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Scripted the basic states of AI, transitions between them, returned the dialogues and slowly began to add a system of villages.


1) Artificial intelligence (AI):

- Added reaction to other NPCs and the player (head turning).

- AI reacts to the player standing in his way: bypasses or stops.

- AI now belongs to a certain village.

- AI can now sleep and work (certain animations are played).

- Added AI body/head rotation when activating dialogue.

- Implemented automatic change of activity in AI over time.

2) Dialogue:

- Returned to the dialogue system.

- Bug fixes and optimizations.

- When you activate the dialogue hero will monitor the head of the interlocutor (not to look at the floor).


In General, the basic AI is ready! I think another week to finish the different little things and I can return models and the island with the village.

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