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Hi! This week I decided to finish the crafting system, and also worked a little on the modification/repair system. The craft is almost ready, it took me almost all week, but it looks very decent. There are, however, a couple of little things left, but I can finish this on Monday.

1) Crafting system:

  • Added display of available/require number of ingredients; 
  • Added support for multiple ingredients;
  • Added a kettle and a frying pan to the campfire;
  • Fixed: indgredients count updates after crafting; 
  • Implemented a limit on crafting: only when the fire is burning. The fire lights up automatically at the start of crafting, if campfire has any fuel;
  • Increased the number of added fuel to the fire; 
  • At the start of the game, the fire fuel is set randomly;
  • Tools are displayed depending on the type of workbench; 
  • Implemented highlighting recipes that we can prepare;
  • Added cooking/crafting time for the item;
  • Improved visual interface of the crafting menu; 
  • Implemented the crafting menu, where items are displayed in the crafting process; 
  • Implemented slots for crafting: the more slots, the more food is prepared at the same time; 

2) Items:

  • Added the following items: kettle, pan, potatoes;

3) Modification/repair system: 

Armor/clothes in the game will change depending on the wear value. Below I will attach a gif and a screenshot;

  • Implemented a clothing material that will display the state of clothing (holes);
  • Added dirt to the material to emphasize the condition of the clothing;

4) Misc:

  • Optimized the game's sprites;

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