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Adds new conditions before random encounters can appear, including switches, variables, items, party members being in the party, and more

! SEE BOTTOM OF POST FOR UPDATES !

Hi all, introducing [CGMZ] Encounter Conditions!

This plugin allows you to add additional criteria for random encounters on the map. This can include things such as switches being on, variables meeting certain number amounts, the party having specific items in their inventory, or a specific party member being in the party.

Please leave any suggestions in the comments below for additional conditions you would like to see, and I can add them to future updates.

Happy RPG Making!

Alpha update 3/3/2023: This plugin has been updated to add a condition for an actor to take part in the battle, not just be in the party.

This update adds the option to change encounters by armor or weapon equipped by actors that are participating in battle. Now, you can make certain encounters only appear if the party has someone using a certain equipment. This could potentially have uses for things like making the party equip a quest item to encounter a special monster for a quest, or other uses.

This update also causes the plugin to warn instead of crash when it runs into invalid json in a plugin parameter. Invalid JSON is caused by incorrect parameter setup, in most cases by deleting a parameter that cannot be blank but should instead be something like an empty array for a blank list. These warnings are still important for you to fix, as the plugin will not be able to read any parameters that have been set up incorrectly. 

This latest version adds party level min and max conditions. Maybe you don't want the player to encounter easy troops when high level, or you want to provide a reason to revisit areas by populating them with higher level troops later. Now you can do these things with this plugin.

This also includes a parameter to decide if the level restrictions use the total party's level when calculating the party level average or only the actors in the active battle slots of the party. 

This version adds some new conditions. You can now have a gold condition, so you can make troops only seen for very rich or very poor players or anywhere in between. This also works with [CGMZ] Currency System custom currencies.

This update also adds an integration with [CGMZ] Quest System so you can have troops that are only encountered while a player is on a quest or after completing a certain quest. For example, a quest enemy that only appears while on a quest. Or, an area that new and better enemies get added as the player completes quests.

This version adds states to the possible conditions for encountering troops. If set up, at least one of your battle actors will need to be afflicted with a state for the encounter to be possible. You could use this to make your actors need to be drunk to see certain enemies, for example.

This version adds party size to troop conditions. Now, you can make certain troops only seen when the party is within a minimum and maximum size range (inclusive). You could use this to ensure the player when alone only encounters troops with 1-2 enemies, while when they are in a full party they encounter troops with 3-4 enemies, or for any other size condition you may want.

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