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The most consistent tank in the game! Never a bad pick! All you need to know about every build and talent for Johanna! Lots of Johanna specific tips and tricks and playstyle explanations as well! There will also be a Johanna Grandmaster VOD Analysis(in a separate post) to add even more coverage to the hero!

Comments

Moorhuhn

I've said something similar on YT already at some point but I'm a firm Hammers 13 believer and here's why (copy-pasted this from a discord message, credit goes to CavalierGuest (former HGC coach)): "At level 20 Punish does 248 damage, Roar increases that to 372 single target, 619 if you fulfill the conditional. A hammer does 162 damage. So Roar is either 124 or 371 damage. So single target Hammers eclipse it massively off just 1 Hammer, for the combined bonus it takes 2.3 hammers. Here's the thing: On average you'll hit a target with 2 Hammers not accounting for the hammer every 3rd auto. If you auto three times, Hammers is literally always better. Ignoring the scouting benefits, the PvE benefits, the amount of building damage it does, it will just straight up be more hero damage, whether it is a single target or not, and in the cases where it isn't more hero damage, it is marginally less. At 20 it is 324 vs 371. So occasionally you do 1/6 of an auto less damage in exchange for doing tens of thousands of PvE damage every game that you wouldn't otherwise be able to do. And that is just burst, if you look at sustained numbers, forget about it, Hammers is nuts. Because you can Q every 8 seconds, but you could get way more Hammers off in that time period if you're getting resets and autoing something and Jo's best maps are frequently ones where you are fighting in or near waves, so there are a ton of resets to be had" One could also argue that the faster PvE allows you to look for picks far more frequently as it allows you to get prio easier and quicker.

fanhots

Hammer is perfectly fine as well, but i think Cavalier is underestimating the value of burst, hammers do not hit the same target immediately, it takes time, and any other targets take even more time to take that damage. The longer it takes, the more likely the other guy gets healed or uses a defense spell, which makes it a lot less likely to get the killing blow in high ELO, which is why I always value burst damage in general.

Matr1x

Thank you for the guide Fan! :)

Ivaylo Nikolov

Honestly the blessed shield usage on minions/walls is a game changer

László Török

Unfortunately blessed shield bounce won't hit heroes out of vision, after next patch, which makes aiming at walls a bit less consistent. :/ Good video keep up the content :))

Insaneman

Hey FanHOTS! I have a few questions regarding how to play Johanna: 1. From my knowledge, Johanna is quite versatile in most matchups. However, what matchups would Johanna be more or less suitable in? 2. How do you peel your backline from divers as Johanna? 3. How do you play against divers as Johanna? I tried to learn from your playstyle and go in to disrupt the opposing team's backline as Johanna, but their team has a Genji which by himself brutalised our backline. Any tips against this?

MozzaHead

how blind works exacly? is good to use on specific times or just spam it as much as possible ?

makiaki

i usually use low of hope, because i always think extra life evry globe and a heal to save my ass retrating is good but i will try more the extra blind from now

fanhots

Its usually best used right before a strong autoattacker attacks something, so if you see a greymane E on your valla, or an Illidan Q onto your valla, thats a great time to blind before he gets an autoattack off.

fanhots

Law of hope does help save you more, but blind helps save your entire team more

Ben Sch

What do you do with blessed shield on a map like infernal shrines? During objectives the skeletons block your shot and as far as I understand the shield bounce doesn't prioritize heroes.

fanhots

Kill the skeletons first, should be not too big of a deal one basic ability rotation should kill them or try to fight outside the shrine area.