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Hey! Finished working on all the animations of movement and interaction. Remove quite a few unnecessary animations and simplify the "animation scheme" that will optimize the game a little. Now I have started working on the animations of the combat system and there is already a little progress.

Video Demonstration 

Video Demonstration #2 

Animations:

  • Updated 5 Crouching animations;
  • Updated Jumping animation;
  • Updated animation of the hero's Death;
  • Updated all animations of interaction with collecting objects and plants;
  • Updated Sleep animations. Also fixed the dangling legs of the character from the bed and removed unnecessary rotation of the Hero's head when sitting on the bed;
  • Updated animations of Combat without weapons. Also added a left-handed punch, which is activated if you press the kick (LMB) during a right-handed punch;


Misc:

  • Rebalanced walking speed backwards: Running backwards slows down by 50%, and walking/squatting slows down by 25% instead of the old 100% in any condition;
  • Fixed: if you don't move and sit down, the animation will play slower than if you sit down while moving;
  • Changed: The camera now switches to head-following mode (cutscene) during death animation, rather than looking in one direction;
  • Added self-written Inverse Kinematics for a new type of animations;
  • The weapon is removed when switching to running mode;

Files

Previews only

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