About Stellar Blade XXTB (Patreon)
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So as you know, I've now created a universal unreal engine player body slider mod which works on pretty much most UE games, except for those with custom engine builds. Stellar Blade is one of such, and I had to add extra data for the UUEPBS to process. As such, this is an exception to the rule, and I do suspect I will be needing to update other exceptions.
This post is here to basically tell you that I no longer have to focus on making bodyslider mods for multiple games at once through the tedious process of remaking UI, Blueprints, Icons, and logic from scratch for each game.
However, I will still be using XXTB base bodies for most future game mods including Stellar Blade, simply because I want my mods to continue being 'extra curvy first', and 'skinny/normal' second. It's just that now if you're into much smaller proportions like Ver.R, you will be able to use my mods. And if you wanted a 'XXTB like' version of someone else's mod, you can easily without me touching it.
Stellar Blade XXTB framework will come to end in the next update, no more trying to open up menus, no more conflicts with CNS, no trying to this and that. All the XXTB accessories such as sex toys will be moved directly to CNS, with CNS also responsible for the entire material part toggle features. All future Stellar Blade mods will be fully CNS, with the base body continue to be XXTB and the jiggle physics retained.