April 2026 Recap (Patreon)
Content
Hi all! Below you can see all of the updates Casper Gaming released in April 2026, in case you missed any of them. You can also get notifications when an update occurs in the Casper Gaming Discord or by following me on various social media.
New Releases
[CGMZ] Fourth Wall - Adds various mechanics that "break the fourth wall". Currently, this includes showing js prompts, alerts, and other js web features. It can exit the game, which can be combined with [CGMZ] Global Data to make the game different the next time you load the game. It can also show mock errors that use the real error screen, open web url links, and change the game title during gameplay. Link: https://www.patreon.com/posts/cgmz-fourth-wall-155188684
[CGMZ] Class Manager - This will be the [CGMZ] plugin that I add a bunch of class-based mechanics to, such as class selection, multiclassing, subclasses, and more. Currently, it supports a class select scene which is highly customizable, allowing your player to choose their actor class. Link: https://www.patreon.com/posts/cgmz-class-156115315
[BGM] The Silent Approach - A looping BGM meant for a place full of thieves, or a thief actor theme, or any other curious area where things are likely to go missing. Of course, you can also use it anywhere else you think it fits in your game. Link: https://www.patreon.com/posts/bgm-silent-154941309
Alpha Plugin Updates
[CGMZ] Mouse Cursor - This plugin now handles the cursor moving into and out of the game window much better, as before it would appear stuck while outside of the game window. I also added scaling options to your cursors, so you can use one image and make it bigger or smaller as needed. Link: https://www.patreon.com/posts/cgmz-mouse-151758574
[CGMZ] Manual - Your manual entries can now include video display line items, showing the player an animated gif equivalent of what you are trying to explain to them or an example of how a mechanic can be used. A [CGMZ] Toast Manager integration was also added. Link: https://www.patreon.com/posts/cgmz-manual-141406196
[CGMZ] Scan - Actor start, end, and flavor text was added to make scanning actors more attractive for your player. A bug was also fixed that could cause a crash in some cases when used alongside [CGMZ] Battle Swaps. Link: https://www.patreon.com/posts/cgmz-scan-106105822
[CGMZ] Quality of Life - This plugin now allows you to choose which status ailments get cleared on a level up, since not all status effects might be negative so you can choose to keep the positive ones while clearing the negative ones. It also added a Never Surprise option, just to make sure your player never has to deal with surprise battles. Link: https://www.patreon.com/posts/cgmz-quality-of-134899674
[CGMZ] Dungeon Tools - This plugin had a edge case bug with the hookshot when not using jump gather style where the player speed would not properly reset after a hook if it connected at max range. I also added the option to run a common event on tool use. Link: https://www.patreon.com/posts/55843413
[CGMZ] Move Route Shortcuts - Integration shortcuts were added for [CGMZ] Infinite Balloons to show an icon balloon in your shortcut, and [CGMZ] Rumble to rumble the controller in your move routes. Link: https://www.patreon.com/posts/temp-156697844
[CGMZ] Custom Vehicles - You can now change the altitude of your vehicles during gameplay. This can be useful if you have a submarine vehicle that links between the overworld and an underwater map, where you might want it to be grounded (0 altitude) on the water on the overworld, but underwater appear to be floating in water (>0 altitude). This is available through a plugin command for manual control, or automatically during map links. Link: https://www.patreon.com/posts/88512860
[CGMZ] Quest System - You now have full line-item control over the Quest Accept scene, allowing you to choose what displays and in what order. Previously, this was hard coded. You can additionally choose the description alignment for this scene too. Label text can now have automatic spaces after label text. Link: https://www.patreon.com/posts/52804166
[CGMZ] Message System - This plugin now allows you to set a [CGMZ] Window Backgrounds preset id for the various message windows. A bug was fixed with the Clear Message Settings plugin command that could cause saved name lists to also reset. Link: https://www.patreon.com/posts/86064608
Beta Plugin Updates
[CGMZ] Rumble - Position-based rumbles were added. These are rumbles that automatically adjust in intensity the further away the player is from the location of the rumble. For example, if you have a boulder fall and the player is far away the controller might not rumble at all, while if they are very close to the falling boulder the controller might vibrate really strongly. Link: https://www.patreon.com/posts/cgmz-rumble-95290702
[CGMZ] Autosave Enhancement - This plugin can now play a Sound Effect when autosaving occurs, providing additional feedback to the player to let them know the game is doing something. Link: https://www.patreon.com/posts/77783060
[CGMZ] Colosseum - The colosseum can now restrict fights from being selectable if the player is wearing certain gear. You could use this to make a fight where the player cannot use weapons, or to ensure they are wearing a specific set of gear for some fight. If using [CGMZ] Common Events Everywhere, the post-battle common event feature can now run directly in the colosseum scene. Link: https://www.patreon.com/posts/52307081
[CGMZ] Event Names - This plugin is new to Beta! Default values for floats and blinks were added, so if you intend to use them a lot you don't need to constantly type the same values to get consistency. The plugin can now also automatically read the event Name field, so there is no need to add the comment. Link: https://www.patreon.com/posts/cgmz-event-names-94910357
Free Updates
[CGMZ] Core - The monthly core fixed a bug with video load times sometimes causing issues, added page up / down functionality for scrolling windows, and also added a basic bad luck protection system which will soon be used across various [CGMZ] plugins. Link: https://www.caspergaming.com/plugins/cgmz/core/
[CGMZ] Difficulty - This plugin now supports automatic spaces after label text, which comes from the parameter in [CGMZ] Core. Link: https://casper-gaming.itch.io/cgmz-difficulty
[CGMZ] Fast Travel - You can now show a video of your fast travel destination in the image window, instead of a static image. This can be used to make the scene feel more alive. I also added a debug feature to help you figure out the dimensions of the image window, since it can depend on resolution and plugin settings. Link: https://casper-gaming.itch.io/cgmz-fast-travel
[CGMZ] Professions - This plugin now supports automatic spaces after label text, which comes from the parameter in [CGMZ] Core. Link: https://casper-gaming.itch.io/cgmz-professions
[CGMZ] Unlimited Event Conditions - You can now make a condition for the [CGMZ] Difficulty selected, allowing you to easily change your events based on difficulty. For example, you could make an HP/MP restore event before a boss battle, but only on Easy difficulty. Link: https://casper-gaming.itch.io/cgmz-unlimited-event-conditions
[CGMZ] Changelog - I have heard feedback over the years about people making so many changelogs that the scrolling window cannot hold them all (the hardware limit is usually something like 16,000 pixels tall). To get around this, you can now opt to show one changelog at a time, with page up / down functionality used to switch between changelogs. Link: https://casper-gaming.itch.io/cgmz-changelog
[CGMZ] Achievements - This plugin now supports automatic spaces after label text, which comes from the parameter in [CGMZ] Core. Link: https://casper-gaming.itch.io/cgmz-achievements
[CGMZ] Save File - This plugin now supports automatic spaces after label text, which comes from the parameter in [CGMZ] Core. Link: https://casper-gaming.itch.io/cgmz-save-file
[CGMZ] Menu Theme - This plugin has not had any updates since 2024, and while I have some ideas to make it better the code was showing its age. This update was a re-write of the basic functionality, so you should not notice any differences. Some minor QOL was added, such as better warning messages and default parameters are now valid instead of requiring you to fill them out when first installing the plugin. Future updates will build off of this groundwork. Link: https://casper-gaming.itch.io/cgmz-menu-theme
Other
Patreon - I have been having posts of mine randomly hidden by Patreon for community guideline violations, and I believe the cause of this might be that I distribute small .js files which their automoderator gets scared of and automatically flags as suspicious. In future updates, the plugins on Patreon will come in a blank RPG Maker default project, in the js/plugins folder. The larger file size is a bit more inconvenient, but unfortunately I do not believe there is anything that can be done about this as it is just how Patreon works since around 2025.
Discord - Discord has started to put some features behind server boosts, and Casper Gaming could use a few more server boosts to unlock these features. An example of what we can unlock is the Server Tag [CGMZ] you can now rock next to your Discord name in all servers. However, I don't like asking for boosts for nothing in return so I have decided to offer rewards if you boost the Casper Gaming Discord Server. These are:
Server Booster rank and access to Server Boosters channel in Discord (you get this automatically when boosting the server)
Your name in the Discord Server Boosters section on my Thanks page
Your own character in the RMMZ Academy basement
Gifted access to the $1 tier on patreon (allows voting in all polls, early access to some BGMs, friend rank in Discord, name in Patreon Friends part of Thanks page).
In case you did not know, if you are a Discord Nitro subscriber you have access to 2 free server boosts. If you are not already in the discord, you can join at the following link: https://discord.gg/Gbx7JXP
Thanks for being a part of the Casper Gaming community 😁 Happy RPG Making!