Home Creators Posts Import Register Favorites Logout

Poll

Humblewood 2 Playtest Satisfaction Poll

  • 1 : Does Not Meet My Expectations 1
  • 2: Meets Some of My Expectations 5
  • 3: Meets Most of My Expectations 30
  • 4: Slightly Exceeds My Expectations 35
  • 5: Significantly Exceeds My Expectations 10
  • 2024-08-15
  • 81 votes
{'title': 'Humblewood 2 Playtest Satisfaction Poll', 'choices': [{'text': '1 : Does Not Meet My Expectations', 'votes': 1}, {'text': '2: Meets Some of My Expectations', 'votes': 5}, {'text': '3: Meets Most of My Expectations', 'votes': 30}, {'text': '4: Slightly Exceeds My Expectations', 'votes': 35}, {'text': '5: Significantly Exceeds My Expectations', 'votes': 10}], 'closes_at': None, 'created_at': datetime.datetime(2024, 8, 15, 13, 56, 18, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 81}

Content

Hey Patrons!

We've had a blast creating this year's playtest material for Humblewood 2, but we want to make sure you're enjoying it, too!

On a scale of 1-5, with 1 being "Does Not Meet My Expectations" and 5 being "Significantly Exceeds My Expectations," how happy are you with the current Patreon offerings?

(If you have additional feedback you'd like to share, leave a comment below!)

Comments

Poppet

I think my biggest suggestion/ feedback is that I have expected to see more "playtesting" of the main adventure/ storyline that is planned for Humblewood 2. While species mechanics, spells, items and stat-blocks are absolutely imperative to playtest, it's equally important to check if plot hooks really work?! Weak plot hooks can mean that an adventure becomes a lot harder for a DM to run without extra effort - which let's face it, we're all looking for help there? A weak plot hook can derail an adventure module faster than any dodgy stat block. Equally one of the biggest strengths of Humblewood 1 was how the different story beats could have their order changed up and they still worked together. Testing if this is the same for Humblewood 2, or at least outlining an idea of how the various story beats could flow in different ways is always a good thing to test and ask for feedback on? I'm pretty sure everyone backing this Playtest Patreon is already a Humblewood fan - so will be keen to back Humblewood 2 when it arrives, regardless of any early "spoilers."