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Poll

[POLL] October 2026 Plugin

  • Weapon Skills 4
  • Event Effects 4
  • Battle Status 7
  • Blue Magic 3
  • Surprise Mechanics 4
  • Stat Allocation 10
  • 2026-09-16
  • —2026-10-01
  • 32 votes
{'title': '[POLL] October 2026 Plugin', 'choices': [{'text': 'Weapon Skills', 'votes': 4}, {'text': 'Event Effects', 'votes': 4}, {'text': 'Battle Status', 'votes': 7}, {'text': 'Blue Magic', 'votes': 3}, {'text': 'Surprise Mechanics', 'votes': 4}, {'text': 'Stat Allocation', 'votes': 10}], 'closes_at': datetime.datetime(2026, 10, 1, 4, 59, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2026, 9, 16, 23, 35, 5, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 32}

Content

Small plugins are plugins that are not expected to require more than 1 months worth of work. Please note that since development can have unexpected surprises, there is no guarantee that this plugin will be completed in one month or less, however I have never yet missed a deadline and have been running this poll for a few years now.

For October 2026's small plugin, would you like to see...

Weapon Skills - Similar to my existing [CGMZ] Skill Levels, but for weapons. You would be able to gain experience for using weapons in combat to level the weapon up, and you would be able to use the weapon level in your damage formulas. You will be able to view the player's current weapon levels in a weapon level scene.

Event Effects - A plugin focused on adding effects to your event sprites on the map. This might include things like scaling them, adding an offset, rotating them, changing the blend mode, etc. More effects will be added over time.

Battle Status - Allow the player to press a button to see enemy or actor status in battle during command selection. This would bring up a status window and show various things related to the actor or enemy, controlled by you the developer through a standard [CGMZ] Display Info parameter.

Blue Magic - Allow your actors to practice elusive blue magic. They will have to see or be targeted by enemy skills, where they will then have a chance to learn that skill. You will be able to tie blue magic to classes or actors, set up the odds a skill is learned, show custom messages when skills are learned, and more.

Surprise Mechanics - A plugin to help give more control over surprise / preemptive battles in your game. It would also include visual aspects such as actors/enemies being turned backwards when surprised. Basically anything that deals with surprise or pre-emptive battles.

Stat Allocation - Allow your player to choose where actor stats go, allowing them to put points into attack, defense, etc. Provide more points to allocate as the game progresses, and reset stats in case the player wants to change how stats are allocated.

Note that for the initial alpha release, not all features described above may be present. The plugin description is meant to give an idea of the scope and purpose of the plugin, but some features may require more work than the ~2 weeks these are made in.

At 11:59PM CDT September 30 (Wednesday), this poll will close and I will start working on the plugin with the most votes. In case of a tie, I will choose one of the plugins that received the most votes.

Comments

ViperDamascus

Stat Allocation and Weapon Skills go well together...