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Hello, this is Redspike!

Nakara 1.1 update is finally here!

The 1.1 update is now available on Patreon and DLsite, and the Steam version is scheduled to be updated on Monday, August 31.

Thank you so much to everyone who waited for this update!

For the 1.1 update, I spent a lot of time finishing and improving features that I wasn’t able to fully complete when the game was first released, as well as improving the game’s overall usability and performance.

Since this update focused mainly on improving the game’s systems and preparing for future updates, I’m a little disappointed that I wasn’t able to add more new content this time.

Still, I think this update has given Nakara a much better foundation for adding new things in the future.

Once again, thank you so much to everyone who has continued to support and play Nakara since its release.

I’ll keep working to improve Nakara with new content and other updates in the future.

Thank you!

Comments

Furrael DS

Amazing! ❤️‍🔥

Volpo

Let's gooo great job Red you still did an amazing work with this update I can't wait to play the new labyrinth and experience the new mechanics <3

joyjames

Let's gooooo (∗❛ั∀❛ั∗)✧*!

Furrael DS

I played a match and managed to win, but I noticed two bugs: in Drowned Ruins, the girls and coins appear smaller than usual, and the gallery glitches after finishing the first match. I don't know if I'm the only one. (I don't speak English; I used a translator.)

Furrael DS

The gallery is fixed when restarting the game.

LustfulArt

Hi nice update i love it what is the next Step?

Mr Malaka

Hi Redspike, i love the new update but there is an error i encountered if you set the file as hidden in folders to "hide" them for any reason it has an executable crash. ill provide the text bellow: OS: Windows 11 (or higher) (NT 10.0) Build 26200 Nakara version Nakara 1.1 (GZDoom 4.14.2) Execution could not continue. Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.). Did you install Nakara properly? You can do either of the following: 1. Place one or more of these wads in the same directory as Nakara. 2. Edit your nakara-username.ini and add the directories of your iwads to the list beneath [IWADSearch.Directories]

Mr Malaka

this only happens when you set all files and the folder containing the game as hidden so idk what causes that problem but this wasn't the case in build 1.0.2

Kiraub

Is it possible to use the safe from the previous version in this new version? I have tried simply copying the "save" folder over to the new installation however this did not work.

Cheebs

I love the update, but I noticed a minor oversight. There's no game over for losing to curse damage in the Drowned Ruins. The screen stays black and forces you to restart from the pause menu.

Dark Savior

Just a heads up, not sure what triggered it but when switching rooms of the captured monsters room 2 just didn't load. Depending on where you are in the room switching back can indeed get you stuck. I learned that the insides of the cages are definitely bigger on the inside. Still having fun though.

ブライ

最高でした! 欲を言うなら気弱な方のオクロスにもHシーンが欲しかったです。

Olgerd fon Evereck

Please help! I moved all the files to the old folder with replacement, all the new details appeared, but there’s no new underwater level.

readyup

when update? i'm steam user

Pirate

Do you have any plans to add mimics in future updates?

Bita

Umm... It seems the Steam version is not updating. Could you please check the update date again? +Oh, dear, I forgot that I have a time difference.

Lạc Chu

so it’s today, right?

Bita

Maybe? I trust him. Let's wait just a little longer.

Redspike523

The update was actually supposed to be out by now, but there was an issue with the publisher uploading it to Steam, so it got delayed by one day. Sorry about that!

Redspike523

Yes, I do have plans to add mimics! If they get added, they’ll appear randomly in each labyrinth, kind of like treasure chests!

Redspike523

The update was actually supposed to be out by now, but there was an issue with the publisher uploading it to Steam, so it got delayed by one day. Sorry about that!

Redspike523

Hmm... from what I can tell, I think you just haven’t come across the underwater stage yet. If you’re unlucky, it might take a little while before it shows up!

Redspike523

Try moving your old gzdoom-username.ini file into the game folder and then start the game. It should load your old save data automatically I thought I had removed the save folder, but it looks like I accidentally left it in there. Please ignore that folder. Sorry about the confusion!

Redspike523

I’m planning to focus on content updates next! The current plan is to add more monsters to the existing stages.

Redspike523

Thank you for letting me know about this. I’ll check what’s causing it and work on a fix.

Redspike523

Thanks for the report. I’ll look into the issue and see what needs to be fixed.

Redspike523

I checked this issue and found that there is definitely a problem. I’m currently working on a fix. Thank you very much for reporting it.

Redspike523

Hmm... for the first issue, it actually isn’t a bug. The monsters and rings haven’t been made smaller. They’re still the same size! The stage itself is much larger than the others, so they can look smaller because of that. I’m planning to improve this part as well. As for the second issue, I’d appreciate it if you could tell me exactly what kind of problem you experienced with the gallery

LustfulArt

how about including a siren in the new map that draws them in or attracts them? just a suggestion

Lạc Chu

can u make a slime monster, the monster that can see through the body

Bita

Thank you! I think it was the longest time of my life. But now it has returned as a great reward!

Locki

This game is so great, you are doing such a wonderful work! Can't wait for the next updates!

MaggieVaM

new update is wonderful, im very happy to see some solo action for ernest and the animations look great (i appreciate the alternate animations depending on context as well), but i do feel like gameplay mechanic-wise there isnt much use for the masturbation, rarely do i find myself needing to remove lust at all, and if i do it takes a while to do it given the relatively fast pace in most stages i do have a suggestion for future uses of masturbation: an edging mechanic. for example, keeping ernest above say, 50 or 75%, will build up more "edge" the longer you hold it when you finally cum, you could get a bonus, like healing a certain number of hearts based on the amount of edge, or something along those lines, but if you let the gauge drop out of the edge range after building a certain amount, you would take damage. this would also have the possibility to have a unique "ruined orgasm" death animation if you die from this, something like ernest cumming handsfree. bit of a paragraph but i really like where this is going, and i would love to see this mechanic expanded on. keep up the great work as always!