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  • CGMZ_SaveFile.zip

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Content

This plugin modifies the file select screen (save/load) to give it a different appearance as well as some minor functionality options. New functionality includes: 1) allows you to only show autosave option on load and 2) change how many file slots you want.

Visually, it changes the scene pretty heavily to include a smaller file select window (with icons for slots that have save data vs those that do not), and adds a new "display window". This display window is pretty customizable, but baseline it shows the map location, an image preview of the map, the playtime and timestamp of save, and gold. Additionally, it allows you to add game variables to the save data. Ordinarily game variables can only handle numbers, but you can assign them to store text as well with a script call:
$gameVariables.setValue(13, "The Hero Returns");

Finally, it allows you to display either the face sets of the first 4 party members or the character sprites of the first 4 party members with a toggle in the parameters.

I plan to go through all of the base UI eventually and change it up / add some minor functionality here and there to help people get away from the "default" rpg maker layouts. Of course it is a lot of work though, so I started here. I am hoping this is already quite flexible, but as always don't be shy about requesting any more features for my plugins :)

Edit: Updated the save file to work with old saves

Edit: This is now in beta

Files

Previews only

Comments

Casper Gaming

Ahhh I missed this as I added it in later after I already saved over all my old saves. I will update so saves are backwards compatible. It will say "undefined" in certain areas if using the new save system with old saves as some of that information displayed simply did not exist in the old save. Edit: Should be fixed now

Jason pylant

could you add something that shows how many achievments you have completed

Casper Gaming

Hi, thank you for the suggestion. I will add it to my to do list. For now, you could save the amount of achievements the player has in a variable and display that by using the script call in an event: $gameVariables.setValue(1, $cgmz.countEarnedAchievements()); You would replace the "1" with the variable ID you want to set.