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  • pears5_lockdownoverride.mp4

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Hello Everyone!

With PEARS 5 Starting in 24 Hours, we have reuploaded all of our Developer showcases from our Discord here, to keep up to date on when we upload these behind the scenes sneak peaks from our developers, please join our discord server at https://discord.gg/scpsl!

Showcase

Why Is He Here?

No, these GOC are not playable.

Someone new has infiltrated the site...

Keycards! Some are new, some are different, one is returning. See if you can spot all the differences!

Someone's missing... where did they go?

i too am in this episode ~ Soup

(We) had to make LCZ bigger to fit all the cool new stuff, plus the subzone of course!

The subzone in question:

(Most if not all rooms will be in a greybox/unfinished state for this PEARS)

Manually overriding the Entrance Zone checkpoint lockdown! Additional context/things to note:

Both EZ checkpoints are locked down at the start of the game. They will automatically override after a while as a failsafe, but players are incentivized to override it early.

There are 3 switches throughout HCZ that must be flipped to override the lockdown. You will need to either unlock or blow open the office doors to access them.

Each flipped switch decreases the timer, however if all 3 are enabled it will automatically override the lockdown regardless of remaining time. (In the video, I flip the last of the 3 switches.)

As seen in the video, there are now short descriptions underneath each keycard's inventory name that tell you their purpose. This should help people grasp the new card system better.

We are excited to see all your feedback for our upcoming PEARS test.

Please remember that Patreon Early Access Rebalancing Sessions are experimental testing sessions, offered to Patreon Supporters which allows the development team to experiment with concepts in a prototype state without affecting the development cycle of an upcoming update.

Feedback gathered from these sessions will help determine whether these ideas are worth pursuing, but does not guarantee they will be implemented into the live game.

This Test is available to Tier 3 and higher patreon supporters ONLY. And will start on April 24th at 20:00 BST.

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Comments

Gandch

What if the pears was the fruit we ate along the way

Ilgaz Güldalı

if the checkpoints are in a lockdown how will the guards enter?

Qintax

Guards wont spawn at the beginning of a round

Karl Ludwig

Neat. Could giving jumping a stamina cost please be considered? Jumping can increase speed without a stamina cost, not to mention the unnatural jittery movement unlimited jumping allows. Thanks.

Acromata

my muscle memory still jumps while running back when it stopped stamina from draining, i hope this never happens

ArnauloZ

Jumping doesn't increase your speed at all + it already gives you a good enough nerf by making every gun in the game unusable at more than 5 meters of range + it would make jumping across classes unbalanced overall since i don't think they're giving 173 a stamina bar just for jumping. Jumping overall is essential to a lot of parts of gameplay and it would suck that for example, dodging 106's sinkhole in light costs you a quarter of your stamina bar. It would honestly just kill any kind of gameplan which included jumping (dodging scps and bullets on handrails, evasive parkour in pipe room, the one with the breakable glass screen, etc.) and the way to not have them die is by having jumping barely affect your stamina, which would raise the question to why even have it affect it in the first place.

Ley

Diorite showcase 👀