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Hello dear patrons,

It’s time to share a bit of last week’s devlog! As announced, we’ve started working on the hacking system, with the main goal of bringing relevance back to this part of the game, and, of course, making it more fun and rewarding.

So far, we’ve expanded the hacking tree and added two new intermediary sections between hacking items. These new areas become accessible only when the player has both adjacent items installed, and they’re designed to grant more valuable rewards once reached.

In addition to that, we’ve begun to diversify the hacking node types, bringing back and introducing new kinds of rewards. The hacking tree will no longer be limited to wallpapers. It will now also offer:

Training sessions

Profile information (age, nationality, etc.)

Other ideas (feel free to share yours)

Lastly, we’ve reworked the authority bonus that used to be granted by regular hacking nodes. Many of you told us it felt strange and disconnected from the tenant being hacked, and we agree.Instead, hacking nodes will now grant development points, which can be spent during training sessions, creating a much clearer and more cohesive progression loop.We're also avaliation the possibility of adding a new character, we'll do our best to make it real! More details coming soon!yours, NaughtyDuo

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Balinn

Perhaps we can use hacking to make dating easier. Spying on a resident tells us more about their hobbies and activities. By doing so, we could have one or two options marked during dating.

coffee86

You're asking for ideas :-D - Bonuses for shop items, which are then effective for one action longer. - Reduced training time in the mansion. - Bonuses in mini-games. E.g. --- Nightclub – chance to receive protection from security or a time bonus if you find the character's two cards. --- Dating: Marking a popular activity on the tiles --- Facility Management: Slight slowdown the speed of the marking elements - Additional image options, i.e., backgrounds or poses. (I definitely want the maid images back; I often liked them more than the lingerie ones.) It would also be good if the imiage elements could be unlocked separately : i.e., max number of pictures, pose, and background. Poses from dates should then only be unlocked via the dates. In addition, the images can then be edited as often as desired (after a respective waiting period – which can also be reduced with a skill). And finally: Secret symbols that you have to collect several of and that are randomly hidden in the tech tree. These then unlock something special, e.g., participation in a seasonal date (Halloween, Christmas, Easter, water park) or other future elements.

Vincent Lindemann

You could add passives as well per example finishing camera tree gives out flat percentage bonuses to obsession gain finishing an another tree could give out hints during dating and affection gain finishing the third tree could give out authority gain during maintenance events etc. So player can choose how they proceed with that character. This would be extra useful because of personalities . If a personility gives out an affection bonus player can choose to finish the obsession tree to equalize the progression of the character.