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So I was able to play trepang 2 recently and was fully amazed by how smoothly everything operates.

Sliding onto enemies and grabbing them as body shields is the most fun I had for a while.

Looking back at my implementation, it was super janky and slow.

I decided to make it more faster and aggressive but only if the game is being played at single player due to balance constraints.

Players can grab AI characters that are ragdolling from the air and even from the floor.

There's a few tweaks that could be made like fixing some collision issues and so on.

I'm planning on adding another extra feature to this system in order to make it even more explosive.

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