[CGMZ] Battle Weather (Patreon)
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Add weather to your battles. You can also allow the weather to impact battle, such as making water-based attacks stronger in the rain.
! SEE BOTTOM OF POST FOR UPDATES !
Hi all, introducing: [CGMZ] Battle Weather!
It is quite a simple plugin that adds back in the functionality for weather during battle. For some reason, RPG Maker disabled weather in battle along with the set weather effect plugin command. This plugin undoes that and adds weather back in and enables the set weather effect event command to work during battle.
While there isn't too much to add to this, before Beta I am planning to add some more control over the weather in battle, such as controlling the origin of the weather in case there would be a situation where you wouldn't want it to be in the top left.
As always, if you have any more features you'd like to see leave a comment below or in the #suggestions channel of my discord!
Happy RPG Making
Alpha Update: This plugin has been updated to include a parameter that will automatically clear the weather when a battle starts. This is useful if you do not want map weather to carry into battle, but still want to use weather effects in battle events.
Beta Update: Hi all, this plugin has been updated today for a new parameter that lets you automatically stop weather at the end of battle. There was already a parameter to stop weather at the beginning of battle, so I thought people might want to automatically stop any weather they started during battle at the end of battle as well. Hopefully this will cut down on eventing where you just turn any battle weather off when the map loads.
This update adds the option to replay the map weather after battle. This could be useful if the weather may have changed during battle, and you want to automatically reset the weather to what was playing on the map before the battle started.
This update is the first step in changing this plugin from simply allowing weather to play during battle to allowing the weather in battle to affect the actual battle. This update adds the option to expose the weather type and weather power to game variables, which can be used in skill or item formulas. As a result, you can now cause skills to take the weather into account when used. You may want water-based attacks to deal extra damage during the rain, for example.
This version adds the ability to make skills and items automatically change the weather when used. This is in addition to your skills other effects, such as damage. The weather change occurs at the end of the skill or item's effects. See below gif for an example of how it can look:
This version adds the option to automatically cause weather to play when a specific troop is encountered. If you want your Ice Golem troops to always start with heavy snow, you can now do that. This weather will be active at the very start of battle, before event commands can run to change it manually.
This update also adds a chance for weather effects from items or skills to not apply. This is set up with the new Chance parameter added to the respective parameters, which can be 1 - 100 and will be the percentage chance that the weather change is successful.