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Hey. I've already started  working on NPCs and various kinds of interactions with them. So I added  new reactions in the dialogues, fixed the inability to continue some  quests, optimized the AI and reworked trade economy.

Also,  I have already outlined some new features in terms of expanding the  behavior of AI, but this will be after I add new animations for work,  rest and so on... And I plan to start doing this right from next week.


Dialogues

  • If you refuse from taking a quest, the dialogue will go to the list of  available quests. Also added character reactions to player agree/refuse  from the quest;
  • Improved dialogue visuals;

Quests

  • Added the ability to give Shaartan ingredients in advance;
  • Added the ability to barter about rewards in some quests;
  • Balanced reward for quests;
  • Fixed: If you collect bags of goods, you will not be able to cure Brynja's leg;
  • Fixed: If you don't go to the bathhouse with Shaartan, you won't be able to start Malagdaer's quest;

NPC

  • Optimized NPC AI. Now the necessary components will not be added at the start of the game, which will speed up its loading;
  • Fixed sharp turns of the character after the end of the dialogue, at  the start of rest and sleep. Now the character will turn, not teleport;

Trading

  • Merchant wont buy an item that is below a certain condition. This parameter is unique for each merchant;
  • Changed the cost of items when buying/selling. Significantly reduced the cost of selling items;
  • NPCs will now be both interested in some categories of items (additional cost) and not interested (reduced cost);
  • Added the greed parameter for NPCs. The higher the greed, the higher  the margin when selling an item to a player. This parameter is unique  for each NPC;

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