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I recently watched The Exiled Heavy Knight Knows How to Game the System, and what impressed me the most was actually the background art, especially the city streets and crowds. The attention to detail really makes the world feel alive.

However, there's one thing I can't help but complain about: the recaps at the beginning of each episode are way too long! Sometimes I honestly wonder if I'm watching the previous episode all over again. (lol)

Anyway, I chose Ruche Luvis for this set, and I hope you enjoy it!

As always, enjoy the artwork!

最近『追放された転生重騎士はゲーム知識で無双する』を観ましたが、特に印象に残ったのは、実は背景の描写でした。街並みや行き交う人々の細かい表現がとても丁寧で、作品の世界に生活感があって素晴らしいと思いました。

ただ、一つだけツッコミたいのが、毎話の前回までのあらすじが長すぎることです!時々、前の話をもう一度観ているんじゃないかと思ってしまいます(笑)。

というわけで、今回はルーチェ・ルービスを制作しました。気に入っていただければ嬉しいです!

一如既往、今回のイラスト集もお楽しみください!

All girls are virtual characters and over 18

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Comments

Choc

😍😍😍

JT

She looks amazing ❤️‍🔥. This amine is good love the stroy and art style number one amine of the year for me. Always Love your work.

Ichiroo

ルーチェ楽しみにしておりました❤️ とても素晴らしいです👍 ありがとうございます!

山田さん

Alusagichan, this Ruche set is absolutely incredible! 💎✨ The original anime already has beautiful character designs and animation, but I honestly think your interpretation takes Ruche's charm to another level. Something I've noticed for a while is how you seem to tailor the coloring and shading to each character. Rather than applying the same visual style to everyone, you bring out each character's individual appeal through carefully chosen tones, lighting, and textures. It's a wonderful touch that makes them feel even more alive. 🎨 But this time, one particular scene completely stole my attention: photo #177, the golden "holy water" scene! 🌊😂 As someone who's dabbled in fluid mechanics, I was particularly impressed by the way the stream splits around the center, almost like a natural watershed or a flow-dividing boundary. The shape, direction, and continuity of the liquid are fascinating. Honestly, this is the kind of fluid behavior that makes an engineering nerd want to open a CFD simulation immediately. And looking at photo #177, I've reached a conclusion: You must be running this through ANSYS Fluent! There's no other explanation for such convincing flow behavior. I'm half expecting you to reveal a velocity contour plot and pressure distribution in your next post. 🔬📊 Of course, if it's Ruche's holy water, I'd be more than happy to volunteer as the experimental test subject. Purely for scientific research, naturally. 😇💦 Erma uses his extensive game knowledge to dominate his world, but you're apparently using fluid mechanics to dominate the laws of physics. While Erma exploits the game's mechanics, you're exploiting the laws of fluid dynamics! At this point, I can't tell whether I'm admiring AI art or witnessing a new branch of computational fluid dynamics! 😂 Fantastic work as always. The character-specific rendering and the attention to detail in photo #177 are truly impressive. Thank you for another wonderful set! 🙌

AIusagichan

Thank you! I really love the anime's art style and detailed backgrounds, especially the dynamic camera work and dramatic perspective shifts during battle scenes. The visuals are truly impressive!

AIusagichan

ありがとうございます!楽しみにしていただけていたようで嬉しいです。今回の作品も気に入っていただけて何よりです!

AIusagichan

That's an impressive observation! I do spend a lot of time adjusting the colors and lighting to suit each scene and character, trying to bring out their unique charm. I'm really glad you noticed, because it's actually one of the most time-consuming parts of my creative process! As for #177, at this rate, I think I might actually need to establish a fluid dynamics research department. 😂