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If you want to see a real game example of how to use Zuljin and what things you should be looking out for, I talk about some of them in these Grandmaster games that I played with Zuljin!

Comments

Matr1x

It has been an amazing journey to learn all the heroes, and now I love them even more! I do have a couple of questions regarding the last portion of the video. My first concern is in the kiting aspect, specifically when kiting backwards meaning the enemy is chasing you. Assuming that both you and your target have the same movement speed, let's say for example you are Zul'jin and he is an E.T.C., then if E.T.C. just keeps chasing you and you auto-attack him while stutter-stepping back eventually he will reach you because you have to stop at least the necessary time to cast the auto-attack. This means that every time you auto-attack he will get slightly closer each time. If you have more movement speed then you can correct this problem since E.T.C. will never be able to reach you in melee distance but the moment you cast your auto-attack the distance between yourself and the opponent is slightly lower than that of your auto-attack range. My second concern is that most tank's or powerful engaging spells with hard CC are higher than most auto-attack ranges, E.T.C. slide has a range of 8 while Zul'jin auto-attack range is 5.5 similar to most other auto-attackers. So my problem is that when you auto-attack and spend that moment to cast it E.T.C. can time it's slide to stun you. This means I have to be 8 of distance from E.T.C. and not attack him other wise he spots the moment I try to auto-attack him and slides me. Okay so my question is, does this really work this way? And if so how do you overcome this? I find it extremely weird and confusing because when the fight changes its flow and the enemies start chasing you and you have to retreat it looks like I can't auto-attack and run away, and auto-attack again and run away because, let's say another melee hero without much hard CC like Artanis, will eventually reach me. But that is not what I see when you play so I just don't know if it's because your opponents tend to be bad and inefficient, if it's because you are just too good and outplaying them without your movement and reads, or if it's just simply as it is. Could you clarify this a little better? These hero guides were all so amazing. Congratulations and thank you so much for your knowledge! :)

Tao of Craft

I have loved all the in depth guides! What's next for the Patreon? Awhile ago i asked if we could maybe get a Off-lane Matchup analysis.

fanhots

You should always be out of range of enemy tank CC of course. I think the numbers on your example are pretty off, ETC slide range shouldn't be 8 that is like valla farflight range, I've never seen an ETC slide that far. I think ETC slide range is about 6 and zuljin attack range is 6.5 once you get 75 stacks, so you should be able to attack then immediately retreat. One thing you left out is slide is not instant so by attacking and running right away you can get additional distance while he is midslide before the slide reaches you which is often the difference between getting hit or not. You can also sidestep it if you know its coming. If he is following you with slide up then yeah you wouldnt try to stutterstep there you would just keep running to not be in slide range and wait for him to slide someone else or for another safter target to present itself.

fanhots

I will be backfilling grandmaster VOD analysis for the heroes that dont have it yet, as we started that somewhere in the middle due to a viewer suggestion. Once those are completed I will be doing requested guides such as the one you mentioned, those will probably take quite a while longer as they require a lot of details so for those there will be no time based release schedule, Ill just upload them as I finish them.