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We have something important to talk about.

Sinful Spaces 0.9 was always meant to be different from the updates that came before it. This is the point where we are no longer just adding another feature, another character, or another piece of content.

We are entering the final stretch of development.

And as we have been working on the next parts of v0.9, we have reached a decision that we have actually been thinking about for a very long time.

It concerns the technology we use to create the images in Sinful Spaces.

We know this is a sensitive subject.

We have talked about it with you before. We know that some of you really like the visual identity Sinful Spaces has had throughout its development, and we remember the feedback we received when we previously explored a different visual direction.

So before we show you what is changing, we want to explain why.

Because this is not a decision we are making simply because we think a different style looks better.

It is a decision we are making because we believe it is what we need to do to finish Sinful Spaces.

What led us here?

Over the years, we have received a huge amount of feedback from you.

Some of it was about:

Progression;

The tenants;

The amount of content;

How explicit or varied the images were;

And some of it was simply:

"We want more."

More reasons to become attached to individual characters. And we have been listening to all of this.

As we started working on the final stages of Sinful Spaces, we realized something important:

A lot of the things you have been asking us for have the same underlying requirement.

More content.

More things to do with the tenants.

More opportunities to get to know them.

More situations you could find them in.

More meaningful choices.

More rewards.

Not just slightly different variations of what we have been delivering from the get-go. There was always a desire for more specific content.

Different things that can happen because you chose one path instead of another.

And this is where our old technology started becoming a serious limitation.

The technology has changed a lot

When we started developing Sinful Spaces several years ago, the technology available to us simply wasn't what it is today.

The tools available for generating images have advanced enormously since then.

And that creates a difficult question for any long-running project:

"Do we keep ourselves limited by the technology that existed when we started, or do we adapt and take advantage of what is available now?"

For a long time, we chose the first option.

Partly because we knew how important the visual identity of Sinful Spaces was to you. And partly because we believed we could continue developing the game with the tools we had.

But now that we are actually trying to build the final stages of the game, we have reached the point where those limitations are becoming impossible to ignore.

If we continue using exactly the same technology and exactly the same production process, we don't believe we can realistically create the amount and variety of content necessary to bring Sinful Spaces to the conclusion we all want.

And we don't want the limitations of a tool from several years ago to determine what the finished game can be in 2027.

Why this matters for the tenants

One of the most consistent pieces of feedback we have received over the years is that the tenants should feel more alive and, most importantly:

More erotic action!

The more we thought about that feedback, the more we realized that the solution wasn't simply to write more dialogue or add another isolated scene.

The tenant needs to have more things that can happen to her.

More opportunities for you to decide what you are interested in seeing.

And this new image generation technology finally gives us a way to do that at a scale that makes sense for the rest of the game. It also gives us much more room to explore the different ways a relationship can develop as we approach the later stages of the game.

We won't reveal every detail of that system today because there's already a lot to talk about. But this is the foundation that makes those possibilities real.

So where does the new image technology come in?

This is the part we want to be completely honest about.

All of the changes above require a lot more images.

Not only in absolute numbers.

But more images of specific characters.

In specific locations.

Performing specific activities.

At specific stages of progression.

With visual continuity between those stages.

When you multiply that by every tenant, the amount of visual content required becomes enormous.

This is exactly where the technology we used when we started developing Sinful Spaces becomes a bottleneck.

We couldn't continue doing everything exactly as we have done until now and still deliver a satisfying ending that would do our beloved game justice.

Instead, we want to use this new technology to complete the game we have been building for the last three years the way it truly deserves: with sexy, dynamic, and varied poses in an art style that can support them.

We know the visual change will be noticeable

We also don't want to pretend otherwise.

The new technology produces a different visual result that simply can't and won't be identical to the current version.

It offers more lively expressions, richer details, and more complex poses and compositions, representing a significant departure from the old, static, simpler, and smoother images.

We know some of you will prefer the old look.

We know some of you may immediately like the new one more.

And we expect there will be people somewhere in between.

We understand that.

We also remember the previous conversations we had about changing the visual style of Sinful Spaces, and we haven't forgotten the feedback you gave us then.

That is why this decision took us so long.

For a long time, we treated this as a purely artistic question:

"Is this style better or worse?"

Today, we see it differently.

The question is no longer simply which image style we prefer.

The question is:

"What allows us to actually finish the game while delivering the amount of content and variety that Sinful Spaces needs?"

And for us, the answer has become increasingly clear.

The goal is still the same: Sinful Spaces 1.0

This is ultimately what all of this comes down to.

We want to finish Sinful Spaces. Not just release another update. Not just keep adding features indefinitely.

We want to bring all of these systems together into a complete game and give our supporters the 1.0 version we have been working toward for the last three years.

And to do that, we need a production process that can support the game we are now capable of imagining.

We are asking for one thing

We know some of you may look at the first new images and think:

"I don't know if this is for me."

That's completely fair.

We aren't asking you to decide whether you love the new visuals based on a few preview images.

What we are asking is that you give us the opportunity to show you what the game feels like when all of this comes together.

We know this is a big step, and there is a risk involved.

But after years of development, we also know that staying exactly where we are simply because it feels safer isn't necessarily the right way to finish the game.

The technology has changed. Our understanding of the game has changed. We have learned from your feedback.

And now we want to use everything we have learned to build the strongest version of Sinful Spaces we can.

And we ask us to come and join us in this new stage!

Sincerely yours,

NaughtyDuo 💖

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Comments

Snowman

I'm probably in the "In between" category, so I'll withhold forming an opinion just yet. But it looks to me like the decisions are being made for the right reasons and I do have faith that you want the game (including visuals) to be as good as it can be. Best of luck!

Kenneth Dick

I'm okay with it, I actually like it. Are we still going to get a update/version this month or is this going to delay everything?

Enio Lima

Thanks for your support, Snowman!!

Enio Lima

Glad to read it! Yes, there will be some delays, more on it soon, but you can expect a much more robust update too.

Enrico Ickrath

I really like the initial images; they look much more natural to me. I’m looking forward to the first update featuring the new images. I wish you the best of luck with your project and am keeping my fingers crossed that everything goes smoothly.

Enio Lima

Thank you, Enrico!

BtwnChaosNOrder

I've read the first comments, and I think using the initial images as a base for further refinements is the way to go. Some of the characters could use the refinements anyway, especially Iyo showing more of her special body parts. And with the 2nd Harem Tier coming up, combined with the latest AI tech, I'm sure we can see our tenants showing their arousal as something to think about when the final tier is implemented, and/or maximum obsession is reached. Maybe something similar when maximum love level is reached.

Enio Lima

Cool! We're thinking the same way!

PlanetHendrix

I am very interested in seeing more from all the girls and am anticipating the next update to see what other changes are coming. I like the visuals in the preview photos and look forward to seeing how other favorites of mine look in this new style.

Pam09

I love the old look of characters. I really do. But I also found that the game was lacking visual content. So, if tech allows you to give more of each char, I'm for it. 100%.

Enriveramass

I'm Ok with it. We need to adapt to the newest and best technology for our updates, otherwise we get stuck.

Enio Lima

Good to have you along, PlanetHendrix!

Enio Lima

That's great, Pam09!

KommandeurMumm

As you might remember I was quite vocal about my preference for the original style when the topic popped up the last time, and I still love the current style and will keep one of the old versions on my computer to enjoy from time to time. That being said: If the images attached to this post are what we can expect from the new technology - sign me up! It's close enough to still recognize the characters, while further emphasizing their unique traits. Also, I vastly prefer Cai in the new pictures, because her face finally matches her body. :D Not completely on board with the eyebrows of the pink haired girl (Riley?) in the new pictures, but that's a minor nitpick, which is probably moot anyway, since these are basically demo pics.

KaiTheeDragon

Sadly this for me kills the identity of the game but it is your decision. If you can actually make the art a bit uniqe maybe but these pictures look like what you see a thousand others of. Good luck all the same.

teddybass

I absolutely love this! This is going to be such a great update. I just hope every character gets the same treatment and no one gets left behind or misses out on the update.

Enio Lima

Thanks for expressing your opinion! We're certainly aiming on finding our own style.

Enio Lima

That's great KommandeurMumm! We love your enthusiasm!

Enio Lima

Thank you! We won't let you down!

Enio Lima

Hi teddybass! This new production pipeline is much faster than the previous one, so we are able to work on every character and don't leave anyone behind. Some will adapt better than others, but that is to be expected and improved on in the future.

feverguexx

I am really looking forward to see the new pictures in the game. The storytelling in the game will profit a lot from them. Please go on with your excellent work.

Markus Emrich

Is there a way to avoid having to launch the game in full-screen mode every time? I have to switch it back and forth every time, and it would be nice if the game would just remember my preference. Can I set this in some kind of config, logon, or other file?

Enio Lima

Hi Markus! We are looking into that!