but as a whole it is better and more fun. I particularly like the animations added to peeping and the management actions. I also feel like the dating has seen the most improvement in regards to randomization. Previously I would focus on a single girl to raise the number which became very repetitive. The new approach forces a selection of different girls for a date, although the randomized topic tiles is very tedious. It required building a matrix to keep track of each girl's favored topics, so if you don't mind playing the game with pencil and paper handy... - When it comes to hacking, I feel like there should be progress for each individual girl rather than simply adding to a generic authority pool...after all, the information you're illicitly gaining by hacking a girl should affect her stats rather than everyone's authority. I think it would be fun if there was some sort of consequence when installing hacking equipment, perhaps a small chance of getting caught rather than an auto-success, and then the consequence might vary depending on the player's affection level. - There is still an issue with hacking after you've upgraded your technology allowing you to collect 2/2 or 3/3 authority nodes after the subject girl has reached 100%. If you choose to open an image before you've opened the one or two other available nodes, the game takes you to the image selection and you can no longer choose the additional nodes for that cycle of hacking. To maximize progress, the player should only choose to open an image as the last point. - Having open selection for hacked image combos was nice, but if you're not paying attention you can make the same combo more than once. I don't think Daniela would accept the same image twice given her proclivities for new pictures. There are also well over 6 different combination possibilities, yet within the hacking activity, you can only earn 6 images per subject. It might be better if the hacked images were different from the images you get with the girl through management activities and dates making the hacked images a bit more exclusive (and therefore more valuable as progress). Further, having hacked images being a bit more risque would be interesting (since the player isn't supposed to have them). - Paying for the locksmith was certainly expensive ($3750 to open the whole key), although by the time I used that feature, money really wasn't an issue. The limit here is income, and if the player REALLY wants to skip the minigame, then it's not going to be feasible until they have quite a few tenants. Perhaps there should be a consequence as well for failing the key copy event. I did notice that the next time the key copy event was offered, the girl's key had changed; however, there wasn't a loss in affection or authority for failing to copy the key. - Advancing the girl's stats through training is much slower and not as valuable now given the limit on authority pool. Maybe an option to use either authority or cash to pay for training?

J T Money

Stability is MUCH better with the recent update, at least for me. Animations are a great addition. The new dating system is a good start. Noticed a minor issue, when Im still getting points with members of the family, if I do a date in their location, I will get stuck on the screen of them at that location. I was able to fix this by clicking on their points screen, then back, and Im able to go navigate like normal after that. Minor, but annoying. It would make more sense to just move on to the next date, instead of having to click back to the map screen, and back to the "home" panel to advance to the next date. Also, is there any way we can get reminders of what topics a particular tenant likes on the date screen? Or even just some of them? It frustrating having to remember 4-5 topics for 16+ people. After a certain number of times, it becomes irritating. Maybe the more you date a specific individual, you slowly unlock remembered topics or something? Just a thought. I dont want to sound overly negative, the game is definitely progressing in a positive direction. The more variety to minigames, more personality to characters and quality of life you add, the more I want to come back to it with each update.

Joe_D

Hmm, what can I say... yes, there have been some nice innovations, but honestly, I expected more. We're practically at a standstill with achievements; loyalty should start serving some purpose. The shop functionality (giving a sexy toy or a bouquet of flowers is practically the same thing) should be implemented, as should the harem. In short, it's fine to implement animations, but the overall structure of the game should also be improved.

Enrique Rivera-Mass

I just became a member of Sinful Spaces towards the end of December 2025.I started with v,8.8 then v8.9 and then to v 8,91. I don’t have much experience playing these games, but I feel that it needs a manual or explanation guide to the procedures and the meaning of the symbols and words with the + and – sings, what they do and maybe a few examples. What each Window is for and how to go about them. I think that would make much easier and more attractive. I general I like the game very much, it is very refreshing intriguing and challenging, the story and Images are great! I can’t wait to see what is going to happened! Unfortunately, I had to learn the hard way, by trial and error. I think that would make much easier, avoid frustrations and would definitely, make it more attractive to give it a try. I do not like at all the "Manage" option. For a person that has a fine motor coordination, this is very frustrating to the point of getting upset, because of the problem I have, it is impossible to get it right. This is just pure luck (like it is for me), it takes a lot out of the enjoyment of the game, and it is not challenging at all. Also, I wish there is a way that you can asses the personality traits, like you had before, now it tied to a Mothers option. And I think this should be independent option, like it was.

David Mech

I completely agree with your comment about the Hacking stats. It was better when the stats increased for an individual girl rather than a community pool of authority.

David Mech

Maybe as a girl's intimacy increases, it would also increase the likelihood of appearing in the chance for a date. In other words, the more intimacy you have with a girl, the more likely she is to want to date.