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Just like in previous weeks, I'm writing, rendering, and writing, and rendering. It's hard to make an interesting devlog out of that alone 😉.

So, let's talk about some plans for this episode. Based on the chats I've had with some of you, it seems that the "missed moments" feature is a good game mechanic. The completionists among you can use it to keep track of whether they've seen everything, while those who tend to rush through the game now at least know they've missed out on (big) parts of the story. It's something I only added in the final stages of Episode 3, but I plan to develop it further for the next episode.

It's all still in the design stage, but here's what I'm thinking:

Label each moment as big, medium, small, or something along those lines.

Give each moment a title, and maybe a short description.

Probably add a screenshot for each moment as a hint, so you can locate it in the story.

This will go hand in hand with a redesign of the end-of-episode screen. But that's a whole devlog of its own. For now, just know that the simple "Missed Moments: ..." label will be replaced with a lot more information in v0.4 🙂.

I also finished the big "Behind the Scenes #10: How I Spent My Time Developing Episode 3" post this week (link). And next week, the very first previews of Episode 4 are coming 😎.

Take care, and see you next week!

– ilPazzo

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